NotesFAQContact Us
Collection
Advanced
Search Tips
Location
Taiwan1
Laws, Policies, & Programs
Assessments and Surveys
Program for International…1
What Works Clearinghouse Rating
Showing all 9 results Save | Export
Dima Kassab – ProQuest LLC, 2023
The purpose of this research was to gain a better understanding of the impact of game mechanics on developing collaborative problem solving (CPS) skills. CPS skills are important for the complex work environments of the 21st century, and games appear to provide potential learning experiences where such skills can develop. The research questions of…
Descriptors: Puzzles, Educational Games, Cooperative Learning, Problem Solving
Peer reviewed Peer reviewed
Direct linkDirect link
Ching-Yi Chang; Intan Setiani; Jie Chi Yang – Journal of Educational Computing Research, 2025
Traditional teaching methods often limit interactive learning, negatively impacting students' motivation and learning achievement. Moreover, fostering collaborative awareness and problem-solving skills is crucial for developing the core competencies of future nursing professionals. To address these challenges, this study proposed an escape…
Descriptors: Educational Games, Puzzles, Computer Assisted Instruction, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Chen, Yu-Chi; Chao, Chi-Yu; Hou, Huei-Tse – Journal of Educational Computing Research, 2023
Pattern recognition is an important skill in computational thinking. In this study, an equation puzzle game was developed by combining pattern recognition with algebraic reasoning, and scaffolding was designed to support learners' learning. Sixty participants were enrolled in this study, divided into a control group and an experimental group to…
Descriptors: Pattern Recognition, Skill Development, Educational Games, Computation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Wismath, Shelly; Orr, Doug; MacKay, Bruce – Teaching & Learning Inquiry, 2015
Problem-solving skills are often identified as a key component of 21st century education. This study collected data from students enrolled in a university-level Liberal Education science course called "Problems and Puzzles," which introduced students to the theory and practice of problem solving via puzzles. Based on classroom…
Descriptors: Problem Solving, Puzzles, Science Education, Theory Practice Relationship
Anderson, Karen C., Ed. – 1990
Providing entertainment and recreation at home and in the classroom, this book presents over 125 verbal, visual, and logic puzzles which may also enhance problem-solving abilities and improve language skills. The games in the book are arranged in chapters: (1) Picture Puzzles; (2) Word Play; (3) Games and Trivia; (4) Mystery, Logic, and Numbers;…
Descriptors: Childhood Interests, Educational Games, Elementary Education, Language Skills
Hortin, John A. – 1985
Two studies were conducted to train students to use imagery in their learning and to investigate whether such training would transfer to solving visual puzzles and verbal problems. In the first study, with 78 graduate students, 29 experimental-group subjects were given a lecture and slide presentation designed to teach about imagery. Both the…
Descriptors: College Students, Higher Education, Imagery, Problem Solving
Rogers, Margaret M. – CAPTRENDS, 1983
Six tips for increasing student problem-solving skills are offered in this teacher fact sheet. Puzzles and simulations matched to student mental maturity and general knowledge are recommended as activities for helping students think more flexibly and practice higher order thinking skills. In addition, four suggestions are given for controlling…
Descriptors: Critical Thinking, Decision Making Skills, Difficulty Level, Educational Games
Peer reviewed Peer reviewed
Gray, John S. – Journal of Computing in Higher Education, 1998
Describes use of the little-known Shuttle Puzzle in computer programming to elucidate the process of analyzing a problem and synthesizing observations into an algorithm that can be used to generate a programming solution. The process used to solve the problem reflects one that an expert uses. The method could be adapted for small-group cooperative…
Descriptors: Algorithms, Classroom Techniques, Computer Uses in Education, Cooperative Learning