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Yigit, Melike; Bofferding, Laura; Warnock, Miranda – Teaching Children Mathematics, 2014
The How Far Do You Think You Can Jump? activity (see EJ1174770) was completed in three different contexts: an after-school mathematics enrichment program at Woodland and Country Schools in Weston, Massachusetts; a small-group pull-out of second graders at Wren Elementary in Piedmont, South Carolina; and a family math night in Lafayette, Indiana.…
Descriptors: Mathematics Instruction, Teaching Methods, Competition, Athletics
Aspen Institute, 2018
Ideal for faculty and administrators looking to blend business education and the liberal arts, this toolkit combines exemplary syllabi from 26 leading institutions with step-by-step strategies to advocate successfully for curricular innovation. Conceived with comprehensiveness in mind, these resources cover both inspiration and implementation for…
Descriptors: Undergraduate Study, Business Administration Education, Humanities, Liberal Arts
Brook, Cheryl; Milner, Christopher – Teaching in Higher Education, 2014
The purpose of this paper is to consider some issues in the uses of what we have termed "creative" action learning in a business education context, and to review some aspects of its practice. A review of the literature, including its use in higher education, is followed by a case illustration of its use in a UK business school with…
Descriptors: Foreign Countries, Experiential Learning, Business Administration Education, Higher Education
Mehta, Khanjan; Zappe, Sarah; Brannon, Mary Lynn; Zhao, Yu – Advances in Engineering Education, 2016
The Humanitarian Engineering and Social Entrepreneurship (HESE) Program engages students and faculty across Penn State in the rigorous research, design, field-testing, and launch of technology-based social enterprises that address global development challenges. HESE ventures are embedded in a series of five courses that integrate learning,…
Descriptors: Entrepreneurship, Educational Philosophy, Outcomes of Education, Interdisciplinary Approach
Chang, Kuo-En; Wu, Lin-Jung; Lai, Shing-Chuang; Sung, Yao-Ting – Interactive Learning Environments, 2016
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, sequential apprehension, operative apprehension, and discursive apprehension. The system offers…
Descriptors: Telecommunications, Handheld Devices, Spatial Ability, Geometry
The GET Immersion Experience: A New Model for Leveraging the Synergies between Industry and Academia
Saltz, Jeff; Serva, Mark A.; Heckman, Robert – Journal of Information Systems Education, 2013
This article describes a new and innovative open co-op program for MIS/IS students. The program, Global Enterprise Technology Immersion Experience (GET IE), has a global enterprise focus that is integrated with hands-on experiential work-based learning to provide a context in which students are stimulated to utilize their classroom knowledge. The…
Descriptors: Computer Science Education, Cooperative Programs, School Business Relationship, Intercollegiate Cooperation
Harris, Nicole S. – ProQuest LLC, 2012
This case study examines the changes that occur with respect to reflective practices as a result of participating in an action learning group through the identification of aspects/activities of action learning that contribute to such changes and the impact these aspects/activities had on the program participants at a department of the federal…
Descriptors: Experiential Learning, Reflection, Case Studies, Federal Government
Courtney, Scott A.; Caniglia, Joanne; Singh, Rashmi – Journal of Experiential Education, 2014
This study examines the impact of field trip experiences on teachers' mathematical problem posing. Teachers from a large urban public school system in the Midwest participated in a professional development program that incorporated experiential learning with mathematical problem formulation experiences. During 2 weeks of summer 2011, 68 teachers…
Descriptors: Mathematics Instruction, Field Trips, Inquiry, Historic Sites
Jaskari, Minna-Maarit – Journal of Marketing Education, 2013
Creativity and marketing imagination are essential core competencies for marketers. Therefore, higher marketing education emphasizes creativity in several ways. However, assessing creativity and creative problem solving is challenging and tools for this purpose have not been developed in the context of marketing education. To address this gap, we…
Descriptors: Creativity, Problem Solving, Marketing, Business Administration Education
Greenman, Adam – ProQuest LLC, 2014
This study examines whether summer programming that relies on the delivery of a hands-on, experiential service learning curriculum to deliver content is able to reduce or eliminate summer learning loss in middle school students. Using Alexander, Entwisle, and Olson's (2001) faucet theory as a theoretical framework and a qualitative case study…
Descriptors: Service Learning, Summer Programs, Experiential Learning, Middle School Students
Mihret, Dessalegn Getie; Abayadeera, Nadana; Watty, Kim; McKay, Jade – Accounting Education, 2017
While teaching auditing using cases is regarded as an effective approach, spatial separation of students and teachers in online contexts can restrict the application of case teaching. This study examines an undergraduate auditing course implemented to address this challenge by integrating case teaching with ePortfolio assessment. Students' written…
Descriptors: Teaching Methods, Accounting, Financial Audits, Case Method (Teaching Technique)
Ashmann, Scott; Nelson, Amanda – Science Teacher, 2012
Many traditional science curricula explore human body systems separately, paying little attention to how the systems interact. For example, the textbooks "Biology" (Miller and Levine 2006) and "Biology: An Everyday Experience" (Kaskel, Hummer, and Daniel 2003) detail the structure and function of each system and individual organs but offer little…
Descriptors: Experiential Learning, Problem Based Learning, Teaching Methods, Human Body
Ashley, Christy – Marketing Education Review, 2013
An innovative project was designed for a retail management course to enhance critical thinking skills and provide hands-on learning about marketing strategy in an electronic retail context. Students created, promoted, and managed online stores using Zazzle.com, which retails user-generated designs, and analyzed the results of their efforts.…
Descriptors: Retailing, Business Administration Education, Experiential Learning, Marketing
Roopashree, B. J. – Journal on School Educational Technology, 2014
Problem-based approaches to learning have a long history of advocating experience-based education. Psychological research and theory suggests that, by having students learn through the experience of solving problems, they can learn both content and thinking strategies. Problem-Based Learning (PBL) is an instructional method in which students learn…
Descriptors: Problem Based Learning, Educational Practices, Experiential Learning, Teaching Methods
Dare, Emily A.; Ellis, Joshua A.; Roehrig, Gillian H. – Journal of Pre-College Engineering Education Research, 2014
It is difficult to ignore the increased use of technological innovations in today's world, which has led to various calls for the integration of engineering into K-12 science standards. The need to understand how engineering is currently being brought to science classrooms is apparent and necessary in order to address these calls for integration.…
Descriptors: Science Teachers, Physics, Engineering, Engineering Education

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