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Showing all 14 results Save | Export
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Susan Boyd; Liza Bondurant; Annalise Johnson – Mathematics Teacher: Learning and Teaching PK-12, 2024
Building activities can be used any time in the school year in mathematics classes to promote problem solving, perseverance, and to develop students' spatial thinking. Spatial visualization skills are the "ability to mentally manipulate, rotate, twist, or invert a pictorially presented stimulus object." The authors were guided by the…
Descriptors: Mathematics Instruction, Puzzles, Manipulative Materials, Visualization
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Antrilli, Nick K.; Wang, Su-hua – British Journal of Educational Technology, 2023
Technology is transforming children's lived experience with spatial play. In particular, parents may interact with children differently depending on whether they play together with tangible or digital materials. The present research examined whether the medium for play (tangible or digital) affected kindergarten-aged children's language experience…
Descriptors: Educational Technology, Technology Uses in Education, Play, Spatial Ability
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Lovitt, Charles – Australian Primary Mathematics Classroom, 2017
Some years back, the author found the following problem in a spatial puzzle book: how many ways can you put four blocks together, face to face (with no vertical rotation symmetry)? He gave each student just four blocks and they collectively tried combinations to eventually agree on the answer of 15. He used to think it was a halfway decent task,…
Descriptors: Mathematics Instruction, Puzzles, Spatial Ability, Problem Solving
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Jirout, Jamie J.; Newcombe, Nora S. – Mind, Brain, and Education, 2014
Games provide important informal learning activities for young children, and spatial game play (e.g., puzzles and blocks) has been found to relate to the development of spatial skills. This study investigates 4- and 5-year-old children's use of scaled and unscaled maps when solving mazes, asking whether an important aspect of spatial…
Descriptors: Maps, Games, Puzzles, Spatial Ability
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Rodenbaugh, Hanna R.; Lujan, Heidi L.; Rodenbaugh, David W.; DiCarlo, Stephen E. – Advances in Physiology Education, 2014
Because jigsaw puzzles are fun, and challenging, students will endure and discover that persistence and grit are rewarded. Importantly, play and fun have a biological place just like sleep and dreams. Students also feel a sense of accomplishment when they have completed a puzzle. Importantly, the reward of mastering a challenge builds confidence…
Descriptors: Medical Students, Problem Solving, Critical Theory, Spatial Ability
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Pachman, Mariya; Arguel, Amaël; Lockyer, Lori; Kennedy, Gregor; Lodge, Jason M. – Australasian Journal of Educational Technology, 2016
Research on incidence of and changes in confusion during complex learning and problem-solving calls for advanced methods of confusion detection in digital learning environments (DLEs). In this study we attempt to address this issue by investigating the use of multiple measures, including psychophysiological indicators and self-ratings, to detect…
Descriptors: Eye Movements, Cognitive Processes, Electronic Learning, Problem Solving
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Sun, Jingjng; Anderson, Richard C.; Perry, Michelle; Lin, Tzu-Jung – Cognition and Instruction, 2017
Social skills involved in leadership were examined in a problem-solving activity in which 252 Chinese 5th-graders worked in small groups on a spatial-reasoning puzzle. Results showed that students who engaged in peer-managed small-group discussions of stories prior to problem solving produced significantly better solutions and initiated…
Descriptors: Foreign Countries, Elementary School Students, Grade 5, Cooperative Learning
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Adams, Deanne M.; Pilegard, Celeste; Mayer, Richard E. – Journal of Educational Computing Research, 2016
Learning physics often requires overcoming common misconceptions based on naïve interpretations of observations in the everyday world. One proposed way to help learners build appropriate physics intuitions is to expose them to computer simulations in which motion is based on Newtonian principles. In addition, playing video games that require…
Descriptors: Video Games, Teaching Methods, Technology Uses in Education, Simulated Environment
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Balcomb, Frances; Newcombe, Nora S.; Ferrara, Katrina – Journal of Cognition and Development, 2011
The relationship between emergent spatial understanding in different cognitive domains, including navigation and language, has rarely been studied using methods that allow for the examination of individual differences. In this study the authors explored emergent place learning and its relationship to early spatial language, namely prepositions, in…
Descriptors: Toddlers, Navigation, Orientation, Child Development
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Raje, Sonali; Krach, Michael; Kaplan, Gail – Mathematics Teacher, 2013
Concepts in mathematics are often universally applicable to other fields. A critical aspect for success in high school or college is the ability to transfer content knowledge from one discipline to another. This is especially true for material learned in the sciences and mathematics. Several studies have suggested that strong mathematical skills…
Descriptors: College School Cooperation, Mathematics Instruction, Secondary School Mathematics, Problem Solving
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Antle, Alissa N. – Behaviour & Information Technology, 2013
In order to better understand how to design hands-on child-computer interaction, we explore how different styles of interaction facilitate children's thinking while they use their hands to manipulate objects. We present an exploratory study of children solving a spatial puzzle task. We investigate how the affordances of physical, graphical…
Descriptors: Thinking Skills, Hands on Science, Cognitive Style, Problem Solving
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Hollingsworth, Caroline – Mathematics Teacher, 1984
Eleven activities with a puzzle consisting of 12 five-square shapes are presented, with some solutions illustrated. (MNS)
Descriptors: Learning Activities, Manipulative Materials, Mathematics Instruction, Problem Solving
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Hill, Douglas M.; Redden, Michael G. – School Science and Mathematics, 1984
Seventy fifth-grade students in Australia were observed as each solved a jigsaw puzzle. Boys obtained higher scores on a measure of cognitive style and took less time to complete the jigsaw task; the two measures were significantly correlated. Uses of tangrams are also discussed. (MNS)
Descriptors: Cognitive Style, Educational Research, Elementary Education, Elementary School Mathematics
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Reys, Barbara J.; Wasman, Deanna G. – Mathematics Teaching in the Middle School, 1998
Describes a mathematics fair prepared by the University of Missouri Mathematics Teachers Organization (UM2TO) which includes games involving numbers and computation, logic puzzles, geometry and spatial-visualization exploration, and probability and statistics activities. Presents tips for developing a mathematics fair. (ASK)
Descriptors: Educational Games, Elementary Education, Elementary School Mathematics, Geometry