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Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
Rasalam, Roy; Bandaranaike, Suniti – International Journal of Work-Integrated Learning, 2020
In the current context of COVID-19 restrictions, the perceived infection risk in healthcare facilities has resulted in limited opportunities for clinical placements. This paper aims to demonstrate how virtual WIL clinics (virtual simulated general practice clinics), provide an authentic clinical experience and to ascertain whether these virtual…
Descriptors: COVID-19, Pandemics, Experiential Learning, Work Experience Programs
Litts, Breanne K.; Lewis, Whitney E.; Mortensen, Chase K. – Interactive Learning Environments, 2020
In response to a need to equip youth to become successful contributors to our growing digital economy, educators and researchers are exploring ways to incorporate computational thinking (CT) for all across curricular domains. In this paper, we take a place-based approach to examine how and what CT practices youth learn through designing mobile…
Descriptors: Teaching Methods, Educational Games, Telecommunications, Handheld Devices
McKinney, Jason S. – Journal of Teaching in Social Work, 2019
The movement towards competency-based education in social work has required a shift in delivery to more experiential learning opportunities for students. Looking forward, the Council on Social Work Education [CSWE] has instituted a Futures Task Force, exploring roles social workers may play in the future, with particular attention to the evolution…
Descriptors: Teaching Methods, Social Work, Simulated Environment, Blended Learning
Thomas, Debra Kelly; Milenkovic, Lisa; Marousky, Annamargareth – Science and Children, 2019
Computer science (CS) and computational thinking (a problem-solving process used by computer scientists) teach students design, logical reasoning, and problem solving--skills that are valuable in life and in any career. Computational thinking (CT) concepts such as decomposition teach students how to break down and tackle a large complex problem.…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Science Education
Steinberg, Jonathan; Andrews-Todd, Jessica; Forsyth, Carolyn; Chamberlain, John; Horwitz, Paul; Koon, Al; Rupp, Andre; McCulla, Laura – ETS Research Report Series, 2020
This study discusses the development of a basic electronics knowledge (BEK) assessment as a pretest activity for undergraduate students in engineering and related fields. The 28 BEK items represent 12 key concepts, including properties of serial circuits, knowledge of electrical laws (e.g., Kirchhoff 's and Ohm's laws), and properties of digital…
Descriptors: Knowledge Level, Skill Development, Psychometrics, Student Evaluation
Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
Torres, Francisco; Neira Tovar, Leticia A.; del Rio, Marta Sylvia – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aims to explore the results of welding virtual training performance, designed using a learning model based on cognitive and usability techniques, applying an immersive concept focused on person attention. Moreover, it also intended to demonstrate that exits a moderating effect of performance improvement when the user experience is taken…
Descriptors: Welding, Workshops, Computer Simulation, Performance
Gregorcic, Bor; Bodin, Madelen – Physics Teacher, 2017
Algodoo (http://www.algodoo.com) is a digital sandbox for physics 2D simulations. It allows students and teachers to easily create simulated "scenes" and explore physics through a user-friendly and visually attractive interface. In this paper, we present different ways in which students and teachers can use Algodoo to visualize and solve…
Descriptors: Physics, Science Instruction, Teaching Methods, Simulation
Heitzman, Nicole; Seidel, Tina; Opitz, Ansgar; Hetmanek, Andreas; Wecker, Christof; Fischer, Martin; Ufer, Stefan; Schmidmaier, Ralf; Neuhaus, Birgit; Siebeck, Matthias; Stürmer, Kathleen; Obersteiner, Andreas; Reiss, Kristina; Girwidz, Raimund; Fischer, Frank – Frontline Learning Research, 2019
We propose a conceptual framework which may guide research on fostering diagnostic competences in simulations in higher education. We first review and link research perspectives on the components and the development of diagnostic competences, taken from medical and teacher education. Applying conceptual knowledge in diagnostic activities is…
Descriptors: Medical Education, Teacher Education, Competency Based Education, Simulation
Nada Dabbagh; Randall Bass; M. J. Bishop; Anthony G. Picciano; Jennifer Sparrow; Sarah Costelloe; Kristen Cummings; Brian Freeman; Michael Frye; Allan Porowski; Sandra Jo Wilson – What Works Clearinghouse, 2019
Despite increasing college enrollment and growing diversity of the college student population, college completion rates are low. Many colleges are exploring ways to leverage technology to improve student retention and increase the educational options for and success of their diverse student bodies. Web-based course or learning management systems…
Descriptors: Technology Uses in Education, Postsecondary Education, Academic Achievement, College Administration
Baggen, Yvette; Mainert, Jakob; Lans, Thomas; Biemans, Harm J. A.; Greiff, Samuel; Mulder, Martin – International Journal of Lifelong Education, 2015
Today's working life is increasingly characterized by entrepreneurial challenges. Entrepreneurial challenges start at an individual level with the identification of entrepreneurial opportunities, which is acknowledged as one of the key competencies for lifelong learning. Since the identification of entrepreneurial opportunities relies heavily on…
Descriptors: Problem Solving, Entrepreneurship, Lifelong Learning, Identification
Öllinger, Michael; Hammon, Stephanie; von Grundherr, Michael; Funke, Joachim – Educational Technology Research and Development, 2015
Causal mapping is often recognized as a technique to support strategic decisions and actions in complex problem situations. Such drawing of causal structures is supposed to particularly foster the understanding of the interaction of the various system elements and to further encourage holistic thinking. It builds on the idea that humans make use…
Descriptors: Problem Solving, Causal Models, Cognitive Mapping, Computer Simulation
Swinson, Ronnie; Clark, Aaron C.; Ernst, Jeremy V.; Sutton, Kevin – Technology and Engineering Teacher, 2016
Today's engineers, designers, and technologists are often thrust into the role of problem solver, from the initial design phase of a product or process all the way to final development. Many engineers in manufacturing environments are tasked with solving problems and continuously improving processes to enhance company profitability, efficiency,…
Descriptors: Technology Education, Engineering Education, Simulation, Problem Solving
Makransky, Guido; Borre-Gude, Stefan; Mayer, Richard E. – Journal of Computer Assisted Learning, 2019
The main objective of this study was to examine the effectiveness of immersive virtual reality (VR) as a medium for delivering laboratory safety training. We specifically compare an immersive VR simulation, a desktop VR simulation, and a conventional safety manual. The sample included 105 first year undergraduate engineering students (56 females).…
Descriptors: Computer Simulation, Self Efficacy, Learning Motivation, Comparative Analysis

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