Publication Date
| In 2026 | 0 |
| Since 2025 | 15 |
| Since 2022 (last 5 years) | 39 |
| Since 2017 (last 10 years) | 66 |
| Since 2007 (last 20 years) | 78 |
Descriptor
| Problem Solving | 78 |
| STEM Education | 78 |
| Creativity | 77 |
| Foreign Countries | 37 |
| Art Education | 21 |
| Design | 20 |
| Student Attitudes | 20 |
| Teaching Methods | 20 |
| Skill Development | 19 |
| Critical Thinking | 16 |
| Middle School Students | 15 |
| More ▼ | |
Source
Author
| Kahraman, Emine | 2 |
| Maker, C. June | 2 |
| Abdul Talib, Corrienna | 1 |
| Adi Nur Cahyono | 1 |
| Adigüzel, Sibel | 1 |
| Ahmad, Nur Jahan | 1 |
| Ahmed Mohamed | 1 |
| Akihiko Saeki, Editor | 1 |
| Alfaiz, Fahad S. | 1 |
| Ali, Mohd Norawi | 1 |
| Amanda M. Meek | 1 |
| More ▼ | |
Publication Type
Education Level
Location
| Turkey | 6 |
| Australia | 4 |
| Thailand | 3 |
| Iowa | 2 |
| Lithuania | 2 |
| Malaysia | 2 |
| Minnesota | 2 |
| Spain | 2 |
| Taiwan | 2 |
| Texas | 2 |
| Turkey (Istanbul) | 2 |
| More ▼ | |
Laws, Policies, & Programs
| No Child Left Behind Act 2001 | 1 |
Assessments and Surveys
| Test of Science Related… | 1 |
| Torrance Tests of Creative… | 1 |
What Works Clearinghouse Rating
Amber Beisly; Anne Moffitt – Early Childhood Education Journal, 2025
When children engage in play, they develop essential skills like creativity, flexibility, imagination, and problem-solving. Children who engage in STEAM (Science, Technology, Engineering, Arts, and Math) activities also build similar skills. Both play and STEAM enable children to ask questions, try different solutions, and develop explanations for…
Descriptors: STEM Education, Art Activities, Creative Development, Creativity
Irma Dhitasarifa; Indah Urwatin Wusqo – Turkish Online Journal of Distance Education, 2024
This study aims to determine the effect of using STEAM digital teaching materials on increasing creative problem-solving skills. This study has a quasi-experimental research design with a nonequivalent control group. This study employed a random sampling technique and obtained Class 8-F as the experimental class and Class 8-H as the control class.…
Descriptors: STEM Education, Educational Technology, Instructional Materials, Creativity
Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
Puchongprawet, Jakkrit; Chantraukrit, Pornthep – Anatolian Journal of Education, 2022
This research aims to study and compare students' creative problem-solving ability and the quality of students' creative products before, during and after the study in STEM education with the emphasis on the engineering design process. This research is an experimental One-Group Repeated Measures design, with the target groups being 72 junior high…
Descriptors: Creativity, Problem Solving, STEM Education, Junior High School Students
Thada Jantakoon; Kitsadaporn Jantakun; Thiti Jantakun – Higher Education Studies, 2025
This study aimed to synthesize and evaluate a STEAM Learning Ecosystem on Gamification System to Promote Innovators. The research was conducted in three phases: (1) synthesis, (2) development of the learning ecosystem, and (3) expert evaluation. The resulting ecosystem comprises three main elements: (1) STEAM Learning Ecosystem (Instructor,…
Descriptors: STEM Education, Art Education, Gamification, Innovation
Mary Dell’Erba; Zeke Perez Jr. – Education Commission of the States, 2025
STEAM (science, technology, engineering, arts, and mathematics) education allows students to engage in interdisciplinary learning that fosters innovation, problem-solving skills and creativity. In November 2023, Education Commission of the States received applications from 10 states to participate in a technical assistance network and professional…
Descriptors: STEM Education, Preschool Education, Elementary Education, Communities of Practice
Piedade Vaz-Rebelo; Vanda Santos; Graça Bidarra – Open Education Studies, 2025
This study was developed in the scope of the Poly-Universe in Teacher Training Education project and explores how to promote interdisciplinary and STEAM approaches in teacher education with Poly-Universe, a game based on materials of different geometric shapes and different colours, that obey certain characteristics that allow for various…
