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Amaia Quintana-Ordorika; Edorta Camino-Esturo; Urtza Garay-Ruiz; Javier Portillo-Berasaluce – Journal of Education and e-Learning Research, 2025
In recent decades, the integration of emerging technologies, such as maker education and artificial intelligence, into the educational field has become a prominent area of research. The purpose of this article is to explore whether the introduction of generative artificial intelligence into the design process of maker projects by future teachers…
Descriptors: Artificial Intelligence, Design, Preservice Teacher Education, Preservice Teachers
Maaravi, Yossi – Innovations in Education and Teaching International, 2020
In the current article, the already existing process of "hackathons" was used to teach management or organisational consulting. Two separate events were conducted with dozens of students working in teams for twelve straight hours to solve real organisational challenges. Results from post-event surveys indicate that participants -…
Descriptors: College Students, Business Administration Education, Consultants, Experiential Learning
Cai, Xiuying – Discourse: Studies in the Cultural Politics of Education, 2021
As the global community strives for the 2030 Sustainable Development Goals, particularly, the first goal of 'ending poverty in all its forms everywhere', university students' learning experiences and understanding about global poverty remain comparatively unexplored. This in-depth qualitative study examines how university students in the USA…
Descriptors: Poverty, Economically Disadvantaged, Illiteracy, Global Approach
Julià, Carme; Antolí, Juan Òscar – International Journal of Technology and Design Education, 2019
This paper aims at analysing the effect of implementing a long-term STEM-based active learning course on students' motivation. First of all, a course that introduces science, technology and engineering concepts to students was designed. The key point was to provide the students with authentic learning activities based on real-world problems. The…
Descriptors: STEM Education, Student Motivation, Active Learning, Learning Activities
Long, Nguyen Tien; Yen, Nguyen Thi Hoang; Van Hanh, Nguyen – International Journal of Education and Practice, 2020
The STEM education emphasizes on Science, Technology, Engineering and Mathematics with a major focus on engineering design process that engineers require in solving challenges or problems. Kolb's model provides micro-learning activities such as experiencing, sharing and processing, generalizing and applying. Therefore, both Kolb's model and…
Descriptors: Experiential Learning, Problem Based Learning, Problem Solving, Engineering
Rasalam, Roy; Bandaranaike, Suniti – International Journal of Work-Integrated Learning, 2020
In the current context of COVID-19 restrictions, the perceived infection risk in healthcare facilities has resulted in limited opportunities for clinical placements. This paper aims to demonstrate how virtual WIL clinics (virtual simulated general practice clinics), provide an authentic clinical experience and to ascertain whether these virtual…
Descriptors: COVID-19, Pandemics, Experiential Learning, Work Experience Programs
Khunyakari, Ritesh P. – Contemporary Education Dialogue, 2015
Enabling learning through meaningful classroom experiences has always been a challenge for teachers. Bringing about a balance of the "conceptual" and the "hands-on", along with contextual embeddedness in problem-solving situations, broadly characterises the experience of development and trials of three Design and Technology…
Descriptors: Foreign Countries, Middle School Students, Experiential Learning, Problem Solving
Kelly, James E. – ProQuest LLC, 2014
How do educators engage students in the curriculum? State and Common Core Standards determine what to teach; how those standards are taught varies. This research examined a group of at-risk elementary and secondary students using underwater Remotely Operated Vehicles (ROVs) as part of an experiential education program in a rural Michigan school…
Descriptors: At Risk Students, Elementary School Students, Secondary School Students, Motor Vehicles
Nicholl, Bill; Flutter, Julia; Hosking, Ian; Clarkson, P. J. – Cambridge Journal of Education, 2013
This paper reports on an innovative approach for teaching creativity in Design and Technology education based on the notions of authentic learning. Working with secondary schools in England and Ireland, the research team has been developing an intervention known as "Designing Our Tomorrow" (DOT) which introduced students to the important…
Descriptors: Technology Education, Design, Secondary Schools, Foreign Countries
Jabbar, Khalid Bin Abdul; Ong, Alex; Choy, Jeanette; Lim, Lisa – Australasian Journal of Educational Technology, 2013
This study examined the use of authentic experiential-based videos in self-explanation activities on 32 polytechnic students' learning and motivation, using a mixed method quasi-experimental design. The control group analysed a set of six pre-recorded videos of a subject performing the standing broad jump (SBJ). The experimental group captured…
Descriptors: Quasiexperimental Design, Experiential Learning, Video Technology, Intervention
Akerson, Valarie, Ed.; Shelley, Mack, Ed. – International Society for Technology, Education, and Science, 2021
"Proceedings of International Conference on Social and Education Sciences" includes full papers presented at the International Conference on Social and Education Sciences (IConSES), which took place on October 21-24, 2021, in Chicago, Illinois. The aim of the conference is to offer opportunities to share ideas, discuss theoretical and…
Descriptors: Student Attitudes, Experiential Learning, Skill Development, Hispanic American Students
Mei, Chiew Wye; Siraj, Saedah – Malaysian Online Journal of Educational Sciences, 2013
This paper is a report on the findings of a study conducted on the direct users of the Business Studies curriculum in Malaysia to uncover the perceived gap between what was experienced with what was wanted. Interviews were used to examine the needs of the Form Six (equivalent to "A" level) Business Studies teachers and students. Findings…
Descriptors: Foreign Countries, Business Education Teachers, Teacher Attitudes, Curriculum Development
Rahim, Noor Faridah A. – Education for Information, 2013
A collaborative and knowledge sharing virtual activity on "Second Life" using a learner-centred teaching methodology was initiated between Temasek Polytechnic and The Hong Kong Polytechnic University (HK PolyU) in the October 2011 semester. This paper highlights the author's experience in designing and implementing this e-learning…
Descriptors: Foreign Countries, Cooperation, Knowledge Management, Sharing Behavior
Salsovic, Annette R. – Mathematics Teacher, 2009
A WebQuest is an inquiry-based lesson plan that uses the Internet. This article explains what a WebQuest is, shows how to create one, and provides an example. When engaged in a WebQuest, students use technology to experience cooperative learning and discovery learning while honing their research, writing, and presentation skills. It has been found…
Descriptors: Internet, Web Sites, Inquiry, Lesson Plans
Wang, Li-Chun; Chen, Ming-Puu – Innovations in Education and Teaching International, 2010
Learning to program is difficult for novices, even for those undergraduates who have majored in computer science. The study described in this paper has investigated the effects of game strategy and preference-matching on novice learners' flow experience and performance in learning to program using an experiential gaming activity. One hundred and…
Descriptors: Games, Program Effectiveness, Secondary School Students, Experiential Learning

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