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Anderson, John O.; Rogers, W. Todd; Klinger, Don A.; Ungerleider, Charles; Glickman, Victor; Anderson, Barry – Canadian Journal of Education, 2006
This study explored the relationships between student achievement and student, school and home variables from the pan-Canadian assessment program administered by the Council of Ministers of Education Canada (CMEC): the School Achievement Indicators Program (SAIP) Mathematics 2001. The study also evaluated the datasets used in relationship to their…
Descriptors: Program Effectiveness, Foreign Countries, Academic Achievement, Mathematics Achievement
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Shute, Valerie J.; Ventura, Matthew; Bauer, Malcolm; Zapata-Rivera, Diego – ETS Research Report Series, 2008
To reveal what is being learned during the gaming experience, this report proposes an approach for embedding assessments in immersive games, drawing on recent advances in assessment design. Key to this approach are formative assessment to guide instructional experiences and evidence-centered design to systematically analyze the assessment argument…
Descriptors: Educational Games, Formative Evaluation, Instructional Design, Evidence Based Practice
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Feinstein, Sheryl; Baartman, Jyl; Buboltz, Michelle; Sonnichsen, Kim; Solomon, Rebekka – Journal of Correctional Education, 2008
The objective of this qualitative study was to establish the existing positive factors in the lives of 18 juvenile males living in a low-security correctional facility in order to determine approaches which foster resiliency. Urie Bronfenbrenner's Ecological Systems Theory, an approach to understanding human development within the context of the…
Descriptors: Personality Traits, Correctional Institutions, Males, Institutionalized Persons
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Fitzpatrick, Corine – 1994
Mathematical problem solving has been the focus of much concern. This study investigated the relationship of various cognitive factors, attributions, and gender to the solution of mathematics problems by 100 high school seniors. The independent variables examined in this study included: (1) mathematics knowledge as measured by a score on the…
Descriptors: Beliefs, Cognitive Style, High School Students, High Schools
Schwartz, Wendy – 1995
Children should be taught as early as possible how to handle disagreements with each other without letting their anger get out of control. As they get older, they should be helped to apply the conflict-solving methods they learned as children to the more complicated problems that appear in adolescence. Children's attitudes are influenced by all…
Descriptors: Adolescents, Attitudes, Children, Conflict
Havelock, Ronald G.; Zlotolow, Steve – 1995
This guidebook describes how successful change happens and how change agents can organize their work to make it happen. It is designed to help change agents in various organizational settings understand the dimensions of the problem and the social situation; organize a plan for change; know what to look for and what to avoid in one's self, team,…
Descriptors: Change Agents, Change Strategies, Educational Change, Educational Planning
Polizzi, Kenneth G.; And Others – 1991
School based decision making (SBDM) has become one of the of hottest issues in education today. In SBDM the local governing body consists of parents, teachers, community members, and school administrators responsible for the legislative duties of running their school. Since most decision-making programs are geared for use in business settings…
Descriptors: Cooperative Planning, Decision Making, Elementary Secondary Education, Models
Katz, Sandra; Lesgold, Alan – 1992
Student modeling--the task of building dynamic models of student ability--is fraught with uncertainty, caused by such factors as multiple sources of student errors, careless errors and lucky guesses, learning and forgetting. Within the context of the Sherlock intelligent tutoring systems project, we have been experimenting with various ways of…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Electronics
Burke, Ken – 1992
To negotiate a balance between an ideological concern for society's historical-economic development and an understanding of the individual's need for a sense of self-realization, social theory researchers should look to B. Dervin's "gap theory model" of communication. Adapted from Kenneth Burke, it offers a dynamic means of understanding…
Descriptors: Communication Research, Communication (Thought Transfer), Egocentrism, Feminism
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Carnes, Patrick J.; Laube, Herbert – Small Group Behavior, 1975
The authors describe a program designed for enhancing family growth based on systems theory. The program, which requires the participation of parents and their children, uses social learning approaches and humanistic psychology to establish a supportive environment and to help families talk about their values. (SE)
Descriptors: Communication (Thought Transfer), Family Counseling, Family Involvement, Humanization
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Wiechers, G. – International Journal of Mathematical Education in Science and Technology, 1974
The author argues that teaching students to program a computer enhances their logical reasoning, problem solving skills, understanding of models, and ability to examine one's work critically. (SD)
Descriptors: College Mathematics, Computer Oriented Programs, Computers, Higher Education
Baldwin, Grover H. – 1986
The use of quantitative decision making tools provides the decision maker with a range of alternatives among which to decide, permits acceptance and use of the optimal solution, and decreases risk. Training line administrators in the use of these tools can help school business officials obtain reliable information upon which to base district…
Descriptors: Accountability, Decision Making, Elementary Secondary Education, Evaluation Methods
Westerman, Mel – 1985
The greater organizational complexity of libraries and information centers in recent years has given rise to more complex problems for managers. To facilitate solutions, operations research (OR) techniques have been developed that consider the quantitative dimensions of problems along with their political and organizational aspects. Eight standard…
Descriptors: Cost Effectiveness, Information Centers, Library Administration, Management Systems
Raymond, Gail I.; And Others – 1986
The teacher consultant's role in working with regular classroom teachers of students with mild to moderate learning or behavior problems is examined. The three-party interaction network in consultation is discussed along with five models of consultation: the expert model, the medical model, the mental health model, the collaboration model, and the…
Descriptors: Consultants, Consultation Programs, Disabilities, Elementary Secondary Education
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