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Peer reviewedWheeler, Steve; Waite, S. J.; Bromfield, C. – Journal of Computer Assisted Learning, 2002
Reports on a pilot study that investigated the creative impact of information and communication technology (ICT) in a grade 6 class in England. Presents a model of creativity that includes problem solving, creative cognition, and social interaction; and discusses the creation of personal Web pages. (Author/LRW)
Descriptors: Cognitive Processes, Creative Thinking, Creativity, Educational Technology
Megnin, Julia K. – Teaching PreK-8, 1995
Describes teaching methods employed in German elementary school classrooms that develop discovery, creativity, and a spirit of cooperation in students learning mathematics. Methods included free choice of learning activities by students and small group cooperative activities. Students' motivation, self-confidence, social and communications skills,…
Descriptors: Cooperative Learning, Creativity, Discovery Learning, Elementary Education
Peer reviewedRobb, Janet – Roeper Review, 1993
This article describes the development, over 13 years, of the Minnesota Young Inventors Program and Fair, focusing on its program components, including invention instruction and exhibit judging, the inventors fair, exhibit opportunities, plans for the future, and administration. The involvement of community businesses and corporations,…
Descriptors: Competition, Cooperative Programs, Creative Thinking, Creativity
Chung, Namyong; Ro, Gyoung-sug – Journal of Technology Studies, 2004
Practical arts is a subject that not only promotes learners' better understanding of work in their daily lives, but also enables them to find ways to solve work-related problems by fostering basic skills and attitudes necessary for performing the work. The teaching of practical arts as a subject should be focused on developing creativity and…
Descriptors: Experimental Groups, Control Groups, Creativity, Self Efficacy
Rojas-Drummond, Sylvia; Mazon, Nancy; Fernandez, Manuel; Wegerif, Rupert – Thinking Skills and Creativity, 2006
This paper describes research that explored the question of whether or not it is possible to characterise and teach a single type of educationally productive talk. We analysed and compared the quality of children's interactional strategies when jointly working on a reasoning task and a psycholinguistic task. The latter involved writing an…
Descriptors: Creativity, Psycholinguistics, Learning Activities, Ethnography
United States Patent Model Foundation, Alexander, VA. – 1988
The Invent America program addresses the need to provide K-8 students with opportunities to learn critical and creative thinking skills through the process of inventing. Students apply problem-solving skills as they turn their own creative ideas into inventions. It is an effort to integrate the curriculum, help students synthesize knowledge, and…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Elementary Education
TAYLOR, CALVIN W. – 1958
PAPERS PRESENTED AT A 1957 CONFERENCE ON THE IDENTIFICATION OF CREATIVE SCIENTIFIC TALENT ARE INCLUDED IN THIS REPORT. RESEARCH STUDIES AND POSITION PAPERS DEAL WITH THE NATURE, MEASUREMENT, AND ENCOURAGEMENT OF SCIENTIFIC CREATIVITY. STUDIES THAT EXPLORE THE RELATIONSHIP BETWEEN (1) UNDERGRADUATE GRADES AND RESEARCH ABILITY, (2) COMMUNICATIONS…
Descriptors: Ability, Conference Reports, Creativity, Cultural Influences
Wright, E.N.; Wyman, W.C. – 1974
Specific criteria for the rating of each questionnaire item are stated in detail. The teacher is asked, after reading the questions carefully, to assign each kindergarten student a rating for every question. This rating should be based on a personal knowledge of the student. The booklet is divided into three sections with section 1 focusing on…
Descriptors: Academic Ability, Affective Behavior, Communication Skills, Creativity
Ambrose, Don – 2002
Noting that everyday creativity often requires imaginative insight, this book provides opportunities for children and adults to invent and problem solve by confronting puzzling scenarios that invite visual imagination. Each of the 71 activities in the book begins with a scenario that promotes speculative imagination. In the creative- and…
Descriptors: Architecture, Art Activities, Creative Thinking, Creative Writing
Peer reviewedWhitson, Alex – Childhood Education, 1994
Noting that today's economic, social, and scientific problems require creative solutions, points out the need for creative talent. Discusses how current thinking and educational practices in this country do little to encourage the development of creative individuals. Suggests that concentrating on developing the potential of each individual would…
Descriptors: Change Strategies, Creative Thinking, Creativity, Economic Progress
Peer reviewedIsaacs, Carol; Fisher, Julie – Mathematics Teacher, 1992
Presents a student project that requires students to create a puzzle involving some form of manipulative and present it to the class with an advertisement. Uses writing to have students report on their progress. (MDH)
Descriptors: Creative Activities, Creativity, Enrichment Activities, Manipulative Materials
Peer reviewedNourot, Patricia Moninghan; Van Hoorn, Judith L. – Young Children, 1991
A review of research on children's symbolic play discusses ways for teachers to (1) defend the inclusion of play in the curriculum; (2) understand and respect differences in the ways children play; and (3) facilitate play in the classroom. Discusses the complexity of play and the controversy about play as part of the curriculum. (GLR)
Descriptors: Creativity, Cultural Differences, Developmental Stages, Developmentally Appropriate Practices
Arsoy, Aysu; Özad, Bahire Efe – Turkish Online Journal of Educational Technology - TOJET, 2004
Experiential Learning Cycle has been applied to the Layout and Graphics Design in Computer Course provided by the Faculty of Communication and Media Studies to the students studying at the Public Relations and Advertising Department. It is hoped that by applying the Experiential Learning Cycle, the creativity and problem solving strategies of the…
Descriptors: Experiential Learning, Graphic Arts, Design, Creativity
United States Patent Model Foundation, Alexander, VA. – 1988
The Invent America program addresses the need to provide K-8 students with opportunities to learn critical and creative thinking skills through the process of inventing. Students apply problem-solving skills as they turn their own creative ideas into inventions. It is an effort to integrate the curriculum, help students synthesize knowledge, and…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Elementary Education
United States Patent Model Foundation, Alexander, VA. – 1988
The Invent America program addresses the need to provide K-8 students with opportunities to learn critical and creative thinking skills through the process of inventing. Students apply problem-solving skills as they turn their own creative ideas into inventions. It is an effort to integrate the curriculum, help students synthesize knowledge, and…
Descriptors: Creative Thinking, Creativity, Discovery Processes, Elementary Education

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