Descriptors: Art Education, STEM Education, Curriculum, Competence
Elizabeth Jane Rose Stretch – ProQuest LLC, 2023
The sentiment that creativity is the most important skill needed to solve the problems that we face is repeated by different business and industry leaders around the world (Bronson & Merryman, 2010; NEA, n.d.; Nussbaum et al., 2005; Sammio, 2017). The call for creativity has been amplified in response to the problems and obstacles caused by…
Descriptors: Elementary School Students, Grade 6, STEM Education, Failure
Theeraphan Julkaew; Khajornsak Buaraphan – Anatolian Journal of Education, 2025
This study aimed to develop the STREAM (Science-Technology-Religion-Engineering-Art and Mathematics) teaching model for enhancing grade 8 students' creative and engineering design process skills. The innovative STREAM teaching model consisted six common teaching steps: a) Introduce the STREAM situation; b) Identify the targeted problem; c) Explore…
Descriptors: STEM Education, Art Education, Religious Education, Religion
Jason Seng Chong Tan; Soo Chin Chia – Education in the Asia-Pacific Region: Issues, Concerns and Prospects, 2022
Design and Technology as a subject in the secondary school curriculum is a natural cradle for STEM education given the common educational goals. Both require students to create solutions to solve real-world problems via a design process. While doing so, students develop skills like critical thinking, problem solving and creativity that will put…
Descriptors: STEM Education, Foreign Countries, Design, Technology
Özbek, Gülnur; Cho, Seokhee – Gifted Education International, 2023
This study aimed to examine project productions of gifted youths with real-life problems in the STEM domain in the Upper-Lower Groups according to their program evaluations. A mixed research design was used. Education program evaluations of 105 gifted youths, who were attending the Project Production and Management Program at Science and Art…
Descriptors: Foreign Countries, STEM Education, Academically Gifted, Program Evaluation
Kamlish; Khushal Das – Current Issues in Education, 2025
This study examines the influence of STEM (Science, Technology, Engineering, and Mathematics) education on nurturing creativity and innovation among middle school students in Pakistan. A total of 164 students participating in diverse STEM programs nationwide provided data through a comprehensive questionnaire addressing demographics, perceptions,…
Descriptors: Foreign Countries, STEM Education, Creativity, Innovation
Wahid Yunianto; Adi Nur Cahyono; Theodosia Prodromou; Shereen El-Bedewy; Zsolt Lavicza – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2025
Creativity and problem-solving are 21st-century skills that we need to develop in our students. Research on computational thinking (CT) integration in school subjects and STEAM activities has shown a positive effect on students' problem-solving skills and creativity. Our study extends our previous work from the integration of CT in a mathematics…
Descriptors: Computation, Thinking Skills, STEM Education, Creativity
Jessica Mantei; Lisa Kervin – Qualitative Research Journal, 2025
Purpose: Being "literate" is well established as key to active civic participation, right from the earliest years of life. Young children's natural curiosity and motivation to understand the world and their places within it through playful explorations offers rich opportunities for learning. Reported here are findings from a STEAM…
Descriptors: Play, STEM Education, Story Telling, Creative Activities
Suthida Chamrat; Monapat Manokarn; Nuttee Suree; Suntonrapot Damrongpanit; Pornrat Wattanakasiwich; Arnan Sipitakiat; Pradthana Jaipong; Panuakdet Suwannatat; Teerawat Prakobphon; Surachet Limkumnerd; Somkiat Yangjeen – European Journal of STEM Education, 2025
This research aimed to (1) investigate changes in attitudes towards learning STEM and coding, innovativeness, and entrepreneurial attitudes, and (2) synthesize characteristics and evaluate innovations to address problems after participating in an innovation camp for 180 early high school students. Activities included learning platforms to foster…
Descriptors: Innovation, Entrepreneurship, STEM Education, Coding

Peer reviewed
Direct link
