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Schmidt, Karsten – International Journal of Mathematical Education in Science and Technology, 2008
In this paper "Derive" functions are provided for the computation of the Moore-Penrose inverse of a matrix, as well as for solving systems of linear equations by means of the Moore-Penrose inverse. Making it possible to compute the Moore-Penrose inverse easily with one of the most commonly used Computer Algebra Systems--and to have the blueprint…
Descriptors: Programming Languages, Computer Uses in Education, Programming, Algebra
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Govender, I.; Grayson, D. J. – Computers & Education, 2008
This paper presents the results of an investigation into the various ways in which pre-service and in-service teachers experience learning to program in an object-oriented language. Both groups of teachers were enrolled in university courses. In most cases, the pre-service teachers were learning to program for the first time, while the in-service…
Descriptors: Programming Languages, Programming, Preservice Teachers, Inservice Education
Sundresh, Sameer – ProQuest LLC, 2009
How do you dynamically customize the programming language available in a context within an existing system, without changing the underlying system? This dissertation introduces a language design approach that addresses this problem. The basic idea is to structure programs as systems of multiple interacting levels of abstraction, where all of the…
Descriptors: Programming Languages, Programming, Internet, Computer System Design
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Kolfschoten, Gwendolyn; Lukosch, Stephan; Verbraeck, Alexander; Valentin, Edwin; de Vreede, Gert-Jan – Computers & Education, 2010
Nowadays we need to teach students how to become flexible problem solvers in a dynamic world. The pace in which technology changes and complexity increases requires increased efficiency in learning and understanding. This requires the engineers of tomorrow to quickly gain knowledge and insight outside their prime area of expertise. To transfer…
Descriptors: Instructional Design, Problem Solving, Learning Processes, Efficiency
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Kordaki, Maria – Computers & Education, 2010
This paper presents both the design and the pilot formative evaluation study of a computer-based problem-solving environment (named LECGO: Learning Environment for programming using C using Geometrical Objects) for the learning of computer programming using C by beginners. In its design, constructivist and social learning theories were taken into…
Descriptors: Feedback (Response), Constructivism (Learning), Formative Evaluation, Problem Solving
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Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning
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Gunion, Katherine; Milford, Todd; Stege, Ulrike – Journal of Problem Solving, 2009
Recursion is a programming paradigm as well as a problem solving strategy thought to be very challenging to grasp for university students. This article outlines a pilot study, which expands the age range of students exposed to the concept of recursion in computer science through instruction in a series of interesting and engaging activities. In…
Descriptors: Foreign Countries, Programming, Programming Languages, Middle School Students
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Norton, Stephen J.; McRobbie, Campbell J.; Ginns, Ian S. – Research in Science Education, 2007
Little research has been conducted on how students work when they are required to plan, build and evaluate artefacts in technology rich learning environments such as those supported by tools including flow charts, "Labview" programming and Lego construction. In this study, activity theory was used as an analytic tool to examine the social…
Descriptors: Programming Languages, Flow Charts, Problem Solving, Programming
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Vodounon, Maurice A. – Journal of Computers in Mathematics and Science Teaching, 2006
The primary purpose of the study was to determine if a treatment that concentrates on building programs from previously written modules can improve the decomposition processes of novice programmers in the C++ programming language and, hence, programming performance. For purposes of performance analysis, a subsample of 23 students was divided into…
Descriptors: Programming, Programming Languages, Performance Based Assessment, College Students
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Merrill, Douglas C.; And Others – Cognition and Instruction, 1995
Examined the effects of tutoring on college students' ability to learn a computer programming language in order to characterize effective tutor behaviors. Found that successful tutors took a very active role in leading problem-solving by offering confirmatory feedback and additional guidance while students were on profitable paths and error…
Descriptors: College Students, Experiential Learning, Feedback, Higher Education
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Opdahl, Andreas L.; Sindre, Guttorm – Information Systems, 1997
Identifies weaknesses of conceptual modelling languages for the problem domain of information systems (IS) development. Outlines an approach called facet modelling of real-world problem domains to deal with the complexity of contemporary analysis problems. Shows how facet models can be defined and visualized; discusses facet modelling in relation…
Descriptors: Artificial Languages, Computer Oriented Programs, Computer System Design, Information Systems
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Beheshti, Jamshid – Education for Information, 1993
Discusses computer programming and why it is important in library and information science (LIS) education. BASIC programming language is recommended as the most appropriate for LIS students, and an example is given of its use in a course at McGill University. (29 references) (LRW)
Descriptors: Course Organization, Foreign Countries, Higher Education, Learning Processes
Clark, David – Australian Mathematics Teacher, 2006
This article describes the Australian Informatics Competition (AIC), a non-programming competition aimed at identifying students with potential in programming and algorithmic design. It is the first step in identifying students to represent Australia at the International Olympiad in Informatics. The main aim of the AIC is to increase awareness of…
Descriptors: Mathematics, Competition, Foreign Countries, Problem Solving
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Al-Imamy, Samer; Alizadeh, Javanshir; Nour, Mohamed A. – Journal of Information Technology Education, 2006
One of the major issues related to teaching an introductory programming course is the excessive amount of time spent on the language's syntax, which leaves little time for developing skills in program design and solution creativity. The wide variation in the students' backgrounds, coupled with the traditional classroom (one size-fits-all) teaching…
Descriptors: Programming Languages, Introductory Courses, Syntax, Program Design
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Müldner, Tomasz; Shakshuki, Elhadi – International Journal of Distance Education Technologies, 2006
This article presents a novel approach for explaining algorithms that aims to overcome various pedagogical limitations of the current visualization systems. The main idea is that at any given time, a learner is able to focus on a single problem. This problem can be explained, studied, understood, and tested, before the learner moves on to study…
Descriptors: Mathematics, Visualization, Problem Solving, Client Server Architecture
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