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Munir, Laine – Journal of Political Science Education, 2023
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes…
Descriptors: Teaching Methods, Instructional Innovation, Political Science, Experiential Learning
Mohd Radzi, Shanizan Herman; Tan, Wee Hoe; Yusoff, Amri – Malaysian Journal of Learning and Instruction, 2019
Purpose: This study examines the effects of a simulation board game for teaching and learning shipping management in higher education. A framework of comprehensive shipping operations is developed according to the syllabus of the Shipping Management course at Universiti Utara Malaysia. The course core content in the game covers two main…
Descriptors: Educational Games, Computer Games, Computer Simulation, Marine Education
Childers, Carla; Hartman, Katie; Hiler, Jacob; Andzulis, Mick – Journal of Education for Business, 2020
Client projects have long been recognized for their value as an experiential learning device and as a way to increase a wide range of skills, including critical thinking and problem solving. The extant literature, however, has not fully explored the relationship among student attitudes, learning outcomes, and project evaluations. Through…
Descriptors: Student Attitudes, Marketing, Business Administration Education, Experiential Learning
Cheng, Shu-Chen; Hwang, Gwo-Jen; Chen, Chih-Hung – British Journal of Educational Technology, 2019
Several previous studies have emphasized the importance of situating students in authentic learning or problem-solving contexts to enhance their learning performances. However, some challenges of situated learning have been stated, such as the lack of effective learning support or concrete objective design to improve students' learning engagement,…
Descriptors: Active Learning, Experiential Learning, Authentic Learning, Electronic Learning
de Villiers Scheepers, Margarietha Johanna; Barnes, Renee; Clements, Michael; Stubbs, Alix Jayne – Education & Training, 2018
Purpose: The purpose of this paper is to propose an experiential entrepreneurship work-integrated learning (EE WIL) model recognising that the development of an entrepreneurial mindset enables graduates to manage their careers in uncertain labour markets. The model shows how students develop relationships with their professional community, and not…
Descriptors: Experiential Learning, Entrepreneurship, Models, Career Readiness
Marcel, Mary; Ross Mahon, Nancy – Business and Professional Communication Quarterly, 2019
Business communication programs and business school competitions are a prevalent component of graduate-level business education. Both activities help students develop problem-solving skills, critical thinking, high-level communication, and applied experiential learning. While business competitions may aid in the development of advanced…
Descriptors: Competition, Reputation, Business Communication, Business Schools
Benson, Gregory E.; Chau, Ngan N. – Marketing Education Review, 2017
Conflict occurs naturally in all marketing related activities. When such conflict is handled well through proper negotiation, it helps solve problems and build stronger, deeper relationships between the negotiating parties. Nevertheless, many students feel uneasy about negotiating, yet they know it is a crucial skill that needs to be developed.…
Descriptors: Marketing, Conflict Resolution, Problem Solving, Skill Development
Earnest, Darrell; Radtke, Susan; Scott, Siri – Teaching Children Mathematics, 2017
In this article, the authors first present the Hands Together! task. The mathematics in this problem concerns the relationship of hour and minute durations as reflected in the oft-overlooked proportional movements of the two hands of an analog clock. The authors go on to discuss the importance of problem solving in general. They then consider…
Descriptors: Mathematics Instruction, Elementary School Mathematics, Grade 4, Time
Bain, Christina; Hyatt, Joana – Art Education, 2017
Preservice teachers are typically educated in university settings and learn teaching methodology through coursework. Many preservice teachers find themselves underprepared for handling challenging situations in art classrooms. Teaching is very often influenced by contextual factors such as the space and design of the classroom, demographics and…
Descriptors: Art Education, Preservice Teacher Education, Educational Games, Experiential Learning
Taipalus, Toni; Seppänen, Ville; Pirhonen, Maritta – Journal of Information Systems Education, 2018
Uncertain and ambiguous environments are commonplace in information systems development (ISD) projects, and while different Agile frameworks welcome changes in organizational, technical, and business environments, the incurred uncertainty is known to negatively affect the development process and the quality of the final product. The effects of…
Descriptors: Computer Software, Problem Based Learning, Information Systems, Simulation
Milano, Chloe; Lawless, Aileen; Eades, Elaine – Action Learning: Research and Practice, 2015
This account explores the role of action learning during and after an educational programme. We focus on the final stage of a master's programme and the insider research that is a key feature in many UK universities. Researching within one's own organization should lead to individual and organizational learning. However, there is relatively little…
Descriptors: Foreign Countries, Masters Programs, Experiential Learning, Problem Solving
Robertson, Phyllis; Graves, Elizabeth; Bobilya, Andrew J.; Murdock, Todd; Brotherton, Dale; Hunter, Sara – Journal of Outdoor Recreation, Education, and Leadership, 2020
This exploratory study examined the benefits of participating in a three-week, multi-state bicycling trip for eight adolescents who participated in a first-generation, college-bound program. The primary purpose of this study was to explore participants' perceptions of their own resilience, independence, responsibility, and problem-solving and to…
Descriptors: Educational Benefits, First Generation College Students, Resilience (Psychology), Student Attitudes
Gordon, Kimberley; Ross, Kendall – International Journal of Adult Vocational Education and Technology, 2019
In the competitive world of recruiting, the better an applicant can apply what has already been learned to a new environment, the greater the career opportunity. This study captured the transformative learning experience of students, guided by their instructors and industry partners, related to learning and executing Lean Six Sigma principles in a…
Descriptors: Transformative Learning, Statistical Analysis, Quality Control, Measurement Techniques
Farber, Katy; Bishop, Penny – RMLE Online: Research in Middle Level Education, 2018
Although service learning has been documented as a promising pedagogy for middle grades learners, it remains the exception rather than the rule in many middle schools. This qualitative study examined fifth grade students' experience of a service-learning class. Using the tenets of service learning and experiential learning theory as the…
Descriptors: Service Learning, Experiential Learning, Middle School Students, Caring
Seidl, Tobias – International Journal of Game-Based Learning, 2017
Teamwork and cooperation are important 21st century skills and therefore important parts of the higher education curriculum. Following Kolb's "experiential learning cycle" model a combination of project work and moderated reflection can help students to acquire these skills. This article elaborates how LEGO® Serious Play® (LSP) can be…
Descriptors: Case Studies, Educational Games, Teamwork, Cooperative Learning

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