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Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
Ma, Jie; Jiang, Xugan; Wang, Jia; Liang, Zhaofeng; Sun, Zixuan; Qian, Hui; Gong, Aihua – Biochemistry and Molecular Biology Education, 2022
In order to cultivate the ability of independent learning and lifelong learning of medical students, improve the ability of students to analyze and solve problems, improve the competence of medical talents and cultivate high-level and innovative talents, we have constructed the blended teaching model of "Clinical Case Investigation--Online…
Descriptors: Foreign Countries, Medical Students, Medical Education, Blended Learning
Chung, Cheng-Yu; Awad, Nayif; Hsiao, I-Han – Australasian Journal of Educational Technology, 2021
Although numerous studies have demonstrated different ways that augmented reality (AR) can assist students to understand the learning content via contextualised visualisation, less explored is its effect on collaborative problem-solving (CPS) in computer programming. This study aims to investigate how AR affects a CPS in a programming task. We…
Descriptors: Problem Solving, Problem Based Learning, Cooperative Learning, Computer Simulation
Weinhandl, Robert; Houghton, Tony; Lavicza, Zsolt – Education and Information Technologies, 2021
In our technological age, many technologies and real-world objects communicate with each other or partly merge. However, this combination of technologies and real-world objects has not yet found its way into everyday teaching practices in schools to any great extent. To investigate the possibilities of combining technologies and real-world objects…
Descriptors: Mathematical Logic, Mathematics Instruction, Competence, Educational Environment
Hong, Jon-Chao; Tsai, Chi-Ruei; Tai, Kai-Hsin – Research in Science & Technological Education, 2023
Background: The linkage between group members' characteristics, group cohesiveness, knowledge application, and competitive performance has rarely been studied. Purpose: This study aimed to explore the correlations among individual characteristics (i.e. prosociality), collective mind (i.e. collective efficacy and cohesiveness), and how these…
Descriptors: Scientific Literacy, Knowledge Level, STEM Education, Art Education
Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
Nisaudzakiah Utami; Agus Setiawan; Ida Hamidah; Thomas Koehler – Educational Process: International Journal, 2025
Background/purpose: This study investigated the effectiveness of Problem-Based Worksheets (PBWs) in improving conceptual understanding of logic gates. PBWs were designed with key characteristics that integrate authentic problem-solving, active student engagement, and conceptual scaffolding to support critical thinking processes. A total of 32…
Descriptors: Problem Based Learning, Worksheets, Item Response Theory, Models
Servant-Miklos, Virginie F. C. – Advances in Health Sciences Education, 2019
This paper sheds light on an intellectual dispute on the purpose of problem-based learning that took place in the 1970s between two major figures in the history of PBL: Howard S Barrows from McMaster University and Henk Schmidt from Maastricht University. Using historical evidence from archive materials, oral history accounts and contemporary…
Descriptors: Problem Solving, Problem Based Learning, Educational History, Cognitive Psychology
Weng, Xiaojing; Cui, Zhihao; Ng, Oi-Lam; Jong, Morris S. Y.; Chiu, Thomas K. F. – Journal of Science Education and Technology, 2022
Amid the maker movement, educators are proposing various making activities with programmable artifacts to prepare students for coping with the challenges in the twenty-first century. Today, the "4C" skills--critical thinking, creativity, communication, and collaboration--are regarded as significant learning outcomes in Science,…
Descriptors: Cooperative Learning, Problem Based Learning, Experiential Learning, Problem Solving
van Harsel, Milou; Hoogerheide, Vincent; Janssen, Eva; Verkoeijen, Peter; van Gog, Tamara – Instructional Science: An International Journal of the Learning Sciences, 2022
Presenting novices with examples and problems is an effective and efficient way to acquire new problem-solving skills. Nowadays, examples and problems are increasingly presented in computer-based learning environments, in which learners often have to self-regulate their learning (i.e., choose what type of task to work on and when). Yet, it is…
Descriptors: Video Technology, Metacognition, Problem Based Learning, Problem Solving
Özdeniz, Yesim; Aktamis, Hilal; Bildiren, Ahmet – International Journal of Science Education, 2023
The aim of this study is to examine the effect of the science module which was designed using the problem-based learning method on the basis of the Integrated Curriculum Model and applied in the blended learning environment on the scientific reasoning and scientific process skills of gifted students. The study was carried out with 9 gifted 5th…
Descriptors: Individualized Instruction, Science Instruction, Units of Study, Science Process Skills
Aslan, Seda Akti; Duruhan, Kemal – Education and Information Technologies, 2021
The goal of this research is to present the effects of virtual learning environments, specifically designed according to the problem-based learning approach (PBL) for 7th-grade students' science lessons. The effects of these specific environments on students' academic success, problem-solving skills and motivations were carefully analyzed and…
Descriptors: Simulated Environment, Educational Environment, Problem Based Learning, Academic Achievement
Hartmann, Luisa-Marie; Krawitz, Janina; Schukajlow, Stanislaw – ZDM: Mathematics Education, 2021
As problem posing has been shown to foster students' problem-solving abilities, problem posing might serve as an innovative teaching approach for improving students' modelling performance. However, there is little research on problem posing regarding real-world situations. The present paper addresses this research gap by using a modelling…
Descriptors: Problem Solving, Problem Based Learning, Word Problems (Mathematics), Teaching Methods
Zeid, Abe – Athens Journal of Education, 2020
Teaching STEM concepts to today's high school students has been challenging. Span of attention is short. Students are glued to their electronic devices. They cannot appreciate the abstract method of teaching, meaning covering concepts followed by solving problems from a textbook. Research has shown that students become excited and motivated to…
Descriptors: Engineering Education, STEM Education, High School Students, Problem Based Learning
Sousa, Maria José; Costa, Joana Martinho – Education Sciences, 2022
The increase in student engagement in the learning process has driven educators to use more dynamic pedagogical methodologies. Several studies have shown evidence of increased interest in learning when real-world problems are integrated into the learning environment. This paper presents the competencies developed by higher education students…
Descriptors: Entrepreneurship, Competence, Problem Based Learning, Higher Education

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