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Eyüp Yurt – International Journal of Education in Mathematics, Science and Technology, 2025
This study aimed to develop and validate the Creative Problem-Solving Skills Test (CPSS-T), grounded in Torrance's creativity theory, to assess these skills in university students. The CPSS-T consists of five open-ended question types, each designed to measure different aspects of creative problem-solving: Alternative Use, Hypothetical Scenario,…
Descriptors: Creativity Tests, Creativity, Creative Thinking, Problem Solving
Jeb S. Puryear; Kristen N. Lamb – Journal of Creative Behavior, 2025
This study investigates the underlying patterns in elements of creativity conceptions among researchers using Q-methodology. Participants, who had published work on creativity, completed a Q-sort of 90 items related to creativity conceptions. The data analysis identified four distinct components: one emphasizing innovation and uniqueness, another…
Descriptors: Creativity, Researchers, Innovation, Cognitive Processes
Simonton, Dean Keith – Creativity Research Journal, 2023
This article provides an update on the blind-variation and selective-retention theory of creativity (BVSR), beginning with an overview of its historical development. That brief narrative is then followed by a more extensive summary of recent enhancements in BVSR's conceptual foundations, including formal definitions of creative, sighted, and blind…
Descriptors: Theories, Creativity, Creative Thinking, Problem Solving
Ali Bicer; Scott A. Chamberlin; Karla Matute; Traci Jackson; Geoff Krall – Research in Mathematics Education, 2024
The purpose of this study was to quantify the relationship between pre-service teachers' spatial visualisation skills and their mathematical creativity through problem-posing tasks. A group of 62 pre-service teachers completed the Purdue Spatial Visualisation test and took the mathematical creativity test through problem-posing tasks. Pearson's…
Descriptors: Preservice Teachers, Teacher Education Programs, Spatial Ability, Thinking Skills
Chawin Chukusol – International Education Studies, 2025
This research aims to compare creative problem-solving skills and study the creative problem-solving process of learners before and after playing Go Game during activities outside the classroom. The sample group was 21 undergraduate students from the Faculty of Humanities and Social Sciences, Phetchaburi Rajabhat University who registered in the…
Descriptors: Problem Solving, Creativity, Undergraduate Students, Foreign Countries
Joseph F. Bron; Maricar S. Prudente – Anatolian Journal of Education, 2025
This classroom-based action research investigates the impact of teaching problem-solving heuristics on preservice teachers' mathematical creativity, self-efficacy, and problem-solving beliefs. The study was conducted with seven preservice teachers at a state university in the Philippines, using a Plan-Do-Study-Act (PDSA) cycle. Participants were…
Descriptors: Preservice Teachers, Problem Solving, Heuristics, Creativity
Sofia Strukova; Manuel J. Gomez; Jose A. Ruipérez-Valiente – Journal of Learning Analytics, 2025
Creativity is often characterized by the capacity to generate novel ideas, explore unconventional approaches, and solve problems through intuition, curiosity, and innovative thinking. Assessing this multifaceted skill is both essential and challenging, especially in educational and game-based environments where creativity drives engagement and…
Descriptors: Creativity, Computer Games, Puzzles, Geometry
Fadime Ulusoy; Musa Sadak; Lutfi Incikabi; Murat Pektas – Psychology in the Schools, 2025
This study explores gender-based differences in sixth-grade students' potential for mathematical creativity through the interrelated processes of problem solving (PS) and problem posing (PP), grounded in a multidimensional framework of creativity--encompassing fluency, flexibility, and originality. A total of 346 sixth graders from public schools…
Descriptors: Gender Differences, Grade 6, Creativity, Problem Solving
Maciej Rys – European Journal of Education, 2025
This research delves into the effectiveness of youth hackathons, highlighting their ability to foster innovation, creativity and skill development among school-aged children and teenagers. Through an ethnographic approach and analysis of six such hackathons, the research identifies the desired outcomes of these events, such as enhanced…
Descriptors: Youth, Innovation, Problem Solving, Creativity
Marcella Mandanici; Simone Spagnol – IEEE Transactions on Education, 2024
The purpose of this study is to look at how a music programming course affects the development of computational thinking in undergraduate music conservatory students. In addition to teaching the fundamentals of computational thinking, music programming, and logic, the course addresses the Four C's of education. The change in students' attitudes…
Descriptors: Music Education, Undergraduate Students, Programming, Computer Attitudes
Cano-Moreno, Juan David; Arenas Reina, José Manuel; Sánchez Martínez, Francisca Victoria; Cabanellas Becerra, José María – International Journal of Technology and Design Education, 2022
One of the popular creativity methods to solve technical problems is the Theory of Inventive Problem Solving, (TRIZ), however, requires a considerable investment of time. A teaching methodology for a simplified version of TRIZ (TRIZ10) has been developed for reducing learning time and improving the creative process in solving technical problems.…
Descriptors: Problem Solving, Creativity, Engineering Education, Design
Rivera, Kira; Peabody, David – Mathematics Teacher: Learning and Teaching PK-12, 2023
In this article, the authors describe an algebra 2 class activity, called the Exponent Maze, that had students practice many mathematics problems, display their creativity, and work together collaboratively by creating their own mazes. The authors discuss how they introduced the activity, what the students created, and how creating mazes can be…
Descriptors: Teaching Methods, Creativity, Problem Solving, Learning Activities
Isaksen, Scott G. – Journal of Advanced Academics, 2023
Creativity is increasingly seen as a key human capability that can be deliberately developed. Correspondently, a proliferation of tools, techniques, and methods are available in the academic and popular literatures. Creative problem-solving (CPS) is one framework among these, and has a 70-year history of research and development. This essay…
Descriptors: Creativity, Creative Development, Problem Solving, Creative Thinking
Darian Stapleton; Thalia R. Goldstein – Journal of Creative Behavior, 2025
Understanding the impacts of digital media such as video games is critical for scholarship during the digital transformation. While the literature on the effects of video games continues to grow, there is little work on positive effects, including creativity, either as an outcome from or process within games. Video games are a media type that…
Descriptors: Video Games, Creativity, Problem Solving, Play
Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods

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