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Powers, Richard B.; Boyle, William – 1983
The purpose of the Commons Game is to teach students how social traps work; that is, that short-term individual gain tends to dominate long-term collective gain. Simulations of Commons Dilemma have grown considerably in the last decade; however, the research has used small face-to-face groups to study behavior in the Commons. To compare the…
Descriptors: Behavior Patterns, College Students, Comparative Analysis, Fines (Penalties)
Miller, Duane I.; And Others – 1984
The impact of individual characteristics on the attitudes and performance of students in a college psychology course using the guided design approach was examined. With this teaching method students work in groups to solve problems, gaining experience in the cognitive processes of concept reorganization, symbolic translation, data interpretation,…
Descriptors: Academic Achievement, Decision Making, Educational Research, Group Behavior
Bhawuk, D. P. S.; Udas, Arjun K. – 1991
A biographical and psychological survey of Nepali entrepreneurs was carried out with five objectives: develop a Biographical Information Bank, develop organizational profiles, determine the locus of control, determine whether entrepreneurs are individualistic or collective, and determine the entrepreneurs' profile along the 13 entrepreneurship…
Descriptors: Assertiveness, Biographical Inventories, Business Administration, Demography