Publication Date
| In 2026 | 0 |
| Since 2025 | 3 |
| Since 2022 (last 5 years) | 4 |
| Since 2017 (last 10 years) | 9 |
| Since 2007 (last 20 years) | 9 |
Descriptor
| Game Based Learning | 9 |
| Play | 9 |
| Problem Solving | 9 |
| Foreign Countries | 6 |
| Educational Games | 5 |
| Elementary School Students | 4 |
| Cooperative Learning | 3 |
| Teaching Methods | 3 |
| Thinking Skills | 3 |
| Children | 2 |
| Design | 2 |
| More ▼ | |
Source
Author
| Bartolucci, Marco | 1 |
| Batini, Federico | 1 |
| Bernier, Jeremy | 1 |
| Carla Sousa | 1 |
| Christie, Simon | 1 |
| Gao, Yuchan | 1 |
| Gee, Elisabeth R. | 1 |
| Kata-Szilvia Bartalis-Binder | 1 |
| Kessner, Taylor M. | 1 |
| Lien, Chi-Jui | 1 |
| Lu, Yu-Ling | 1 |
| More ▼ | |
Publication Type
| Journal Articles | 8 |
| Reports - Research | 6 |
| Reports - Descriptive | 2 |
| Books | 1 |
| Reports - Evaluative | 1 |
Education Level
| Elementary Education | 5 |
| Middle Schools | 2 |
| Grade 5 | 1 |
| Grade 6 | 1 |
| Intermediate Grades | 1 |
| Junior High Schools | 1 |
| Secondary Education | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
| Raven Progressive Matrices | 1 |
What Works Clearinghouse Rating
Sara Rye; Micael Sousa; Carla Sousa – Palgrave Macmillan, 2025
This book explores analogue game-based learning in the context of the Anthropocene, addressing an urgent need for educational approaches beyond traditional scholastic boundaries. In the context of a complex world, the book emphasises the inadequacies of current educational methods and the potential of game-based learning to foster collective…
Descriptors: Transformative Learning, Play, Educational Games, Game Based Learning
Pérez Cortés, Luis E.; Gao, Yuchan; Kessner, Taylor M.; Bernier, Jeremy; Gee, Elisabeth R. – International Journal of Game-Based Learning, 2022
Designing games from the ground up is a popular activity for helping students think in designerly ways. Despite their benefits, such game design activities may place higher-than-anticipated demands on cognitive and institutional resources. In an effort to alleviate these demands, this study explored how playing and fixing partially completed games…
Descriptors: Educational Games, Design, Play, Problem Solving
Kata-Szilvia Bartalis-Binder; Sonia Silas – Acta Didactica Napocensia, 2025
The increasing screen time and digital distractions in modern education have underscored the need for innovative approaches to early childhood learning that reconnect children with the natural world. This study investigates the integration of cooperative learning methods in nature within the "Mathematics and Environmental Exploration"…
Descriptors: Outdoor Education, Elementary School Students, Mathematics Skills, Interpersonal Competence
Marianthi Grizioti – Educational Technology Research and Development, 2025
Recently scientists have underscored a significant mismatch between the latest theoretical Computational Thinking conceptualizations as an upcoming literacy that goes beyond computer science, and its operationalizations in current empirical research and designs, which are limited to coding-centred and domain-specific tools and approaches. To…
Descriptors: Computation, Thinking Skills, Coding, Play
McFeetors, P. Janelle; MacDonald, Broek – Australian Primary Mathematics Classroom, 2020
In this article, the authors explore a number of interesting games as contexts for students learning geometry and enhancing their development of problem solving and reasoning. The games selected were appealing, content-aligned games for approximately four players with simple rules and 10-30 minutes of play time. The games were integrated by…
Descriptors: Geometry, Mathematics Education, Game Based Learning, Play
Bartolucci, Marco; Mattioli, Francesco; Batini, Federico – International Journal of Game-Based Learning, 2019
In recent years, the authors have witnessed the rebirth of board games. This contribution aims to investigate the educational potential of non-random board games in two ways: the comparison of performances of "expert adult players" and "adult non-players" through a correlation study (n=45) and the comparison between the results…
Descriptors: Games, Expertise, Adults, Children
Malaspina, Martín; Malaspina, Uldarico – Statistics Education Research Journal, 2020
In this paper, we make a qualitative analysis of didactic experiments performed with five 6 to 10-year-old children and five primary school teachers, starting from a structured game with probabilistic elements. The fundamental idea is to stimulate probabilistic thinking not only by playing a card game with decision making in uncertain situations,…
Descriptors: Probability, Children, Elementary School Students, Elementary School Teachers
Christie, Simon – set: Research Information for Teachers, 2018
This article reflects on a school's approach to gamifying the Royal Society Te Aparangi's First CREST Award. The article explains how CREST was reconceived as a quest using elements of live action role playing (LARP) and gamification, and the tools that were used to do this. It describes how progress was measured using a points system and the…
Descriptors: Foreign Countries, Teaching Methods, Play, Role Playing
Lu, Yu-Ling; Lien, Chi-Jui – Journal of Educational Computing Research, 2020
As game-based learning continues to draw attention, students' perceptions toward classroom activities are vital in influencing the quality of learning. This study used the social cognitive theory to show the perception traits of learning and playing in game-based environments and for students to identify their self-efficacy toward game-based…
Descriptors: Game Based Learning, Self Efficacy, Student Attitudes, Personality Traits

Peer reviewed
Direct link
