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Noll, Jennifer; Kirin, Dana – Statistics Education Research Journal, 2017
Teaching introductory statistics using curricula focused on modeling and simulation is becoming increasingly common in introductory statistics courses and touted as a more beneficial approach for fostering students' statistical thinking. Yet, surprisingly little research has been conducted to study the impact of modeling and simulation curricula…
Descriptors: Statistics, Introductory Courses, Models, Teaching Methods
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Chen, Binglin; West, Matthew; Ziles, Craig – International Educational Data Mining Society, 2018
This paper attempts to quantify the accuracy limit of "nextitem-correct" prediction by using numerical optimization to estimate the student's probability of getting each question correct given a complete sequence of item responses. This optimization is performed without an explicit parameterized model of student behavior, but with the…
Descriptors: Accuracy, Probability, Student Behavior, Test Items
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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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Bressler, Denise M.; Shane Tutwiler, M.; Bodzin, Alec M. – Educational Technology Research and Development, 2021
We report on a design-based research study that was conducted over three iterations. It chronicles the design, development, and implementation of School Scene Investigators, a forensic science game series for middle school students that utilizes mobile augmented reality. Played on mobile devices while exploring the school environment, School Scene…
Descriptors: Science Interests, Student Interests, Science Education, Educational Games
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Ke, Fengfeng – Educational Technology Research and Development, 2019
This mixed methods study is aimed to examine the feasibility of integrating mathematical problem solving with architectural design via a 3D epistemic simulation game to promote active mathematics learning for middle-school students. The experimental-control pretest/posttest group design was adopted to examine whether the experience of interacting…
Descriptors: Educational Games, Computer Games, Computer Simulation, Game Based Learning
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Bravender, Marlena; Staub, Nancy – Education Leadership Review, 2018
Leading American schools is a multi-faceted and complex role as states have adopted requirements for the mentoring of new principals. Interactive problem-based simulations can offer novice principals opportunities to practice solving job-embedded issues. This study explored practicing administrators interacting with simulations embedded into an…
Descriptors: Beginning Principals, Mentors, Instructional Leadership, Professional Development
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Kohnle, Antje; Ainsworth, Shaaron E.; Passante, Gina – Physical Review Physics Education Research, 2020
[This paper is part of the Focused Collection on Curriculum Development: Theory into Design.] This manuscript discusses how learning theories have been applied to shape multiple aspects of the design of curricular activities combining interactive computer simulations and University of Washington style tutorials (so-called simulation-tutorials).…
Descriptors: Freehand Drawing, Visual Learning, Computer Simulation, Tutoring
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Rasalam, Roy; Bandaranaike, Suniti – International Journal of Work-Integrated Learning, 2020
In the current context of COVID-19 restrictions, the perceived infection risk in healthcare facilities has resulted in limited opportunities for clinical placements. This paper aims to demonstrate how virtual WIL clinics (virtual simulated general practice clinics), provide an authentic clinical experience and to ascertain whether these virtual…
Descriptors: COVID-19, Pandemics, Experiential Learning, Work Experience Programs
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Litts, Breanne K.; Lewis, Whitney E.; Mortensen, Chase K. – Interactive Learning Environments, 2020
In response to a need to equip youth to become successful contributors to our growing digital economy, educators and researchers are exploring ways to incorporate computational thinking (CT) for all across curricular domains. In this paper, we take a place-based approach to examine how and what CT practices youth learn through designing mobile…
Descriptors: Teaching Methods, Educational Games, Telecommunications, Handheld Devices
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McKinney, Jason S. – Journal of Teaching in Social Work, 2019
The movement towards competency-based education in social work has required a shift in delivery to more experiential learning opportunities for students. Looking forward, the Council on Social Work Education [CSWE] has instituted a Futures Task Force, exploring roles social workers may play in the future, with particular attention to the evolution…
Descriptors: Teaching Methods, Social Work, Simulated Environment, Blended Learning
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Thomas, Debra Kelly; Milenkovic, Lisa; Marousky, Annamargareth – Science and Children, 2019
Computer science (CS) and computational thinking (a problem-solving process used by computer scientists) teach students design, logical reasoning, and problem solving--skills that are valuable in life and in any career. Computational thinking (CT) concepts such as decomposition teach students how to break down and tackle a large complex problem.…
Descriptors: Computation, Thinking Skills, Computer Simulation, Computer Science Education
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Song, Min Jeong – International Journal of Technology and Design Education, 2020
In recent 5 years, digital fabrication technologies have not only advanced rapidly but have also become more user-friendly and affordable, especially regarding their educational uses. Due to these technologies' capability to link virtual and physical making, educators have extensively discussed their potential impact on fostering a…
Descriptors: Design, Teaching Methods, Creativity, Textiles Instruction
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Torres, Francisco; Neira Tovar, Leticia A.; del Rio, Marta Sylvia – EURASIA Journal of Mathematics, Science & Technology Education, 2017
This study aims to explore the results of welding virtual training performance, designed using a learning model based on cognitive and usability techniques, applying an immersive concept focused on person attention. Moreover, it also intended to demonstrate that exits a moderating effect of performance improvement when the user experience is taken…
Descriptors: Welding, Workshops, Computer Simulation, Performance
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Nada Dabbagh; Randall Bass; M. J. Bishop; Anthony G. Picciano; Jennifer Sparrow; Sarah Costelloe; Kristen Cummings; Brian Freeman; Michael Frye; Allan Porowski; Sandra Jo Wilson – What Works Clearinghouse, 2019
Despite increasing college enrollment and growing diversity of the college student population, college completion rates are low. Many colleges are exploring ways to leverage technology to improve student retention and increase the educational options for and success of their diverse student bodies. Web-based course or learning management systems…
Descriptors: Technology Uses in Education, Postsecondary Education, Academic Achievement, College Administration
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Baggen, Yvette; Mainert, Jakob; Lans, Thomas; Biemans, Harm J. A.; Greiff, Samuel; Mulder, Martin – International Journal of Lifelong Education, 2015
Today's working life is increasingly characterized by entrepreneurial challenges. Entrepreneurial challenges start at an individual level with the identification of entrepreneurial opportunities, which is acknowledged as one of the key competencies for lifelong learning. Since the identification of entrepreneurial opportunities relies heavily on…
Descriptors: Problem Solving, Entrepreneurship, Lifelong Learning, Identification
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