Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 0 |
| Since 2017 (last 10 years) | 0 |
| Since 2007 (last 20 years) | 1 |
Descriptor
| Community Colleges | 2 |
| Problem Based Learning | 2 |
| Problem Solving | 2 |
| Two Year College Students | 2 |
| Active Learning | 1 |
| Blended Learning | 1 |
| Case Studies | 1 |
| Curriculum | 1 |
| Curriculum Design | 1 |
| Educational Cooperation | 1 |
| Educational Games | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 2 |
| Reports - Descriptive | 1 |
| Reports - Research | 1 |
Education Level
| Higher Education | 1 |
| Postsecondary Education | 1 |
| Two Year Colleges | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Dondlinger, Mary Jo; McLeod, Julie K. – Interdisciplinary Journal of Problem-based Learning, 2015
The Global Village Playground (GVP) was a capstone learning experience designed to address institutional assessment needs while providing an integrated and authentic learning experience for students aimed at fostering complex problem solving, as well as critical and creative thinking. In the GVP, students work on simulated and real-world problems…
Descriptors: Problem Solving, Student Experience, Educational Games, Problem Based Learning
Peer reviewedCottell, Philip G., Jr. – Journal of Student Centered Learning, 2002
Recounts the implementation of Problem-Based Learning (PBL) in a cooperative learning environment by a teacher in a technical- and professional-related discipline. States that PBL frees students from restrictions and forces the instructor to release control of the learning process. Sample worksheets appended. (Contains 11 references.) (AUTH/NB)
Descriptors: Active Learning, Community Colleges, Educational Cooperation, Experiential Learning

Direct link
