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Showing 136 to 150 of 182 results Save | Export
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Hoppmann, Christiane A.; Blanchard-Fields, Fredda – Developmental Psychology, 2010
In the present study, we examined the link between goal and problem-solving strategy preferences in 130 young and older adults using hypothetical family problem vignettes. At baseline, young adults preferred autonomy goals, whereas older adults preferred generative goals. Imagining an expanded future time perspective led older adults to show…
Descriptors: Family Problems, Young Adults, Older Adults, Problem Solving
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Elizondo-Omana, Rodrigo Enrique; Morales-Gomez, Jesus Alberto; Morquecho-Espinoza, Orlando; Hinojosa-Amaya, Jose Miguel; Villarreal-Silva, Eliud Enrique; Garcia-Rodriguez, Maria de los Angeles; Guzman-Lopez, Santos – Anatomical Sciences Education, 2010
Basic and superior reasoning skills are woven into the clinical reasoning process just as they are used to solve any problem. As clinical reasoning is the central competence of medical education, development of these reasoning skills should occur throughout the undergraduate medical curriculum. The authors describe here a method of teaching…
Descriptors: Thinking Skills, Undergraduate Study, Medical Education, Anatomy
Bain, Alan; Weston, Mark E. – Teachers College Press, 2011
After billions of dollars, thousands of studies, and immeasurable effort by educators at all levels, why is the performance of students and teachers so unaffected by technology? Moreover, what should be done to extract genuine benefit from the information and communication technology (ICT) revolution? In this groundbreaking book, technology and…
Descriptors: Educational Change, Educational Technology, Technology Integration, Teaching Methods
Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff – Research in Learning Technology, 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how…
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities
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Gokalp, Muhammed Sait; Sharma, Manjula; Johnston, Ian; Sharma, Mia – Teaching Science, 2013
The purpose of this study was to investigate how WebQuests can be used in physics classes for teaching specific concepts. The study had three stages. The first stage was to develop a WebQuest on Newton's second law. The second stage involved developing a lesson plan to implement the WebQuest in class. In the final stage, the WebQuest was…
Descriptors: Web Based Instruction, Curriculum Implementation, Investigations, Physics
Anderson, Kim L.; Davis, Bonnie M. – Corwin, 2012
This unique collaboration between a veteran educator and a psychotherapist shows that the educators who are most effective in teaching diverse student populations are the ones who can "see students clearly and respond to their needs without hesitation or bias." Framed around an original, eight-stage model of diversity development, this book…
Descriptors: Educational Environment, Conflict Resolution, Empathy, Cultural Relevance
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Robinson, A. Emanuel; Sloman, Steven A.; Hagmayer, York; Hertzog, Christopher K. – Journal of Problem Solving, 2010
The role of causal beliefs in people's decisions when faced with economic problems was investigated. Two experiments are reported that vary the causal structure in prisoner's dilemma-like economic situations. We measured willingness to cooperate or defect and collected justifications and think-aloud protocols to examine the strategies that people…
Descriptors: Causal Models, Beliefs, Problem Solving, Economics
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Leahy, Christine – Research-publishing.net, 2012
This paper reports on the findings of a case study that set out to discover student behaviour in the computer room while the participants were engaged in a collaborative computer-assisted language learning (CALL) task in form of an electronic role-play which was designed for advanced learners of business German. The task mainly utilized…
Descriptors: Case Studies, Student Behavior, Cooperative Learning, Computer Assisted Instruction
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Hamlen, Karla R. – Computers & Education, 2012
In this study, an online survey was utilized to investigate relationships among participants' willingness to cheat in academic or business settings and the strategies they tend to utilize in video game play. 113 participants completed the survey, and 86 students (23 middle school, 44 high school, 8 college undergraduate, and 11 graduate) yielded…
Descriptors: Influence of Technology, Video Games, Factor Analysis, Cheating
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Zuna, Nina I.; Turnbull, Ann; Summers, Jean Ann – Journal of Policy and Practice in Intellectual Disabilities, 2009
Noting the absence of sound theoretical underpinnings for family quality of life (FQoL) research and work, the authors note that, to guide FQoL practice, research findings must be schematically organized so as to enable practitioners to implement empirical findings effectively. One way to meet this goal is to introduce a theoretical model that…
Descriptors: Models, Disabilities, Family Relationship, Quality of Life
Perry, Lee R. – ProQuest LLC, 2012
In response to the diverse requirements of 21st-century police work and the increasing emphasis on community-policing philosophy, the Los Angeles Police Department has implemented changes within its academy curricula and methods of instruction, including the use of adult-learning concepts, a community policing problem-solving model known as…
Descriptors: Problem Solving, Law Enforcement, Police Education, Training Methods
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Rowe, Jonathan P.; Shores, Lucy R.; Mott, Bradford W.; Lester, James C. – International Journal of Artificial Intelligence in Education, 2011
A key promise of narrative-centered learning environments is the ability to make learning engaging. However, there is concern that learning and engagement may be at odds in these game-based learning environments. This view suggests that, on the one hand, students interacting with a game-based learning environment may be engaged but unlikely to…
Descriptors: Problem Solving, Educational Technology, Virtual Classrooms, Educational Environment
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Ramaekers, Stephan; Kremer, Wim; Pilot, Albert; van Beukelen, Peter; van Keulen, Hanno – Assessment & Evaluation in Higher Education, 2010
Real-life, complex problems often require that decisions are made despite limited information or insufficient time to explore all relevant aspects. Incorporating authentic uncertainties into an assessment, however, poses problems in establishing results and analysing their methodological qualities. This study aims at developing a test on clinical…
Descriptors: Test Results, Test Reliability, Test Validity, Veterinary Medicine
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Hakkarainen, Paivi; Vapalahti, Kati – International Journal of Teaching and Learning in Higher Education, 2011
This paper presents the first cycle of a design-based study at Mikkeli University of Applied Sciences, Finland, during which a video-supported forum-theater approach was implemented and evaluated. Students enrolled in the Drama course in the Civic Activities and Youth Work degree program produced and recorded forum-theater performances about…
Descriptors: Video Technology, Social Problems, Substance Abuse, Student Attitudes
Duffy, Thomas M.; Raymer, Pamela L. – Educational Technology, 2010
This article focuses on the practical issues in implementing instructional approaches based on constructivist views of learning. The authors do not view this as a procedural guide, but rather believe that the design of these inquiry based learning (IBL) approaches must be guided by the view of learning represented in constructivist frameworks.…
Descriptors: Constructivism (Learning), Inquiry, Active Learning, Teaching Methods
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