ERIC Number: EJ1483755
Record Type: Journal
Publication Date: 2025
Pages: 9
Abstractor: As Provided
ISBN: N/A
ISSN: ISSN-0973-0559
EISSN: EISSN-2230-7125
Available Date: 0000-00-00
Educating for Sustainability through Gamification: Exploring Challenges and Opportunities
Ismail Thamarasseri; Vandana Chandran
Journal of Educational Technology, v21 n4 p1-9 2025
This research explains Sustainable Development (SD) and explores the significance of sustainability education in the 21st century. The research points out the potential of gamification as a tool to enhance sustainable education. By integrating game elements into learning experiences, gamification can increase student engagement, motivation, and knowledge retention. The research goes deep into the benefits of gamification in promoting sustainable behaviours, such as problem-solving, critical thinking, and collaboration. However, it also acknowledges the challenges associated with implementing gamification, such as technical infrastructure, pedagogical alignment, and the complexity of sustainability issues and suggests some simple feasible remedial measures that can be implemented. By addressing these challenges and utilizing the opportunities offered by gamification, educators can create innovative and effective learning experiences that foster a sustainable future.
Descriptors: Sustainable Development, Gamification, Sustainability, Problem Solving, Critical Thinking, Cooperation, Barriers, Educational Innovation, Game Based Learning
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Publication Type: Journal Articles; Information Analyses
Education Level: N/A
Audience: N/A
Language: English
Sponsor: N/A
Authoring Institution: N/A
Grant or Contract Numbers: N/A
Author Affiliations: N/A

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