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Cerovac, Milorad; Seemann, Kurt; Keane, Therese – Design and Technology Education, 2020
Australia has a long-standing interest in fostering innovation capabilities to drive its future prosperity. However, it has only been in recent years that an emphasis on developing these capabilities has been formally extended into the classroom through the introduction of the Australian Curriculum Technologies. In 2017, the State Government of…
Descriptors: Foreign Countries, Engineering, Learning Activities, Cooperative Learning
Herceg, Ðorde; Herceg, Dejana – Informatics in Education, 2020
Connecting theory and practice in teaching is sometimes difficult, as it requires expensive or delicate equipment, thus limiting the teacher to giving demonstrations in which students are passive participants. Numerical mathematics, as an applied discipline, should be taught on real world examples. By using inexpensive Arduino hardware, we can…
Descriptors: Mathematics Instruction, Teaching Methods, Educational Technology, Computer Software
Wu, Wen-Chi Vivian; Manabe, Kinnosuke; Marek, Michael W.; Shu, Yu – Journal of Research on Technology in Education, 2023
This study aimed to foster development of the 21st-century five core competencies, including Creativity and innovation, Critical thinking and problem solving, Communication, Collaboration, and Computer-information literacy using Student-Centered Active Learning in an instructional design in which student groups created their own virtual reality…
Descriptors: 21st Century Skills, Computer Simulation, Creativity, Innovation
Upahi, Johnson E.; Ramnarain, Umesh – Journal of Baltic Science Education, 2020
Open-ended problem-solving skills have been identified as employable skills, which undergraduate students will need to have in order to cope with real-life problems in their workplaces after graduation. However, the development and assessment of these skills have been inconsistent across courses offered in universities. This research examined…
Descriptors: Correlation, Short Term Memory, Difficulty Level, Problem Solving
White, Alexandra – Management Teaching Review, 2020
Using the premise of a fictional earbud company, "EarWorm," students in an introductory management course become EarWorm managers who problem-solve and make decisions about the best choices for their company. This article outlines this engaging and participatory exercise in detail. Students are able to directly connect course concepts to…
Descriptors: Administrator Role, Management Development, Introductory Courses, Teaching Methods
Whitney, Amy Aline Fradette – ProQuest LLC, 2018
This qualitative case study sought to describe a single organization and examined how their learning experience affected students' creativity as they developed a solution to a challenging social problem. Creative problem solving and the investment theory of creativity acted as theoretical frameworks. Three research questions guided this study: (1)…
Descriptors: Creativity, Problem Solving, Fellowships, Undergraduate Students
Moon, Cameron; Bartholomew, Scott R.; Weitlauf, John – Technology and Engineering Teacher, 2019
This article describes a lesson in which students will utilize ideation and engineering design to innovate a solution to a design problem using common household products.
Descriptors: Engineering, Design, Innovation, Concept Formation
Ortez, Osler; Hall, Alyssa; Sindelar, Meghan – Natural Sciences Education, 2023
The Soil Nutrient Relationships course serves juniors and seniors with a major or minor in agronomy at the University of Nebraska-Lincoln. Pre-pandemic enrollment averaged 65 students. In 2021 and 2022, course enrollment was 42 and 55, respectively. The course was adjusted to a flipped design in 2017. Moving into 2021, the Soil Nutrient…
Descriptors: College Students, Pandemics, COVID-19, Teaching Methods
Benson, Gregory E.; Chau, Ngan N. – Industry and Higher Education, 2022
This article describes a collaborative process between a university's Supply Chain Management (SCM) program and the business community supporting the program to bring about a student team-based case competition. The ideas used for the competition were based on actual challenges experienced and submitted by businesses, while the case narrative and…
Descriptors: Universities, Industry, Partnerships in Education, School Business Relationship
Amorati, Riccardo; Ferrari, Elisabetta; Hajek, John – Language Learning in Higher Education, 2022
This study explores the effectiveness of podcasting as an approach to project-based and experiential learning implemented in an intermediate Italian studies unit at an Australian university. In the project, students are asked to write and record a podcast script on a topic related to their experience as university students or to events concerning…
Descriptors: Active Learning, Student Projects, Language Acquisition, Handheld Devices
Hurst, Tamara E.; Hrostowski, Susan – Journal of Social Work Education, 2020
Providing hands-on experiential learning opportunities to supplement hypothetical classroom lessons involving macro social work often presents challenges for educators. Applying theoretical lessons to real-world settings has the potential to significantly boost student critical thinking and problem-solving capabilities. Skill acquisition in these…
Descriptors: Social Work, Counselor Training, Teaching Methods, Critical Thinking
Knobloch, Neil A.; Charoenmuang, Mingla; Cooperstone, Jessica L.; Patil, Bhimanagouda S. – Journal of Agricultural Education and Extension, 2020
Purpose: The purpose of this study was to describe faculty and graduate students' motivation and learning experiences in a multi-institutional, interdisciplinary graduate course focused on the nexus of food and nutritional security, hunger, and sustainability. Design/Methodology/Approach: A one-group pre-experimental case study design was used.…
Descriptors: Interdisciplinary Approach, Graduate Students, Food, Hunger
Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning
Sharp, Cathy – Action Learning: Research and Practice, 2020
This paper explores the thinking and practice of 'action inquiry' an embedded learning practice that can help navigate complexity when practising change together. The paper uses examples from social contexts where there are concerns about community wellbeing and health care. These are drawn from collaborative or collective leadership development…
Descriptors: Experiential Learning, Problem Solving, Social Problems, Well Being
Hatisaru, Vesife; Fraser, Sharon – Teaching Science, 2021
In this paper, the authors introduce a research instrument (Draw a STEM Learning Environment: D-STEM) and its accompanying rubric (the D-STEM Rubric), both of which were developed based upon relevant research studies. The authors describe their usefulness to school principals in commencing conversations with their school's STEM [Science,…
Descriptors: STEM Education, Freehand Drawing, Teacher Attitudes, Educational Environment

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