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Fund, Zvia; Madjar, Nir – International Journal of Science Education, 2018
The current study focused on scaffolding programmes, including cognitive and meta-cognitive components, for science problem solving in a computerised learning environment to identify their unique effects on aspects of student motivation. Using expectancy-value theory as a conceptual framework, the current study focused on two motivational aspects:…
Descriptors: Scaffolding (Teaching Technique), Problem Solving, Student Motivation, Grade 7
Eckhardt, Marc; Urhahne, Detlef; Harms, Ute – Education Sciences, 2018
Intuitive knowledge seems to influence human decision-making outside of consciousness and differs from deliberate cognitive and metacognitive processes. Intuitive knowledge can play an essential role in problem solving and may offer the initiation of subsequent learning processes. Scientific discovery learning with computer simulations leads to…
Descriptors: Computer Simulation, Grade 8, Secondary School Students, Foreign Countries
Tanaka, Eduardo H.; Paludo, Juliana A.; Cordeiro, Carlúcio S.; Domingues, Leonardo R.; Gadbem, Edgar V.; Euflausino, Adriana – International Association for Development of the Information Society, 2015
Usually, distribution electricians are called upon to solve technical problems found in electrical substations. In this project, we apply problem-based learning to a training program for electricians, with the help of a virtual reality environment that simulates a real substation. Using this virtual substation, users may safely practice maneuvers…
Descriptors: Computer Simulation, Electrical Occupations, Skilled Workers, Energy
Ryan, Andrew – Research-publishing.net, 2020
More and more Japanese students are studying abroad and the Japanese government has set a target of 180,000 students to study abroad each year by 2020 and is providing financial assistance to students to help achieve this goal. However, is financial assistance enough? Surveys conducted with students from a national education-focused university in…
Descriptors: Computer Simulation, Study Abroad, Culture Conflict, Financial Support
Hsu, Hsiao-Ping; Wenting, Zou; Hughes, Joan E. – Journal of Educational Computing Research, 2019
This mixed-method case study investigated digital literacy (DL) development among 32 elementary-level students who created multimodal, contextual, and interactive augmented reality (AR) artifacts in a 20-week after-school program in Northern Taiwan. The instructional design combined situated and spiral learning experiences with AR, implemented…
Descriptors: Elementary School Students, Computer Simulation, After School Programs, Foreign Countries
Finney, Sara – L2 Journal, 2019
Recent scholarship has highlighted the importance of increasing the intellectual viability of lower-level foreign language (FL) study while facilitating connections between academic practice, learners' lives, and global communities. This article reports on a content-based role-immersion simulation (RIS) designed to incite a critical orientation…
Descriptors: Second Language Learning, Second Language Instruction, Curriculum Design, Intellectual Development
Roca-González, Cristina; Martin-Gutierrez, Jorge; García-Dominguez, Melchor; Carrodeguas, Mª del Carmen Mato – EURASIA Journal of Mathematics, Science & Technology Education, 2017
The present study assessed a short training experiment to improve spatial abilities using two tools based on virtual technologies: one focused on manipulation of specific geometric virtual pieces, and the other consisting of virtual orienteering game. The two tools can help improve spatial abilities required for many engineering problem-solving…
Descriptors: Engineering Education, Spatial Ability, Computer Uses in Education, Computer Simulation
Selecting for Creativity and Innovation Potential: Implications for Practice in Healthcare Education
Patterson, Fiona; Zibarras, Lara Dawn – Advances in Health Sciences Education, 2017
The ability to innovate is an important requirement in many organisations. Despite this pressing need, few selection systems in healthcare focus on identifying the potential for creativity and innovation and so this area has been vastly under-researched. As a first step towards understanding how we might select for creativity and innovation, this…
Descriptors: Creativity, Innovation, Foreign Countries, Physicians
Herborn, Katharina; Mustafic, Maida; Greiff, Samuel – Journal of Educational Measurement, 2017
Collaborative problem solving (CPS) assessment is a new academic research field with a number of educational implications. In 2015, the Programme for International Student Assessment (PISA) assessed CPS with a computer-simulated human-agent (H-A) approach that claimed to measure 12 individual CPS skills for the first time. After reviewing the…
Descriptors: Cooperative Learning, Problem Solving, Computer Simulation, Evaluation Methods
Stieff, Mike; Lira, Matthew E.; Scopelitis, Stephanie A. – Cognition and Instruction, 2016
The present article describes two studies that examine the impact of teaching students to use gesture to support spatial thinking in the Science, Technology, Engineering, and Mathematics (STEM) discipline of chemistry. In Study 1 we compared the effectiveness of instruction that involved either watching gesture, reproducing gesture, or reading…
Descriptors: Undergraduate Students, Organic Chemistry, STEM Education, Research Universities
Chen, Joseph C.; Martin, Akilah R. – Journal of Transformative Education, 2015
Knowledge-based environmental education has been consistently found to be limited in its effectiveness due to its small and indirect role in promoting sustainable behavior, while focusing on the impact of social context has been found to be more conceptually relevant. Transformative learning theory is positioned to be foundational to environmental…
Descriptors: Role Playing, Environmental Education, Simulation, Transformative Learning
Schech, Susanne; Kelton, Maryanne; Carati, Colin; Kingsmill, Verity – Higher Education Research and Development, 2017
Higher education institutions increasingly recognise the need to develop both disciplinary knowledge and soft skills to foster the employability of their graduates. For students in International Studies programmes, the workplace opportunities to develop soft skills relevant to their intended professions are scarce, costly and unavailable to many.…
Descriptors: Global Approach, Global Education, Simulation, Basic Skills
Chang, C.-J.; Chang, M.-H.; Liu, C.-C.; Chiu, B.-C.; Fan Chiang, S.-H.; Wen, C.-T.; Hwang, F.-K.; Chao, P.-Y.; Chen, Y.-L.; Chai, C.-S. – Journal of Computer Assisted Learning, 2017
Researchers have indicated that the collaborative problem-solving space afforded by the collaborative systems significantly impact the problem-solving process. However, recent investigations into collaborative simulations, which allow a group of students to jointly manipulate a problem in a shared problem space, have yielded divergent results…
Descriptors: Cooperative Learning, Problem Solving, Questionnaires, Feedback (Response)
Cheng, Ya-Wen; Wang, Yuping; Cheng, I-Ling; Chen, Nian-Shing – Interactive Learning Environments, 2019
Collaborative learning has long been proved to be a crucial agent for enhancing students' social skills, problem-solving abilities and individual learning performance. Understanding how students move from one phase to another in their collaboration process can inform educators of how best to facilitate such learning. However, this is still an area…
Descriptors: Interaction, Computer Simulation, Mathematics Activities, Computer Games
Larkin Weyand; Jon Balzotti; Derek L. Hansen – English Journal, 2019
Educational simulations provide students authentic contexts. These authentic contexts require situated and complex real-world arguments. Such writing scenarios help students recognize why there are often multiple interpretations of evidence, who their audience is, what they want, and what kind of genre is needed. Playable Case Studies help…
Descriptors: Teaching Methods, Play, Persuasive Discourse, Writing Instruction

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