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Smith, Shaunna; Rodriguez, Shelly – TechTrends: Linking Research and Practice to Improve Learning, 2021
Maker-centered learning is a creative hands-on educational strategy that uses a variety of tools and materials to support the iterative design of physical or digital artifacts. It involves the "messy" process of trial and error; therefore, authentic integration of maker-centered learning requires teachers to embrace ambiguity. This…
Descriptors: Ambiguity (Context), Shared Resources and Services, Learning Strategies, Experiential Learning
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Behnam Soltani; Karsten E. Zegwaard – International Journal of Work-Integrated Learning, 2024
To understand graduate employability, this paper uses a landscape of practice (LofP) lens, and methods including narrative frames, observations, and interviews to interpret capability development and identity construction of learners in a work-based learning masters program. It argues that learners enhance employability, capabilities, and…
Descriptors: Employment Potential, Communities of Practice, Masters Programs, Ability
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Rao, B. Madhu; Xanthopoulos, Petros; Zheng, Qipeng Phil – INFORMS Transactions on Education, 2020
NP-complete problems such as the traveling salesman problem (TSP) play a prominent role in most advanced undergrad/graduate courses in discrete optimization modeling. Teaching such an important topic from a purely mathematical perspective without discussing specific applications may result in reduced student interest and motivation. The DeLand…
Descriptors: Manufacturing Industry, Art Materials, Case Method (Teaching Technique), Scheduling
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Rodríguez Silva, José Luis Ángel; Sánchez Aguilar, Mario – Statistics Education Research Journal, 2020
One of the aims of this work is to highlight the need for connecting the practice and theoretical studies of industrial engineers. One reason for this need is the fact that students tend to graduate without proper preparation for practice, spreading thus a bad reputation of statistics and its potential, and even affecting students' dispositions…
Descriptors: School Business Relationship, Industry, Engineering Education, Industrial Education
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Lin, Kuen-Yi; Yu, Kuang-Chao; Hsiao, Hsien-Sheng; Chang, Yu-Shan; Chien, Yu-Hung – International Journal of Technology and Design Education, 2020
Collaborative problem-solving skills are one of the key competencies required in the twenty-first century. In this study, researchers attempted to compare the effectiveness of web-based collaborative problem-solving systems (wCPSS) and classroom-based collaborative hands-on learning activities (cCHLA) in the development of collaborative…
Descriptors: Web Based Instruction, STEM Education, Classroom Environment, Instructional Effectiveness
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Brau, Rebekah Inez; Gardner, John W.; Webb, G. Scott; McDonald, Jason K. – Decision Sciences Journal of Innovative Education, 2019
We develop a single-class period learning game for the Plan-Do-Study-Act (PDSA) improvement cycle. The experiential activity walks teams through the PDSA problem-solving process as they create paper American footballs and improve their performance using each step of the cycle. The game is one of the first to focus on PDSA. Key benefits include…
Descriptors: Supply and Demand, Class Activities, Educational Games, Experiential Learning
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Francis, Nigel; Morgan, Alwena; Holm, Sean; Davey, Ross; Bodger, Owen; Dudley, Ed – Biochemistry and Molecular Biology Education, 2020
The flipped classroom is a relatively new active learning pedagogical intervention, gaining popularity as a blended learning methodology. The flipped classroom comprises two distinct parts, directed learning carried out at the student's own pace away from the classroom and an interactive, class-based activity encouraging problem-solving and…
Descriptors: Teaching Methods, Video Technology, Homework, Biochemistry
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Monica Ward; Fiona O'Riordan; Danielle Logan-Fleming; Dervila Cooke; Tara Concannon-Gibney; Marina Efthymiou; Niamh Watkins – Innovations in Education and Teaching International, 2024
Assessment is a central feature of teaching and learning. It is both complex and challenging in ordinary times, and these aspects are magnified in an online learning environment. Given its central role, it is crucial that its design and purpose is rigorous and robust. This paper presents justification for using interactive oral assessment as an…
Descriptors: Verbal Tests, Oral Language, Experiential Learning, Case Studies
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Robiul Islam; Happy Kumar Das – Journal on English Language Teaching, 2024
This study investigates the role of English literature in fostering essential soft skills necessary for employability in the context of Bangladesh's educational system. This paper employs qualitative methods, including interviews with faculty members and senior students from tertiary-level colleges affiliated with the National University. The…
Descriptors: English Instruction, Literature, Soft Skills, Skill Development
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Vossoughi, Shirin; Davis, Natalie R.; Jackson, Ava; Echevarria, Ruben; Muñoz, Arturo; Escudé, Meg – Cognition and Instruction, 2021
This paper argues that the terms through which we interpret and work to develop expansive pedagogical practices are overly constrained by the binary of adult-centered versus child-centered education. Analyzing ethnographic data developed over three years in a making/tinkering afterschool program serving Black, Latinx, and Asian American students…
Descriptors: Teaching Methods, Student Centered Learning, Teacher Role, After School Programs
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Czaplinski, Iwona; Turner, Ian W.; Helmstedt, Kate; Corry, Paul; Mallet, Dann G. – International Journal of Mathematical Education in Science and Technology, 2021
In this paper, we consider the perceived effectiveness of using industry-based transdisciplinary, complex problems as a vehicle for final year undergraduate mathematics students to apply their knowledge and skills in realistic settings, preparing them for the world of work. The discussion centres on a recently designed, implemented and evaluated…
Descriptors: College Mathematics, College Seniors, Undergraduate Students, Relevance (Education)
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Crowne, Kerri Anne – Management Teaching Review, 2019
Completing a jigsaw puzzle can be a fun activity, but it can also be a learning experience. Here an exercise is presented that involves student teams completing a simple puzzle while at least one of the members is blindfolded. The blindfolded member is the only member allowed to touch the puzzle pieces, and the other team members have to…
Descriptors: Puzzles, Group Activities, Teamwork, Communication Skills
Thita Rangsitpol Manitkul – Online Submission, 2025
This paper presents a transformative perspective on teacher education reform developed by His Excellency Mr. Sukavich Rangsitpol, former Minister of Education of Thailand. Grounded in the principle that "teachers teach the way they were taught," Sukavichinomics emphasizes that educational reform must begin with rethinking and…
Descriptors: Educational Change, Teacher Education Programs, Public Officials, Teaching Methods
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Wright, Geoffrey A.; Jones, Matthew D. – Technology and Engineering Teacher, 2018
In this article, the authors outline an innovation curriculum that can be taught to elementary-aged students to expand their creative and innovative abilities and potential. The curriculum focuses on divergent and convergent thinking principles embedded in a hands-on learning pedagogy. The curriculum framework is based on an innovation model known…
Descriptors: Elementary School Students, Experiential Learning, Creativity, Innovation
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Ibrahim, Mohd Faisal; Huddin, Aqilah Baseri; Hashim, Fazida Hanim; Abdullah, Mardina; Rahni, Ashrani Aizzuddin Abd; Mustaza, Seri Mastura; Hussain, Aini; Zaman, Mohd Hairi Mohd – International Journal of Evaluation and Research in Education, 2020
This study examined the educational effects in strengthening programming skills among university's undergraduate engineering students via integration of a robotics project and an experiential learning approach. In this study, a robotics project was conducted to close the gap of students' difficulty in relating the theoretical concepts of…
Descriptors: Programming, Engineering Education, Experiential Learning, Active Learning
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