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Lin, Chiu-Pin; Shao, Yin-juan; Wong, Lung-Hsiang; Li, Yin-Jen; Niramitranon, Jitti – Turkish Online Journal of Educational Technology - TOJET, 2011
This study aimed to develop a collaborative and manipulative virtual Tangram puzzle to facilitate children to learn geometry in the computer-supported collaborative learning environment with Tablet PCs. In promoting peer interactions and stimulating students' higher-order thinking and creativity toward geometric problem-solving, we designed a…
Descriptors: Foreign Countries, Learning Strategies, Cooperative Learning, Problem Solving
Holland, Jason; Karabegov, Alexander – College Mathematics Journal, 2008
In this article, a systematic approach is given for solving a magic star puzzle that usually is accomplished by trial and error or "brute force." A connection is made to the symmetries of a cube, thus the name Magic Hexahedron.
Descriptors: Puzzles, Problem Solving, Mathematics Instruction, College Mathematics
Coughlan, Paul; Coghlan, David – Action Learning: Research and Practice, 2009
This article brings together the fields of action learning and operations strategy. It presents a case of action learning focused on strategic operations improvement in the extended manufacturing enterprise. As the third article in the set of explorations in this journal within the fields of action learning, operations strategy and collaborative…
Descriptors: Experiential Learning, Problem Solving, Puzzles, Operations Research
Chu, Yun; Li, Zheng; Su, Yong; Pizlo, Zygmunt – Journal of Problem Solving, 2010
Isomorphs of a puzzle called m+m resulted in faster solution times and an easily reproduced solution path in a labeled version of the problem compared to a more difficult binary version. We conjecture that performance is related to a type of heuristic called direction that not only constrains search space in the labeled version, but also…
Descriptors: Heuristics, Problem Solving, Puzzles, Navigation
Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
Wanko, Jeffrey J. – Mathematics Teacher, 2009
An understanding of proof does not start in a high school geometry course. Rather, attention to logical reasoning throughout a student's school experience can help the development of proof readiness. In the spirit of problem solving, the author has begun to use some Japanese logic puzzles other than sudoku to help students develop additional…
Descriptors: Puzzles, Educational Games, Grade 5, Educational Experience
Peris, Miguel – Journal of Chemical Education, 2007
A puzzle was developed as a resource for teaching intermediate chemistry students where they need to use general intelligence and logic skills. The puzzle involves identification of name, age, subdiscipline of chemistry and position of 6 students around the table by using certain data provided to them.
Descriptors: Problem Solving, Chemistry, Science Instruction, Puzzles
Goldstone, Robert L.; Pizlo, Zygmunt – Journal of Problem Solving, 2009
In November 2008 at Purdue University, the 2nd Workshop on Human Problem Solving was held. This workshop, which was a natural continuation of the first workshop devoted almost exclusively to optimization problems, addressed a wider range of topics that reflect the scope of the "Journal of Problem Solving." The workshop was attended by 35…
Descriptors: Problem Solving, Universities, Workshops, Educational Researchers
Casey, Beth; Erkut, Sumru; Ceder, Ineke; Young, Jessica Mercer – Journal of Applied Developmental Psychology, 2008
Two studies investigated the effects of a storytelling-context for teaching geometry skills to kindergarten girls and boys. In Study 1, the story+geometry intervention consisted of an adventure story teaching geometry through part-whole-relations puzzles. Learning was assessed through transfer of skills, using a pre-/post design comparing…
Descriptors: Teaching Methods, Story Telling, Mathematics Instruction, Transfer of Training
de Mestre, Neville – Australian Mathematics Teacher, 2007
In this article, the author discusses Sudoku--a logic puzzle that has appeared in many newspapers in recent years. In its introductory form it consists of a 9x9 grid in which the digits 1 to 9 inclusive are each to be placed nine times in the 81 separate cells of the grid. Each row and each column may not have any digit repeated. If these were the…
Descriptors: Logical Thinking, Mathematical Concepts, Mathematics Skills, Mathematical Logic
Macintyre, Tom – Mathematics Teaching Incorporating Micromath, 2006
A lot has been made of the topical puzzle Su Doku, with various claims that it can support development of mathematical abilities. The latest, in March this year, came from the Training and Development Agency when a giant puzzle was used to attract graduates into a career of maths teaching. A giant Su Doku puzzle toured busy city centres with the…
Descriptors: Problem Solving, Puzzles, Mathematics Instruction
Parhami, Behrooz – Computer Science Education, 2008
We observe that recruitment efforts aimed at alleviating the shortage of skilled workforce in computer engineering must be augmented with strategies for retaining and motivating the students after they have enrolled in our educational programmes. At the University of California, Santa Barbara, we have taken a first step in this direction by…
Descriptors: First Year Seminars, College Freshmen, Internet, Academic Persistence
Peer reviewedStaples, Susan G. – Mathematics Teacher, 2004
The generalization of the solitaire checker puzzle and the attractive patterns that emerge during the process of solving the puzzle, as well in analyzing the minimal solutions of various cases are discussed. Both linear and quadratic patterns are intrinsically linked to this game and the shift from one to the other involves only a slight change…
Descriptors: Puzzles, Problem Solving, Mathematics, Games
Peer reviewedGavurin, Edward I. – Journal of Psychology, 1972
Descriptors: Experimental Psychology, Problem Solving, Psychological Studies, Puzzles
Shockey, Tod L.; Bradley, David M. – Mathematics Teacher, 2006
This article describes the connection between a novel puzzle and uses of algebra to generalize the fewest moves to solve it.
Descriptors: Algebra, Puzzles, Critical Thinking, Cognitive Processes

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