Publication Date
| In 2026 | 0 |
| Since 2025 | 0 |
| Since 2022 (last 5 years) | 3 |
| Since 2017 (last 10 years) | 6 |
| Since 2007 (last 20 years) | 6 |
Descriptor
| Game Based Learning | 6 |
| Problem Solving | 6 |
| Scientific Concepts | 6 |
| Educational Games | 4 |
| Chemistry | 3 |
| Computer Games | 3 |
| Difficulty Level | 2 |
| Evaluation Methods | 2 |
| Grade 8 | 2 |
| Grade 9 | 2 |
| Persistence | 2 |
| More ▼ | |
Source
| Journal of Chemical Education | 2 |
| Education and Information… | 1 |
| Grantee Submission | 1 |
| International Journal of… | 1 |
| Journal of Educational… | 1 |
Author
| Rahimi, Seyedahmad | 2 |
| Shute, Valerie | 2 |
| Zhang, Qian | 2 |
| Antonio Va´zquez-Lo´pez | 1 |
| Edward Bernard | 1 |
| Gwo-Jen Hwang | 1 |
| Javier Bedmar | 1 |
| Jennifer Newell-Caito | 1 |
| Joaqui´n Artigas-Arnaudas | 1 |
| Lien, Chi-Jui | 1 |
| Lu, Yu-Ling | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 6 |
| Reports - Research | 5 |
| Reports - Descriptive | 1 |
Education Level
| Elementary Education | 3 |
| Middle Schools | 3 |
| Secondary Education | 3 |
| Grade 8 | 2 |
| Grade 9 | 2 |
| High Schools | 2 |
| Junior High Schools | 2 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Higher Education | 1 |
| Intermediate Grades | 1 |
| More ▼ | |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Jennifer Newell-Caito; Edward Bernard – Journal of Chemical Education, 2024
Pedagogical research over the past decade has shown that chemistry courses have high failure rates and low accessibility. The implementation of novel active-learning approaches has great potential to offset these trends. Fundamental concepts that serve as "pinch points" are ripe targets for designing innovative, gamified course materials…
Descriptors: Game Based Learning, Educational Technology, Chemistry, Science Education
Antonio Va´zquez-Lo´pez; Joaqui´n Artigas-Arnaudas; Javier Bedmar – Journal of Chemical Education, 2024
Herein we propose the implementation of an "escape room" activity to reinforce chemistry-related concepts for students of the Bachelor of Arts and Fashion. In this work, a combined online and offline activity is developed, easily adaptable to different environments. The online activity consists of 5 blocks of multiple-quiz questions…
Descriptors: Clothing Instruction, Plastics, Recycling, Problem Solving
Gwo-Jen Hwang; Wen-Hua Chuang; Lu-Ho Hsia – Education and Information Technologies, 2024
Many scientific concepts and theorems are often abstract and challenging to relate to real-life problems, making it difficult for students to grasp them. Therefore, some researchers have attempted to enhance students' understanding by employing a contextual learning approach, which allows students to apply scientific knowledge to real situations…
Descriptors: Secondary School Students, Secondary School Science, Chemistry, Science Instruction
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – International Journal of Technology in Education and Science, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Rahimi, Seyedahmad; Shute, Valerie; Zhang, Qian – Grantee Submission, 2021
Persistence is an important part of student success--both in and out of school. To enhance persistence, we first need to assess it accurately. Digital games can be used as vehicles for measuring and enhancing persistence. The purpose of this study is to test the effects of (a) game-level characteristics (i.e., game mechanics and conceptual…
Descriptors: Educational Games, Computer Games, Game Based Learning, Problem Solving
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits

Peer reviewed
Direct link
