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Hyo-Jeong So; Matthew Gaydos – Pedagogies: An International Journal, 2024
As digital games become more integrated into education, striking a balance between technology and pedagogy is essential. This study investigates digital games as contexts for problem-based learning (PBL) to actively involve students in problem-solving in a Korean middle school. This study examined two cases (Social Studies and Science) where…
Descriptors: Video Games, Educational Technology, Technology Uses in Education, Problem Based Learning
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Leikin, Roza; Waisman, Ilana; Leikin, Mark – ZDM: The International Journal on Mathematics Education, 2016
We asked: "What are the similarities and differences in mathematical processing associated with solving learning-based and insight-based problems?" To answer this question, the ERP research procedure was employed with 69 male adolescent subjects who solved specially designed insight-based and learning-based tests. Solutions of…
Descriptors: Problem Solving, Mathematics, Mathematics Instruction, Evidence
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Hall, Kimberly R.; Rushing, Jeri L.; Owens, Rachel B. – Journal of School Counseling, 2009
Problem-focused interventions are considered to be one of the most effective group counseling strategies with adolescents. This article describes a problem-focused group counseling model, Solving Problems Together (SPT), with a small group of adolescent African American boys struggling with anger management. Adapted from the teaching philosophy of…
Descriptors: Counseling Techniques, Violence, Group Counseling, Psychological Patterns