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Huang, Hong – Online Submission, 2016
Project-Based Learning (PBL) is a widely adopted pedagogy that ignites students' interest of a subject through the investigation of an authentic problem and cultivates their abilities of innovation and self-learning. Traditional PBL often involves a project of complexity and significant scale, which, under the time constraint of a course, is often…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computer Science Education
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Oshanova, Nurzhamal; Anuarbekova, Gulzat; Shekerbekova, Shirinkyz; Arynova, Gylnar – Australian Educational Computing, 2019
In this paper, the researchers have tried to solve one of the didactic tasks of an educational institution - the formation of a student's thinking, the development of their algorithmic style of thinking and intelligence. Since an important component of human intellectual development is precisely algorithmic thinking, learning to solve standard…
Descriptors: Mathematical Concepts, Computer Science Education, Programming Languages, Secondary School Students
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Basuhail, Abdullah – International Journal of Technology in Education, 2019
Problem solving techniques are one of the primary topics introduced to the computing and information technology students in tertiary education. In general, those techniques are presented using a collection of traditional tools, such as texts, graphs, illustrations, procedural steps, pseudocodes, algorithms, and flowcharts. In many cases, there is…
Descriptors: Electronic Learning, Programming, Problem Solving, Postsecondary Education
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Zhi, Rui; Marwan, Samiha; Dong, Yihuan; Lytle, Nicholas; Price, Thomas W.; Barnes, Tiffany – International Educational Data Mining Society, 2019
Viewing worked examples before problem solving has been shown to improve learning efficiency in novice programming. Example-based feedback seeks to present smaller, adaptive worked example steps during problem solving. We present a method for automatically generating and selecting adaptive, example-based programming feedback using historical…
Descriptors: Data Use, Feedback (Response), Novices, Programming
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Kostousov, Sergei A.; Simonova, Irina V. – International Association for Development of the Information Society, 2019
The purpose of the article is to identify conditions for the effective use of visual modeling tools that can help reduce the difficulty level of solving problems during the teaching high school students programming. Visual modeling tools are a type of software that allows you to create visual abstractions that reproduce concepts and objects of the…
Descriptors: Visual Aids, Models, Problem Solving, Computer Science Education
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Taslibeyaz, Elif; Kursun, Engin; Karaman, Selcuk – Informatics in Education, 2020
The primary purpose of this study is to investigate CT skills development process in learning environments. It is also aimed to determine the conceptual understanding and measurement approaches in the studies. To achieve these aims, a systematic research review methodology was implemented as the research design. Empirical studies on computational…
Descriptors: Thinking Skills, Skill Development, Problem Solving, Programming
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Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
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Çakiroglu, Ünal; Mumcu, Suheda – Journal of Educational Computing Research, 2020
This exploratory study attempts to determine problem solving steps in block based programming environments. The study was carried out throughout one term within Code.org. Participants were 15 6th grade secondary school students enrolled in an IT course at a public secondary school. Observations, screenshots and interviews were analyzed together to…
Descriptors: Foreign Countries, Grade 6, Secondary School Students, Problem Solving
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Zhong, Baichang; Wang, Qiyun; Chen, Jie; Li, Yi – Journal of Educational Computing Research, 2016
Computational thinking (CT) is a fundamental skill for students, and assessment is a critical factor in education. However, there is a lack of effective approaches to CT assessment. Therefore, we designed the Three-Dimensional Integrated Assessment (TDIA) framework in this article. The TDIA has two aims: one was to integrate three dimensions…
Descriptors: Thinking Skills, Computation, Foreign Countries, Experiments
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Ezeamuzie, Ndudi O. – Journal of Educational Computing Research, 2023
Most studies suggest that students develop computational thinking (CT) through learning programming. However, when the target of CT is decoupled from programming, emerging evidence challenges the assertion of CT transferability from programming. In this study, CT was operationalized in everyday problem-solving contexts in a learning experiment (n…
Descriptors: Programming, Computer Science Education, Problem Solving, Thinking Skills
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Budak, Esra Çoban; Geçer, Aynur Kolburan; Topal, Arzu Deveci – Journal of Learning and Teaching in Digital Age, 2021
With the development of information and communication technologies, access to information is becoming easier every day. Consequently, individuals' abilities to interpret information that especially exists in the learning processes, to produce new knowledge and to use the information produced have gained more importance day by day. The aim of this…
Descriptors: Instructional Effectiveness, Programming Languages, Computer Science Education, Reflection
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Wang, Shouhong; Wang, Hai – Journal of Information Systems Education, 2021
No-code/low-code app development is transforming traditional information system development paradigms. This paper presents a pedagogical design and teaching method for no-code business app development. The contents of the teaching module include vital concepts of business app development and assignments for students. The teaching module can be…
Descriptors: Computer Software, Information Systems, Teaching Methods, Assignments
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Israel-Fishelson, Rotem; Hershkovitz, Arnon; Eguíluz, Andoni; Garaizar, Pablo; Guenaga, Mariluz – Journal of Educational Computing Research, 2021
Computational Thinking (CT) and creativity are considered two vital skills for the 21st century that should be incorporated into future curricula around the world. We studied the relationship between these two constructs while focusing on learners' personal characteristics. Two types of creativity were examined: creative thinking and computational…
Descriptors: Correlation, Thinking Skills, Creative Thinking, Problem Solving
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Pullu, Emine Kübra; Gömleksiz, Mehmet Nuri – Discourse and Communication for Sustainable Education, 2021
This research was prepared in order to determine the change in students' academic achievement, retention levels and attitudes, and problem solving skill and creative thinking skill as a result of programming teaching with authentic task-based applications. The research was prepared using an experimental design with pretest-posttest control group.…
Descriptors: Authentic Learning, Academic Achievement, Positive Attitudes, Problem Solving
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Alqahtani, Muteb M.; Hall, Jacob A.; Leventhal, Maryssa; Argila, Alyssa N. – Digital Experiences in Mathematics Education, 2022
While programming was introduced to mathematics classrooms in the 1980s, emerging robotic technologies have encouraged more widespread integration of these technologies to support the development of K-12 students' mathematical reasoning. The recent emphasis of programming and computational thinking in K-12 education has highlighted the need to…
Descriptors: Mathematics Instruction, Teaching Methods, Robotics, Pretests Posttests
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