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Rachelle Emily Rawlinson; Nicola Whitton – Electronic Journal of e-Learning, 2024
The increasingly neoliberal course of Higher Education is linked to rises in student anxiety around assessment and increased fear of the consequences of failure. Making mistakes is an inevitable part of any learning process (and of life generally) and managing failure in a productive and positive way is crucial for success and wellbeing beyond…
Descriptors: Educational Games, Play, Failure, Learning Processes
Bofferding, Laura; Aqazade, Mahtob – Educational Studies in Mathematics, 2023
Thirty-seven third graders and thirty-two first graders engaged in solving a tangram puzzle in the shape of a fox. They had five minutes to solve the puzzle, and after this time, they received guidance on the particular piece they had difficulties with. Through the lenses of navigating flexible abstraction, reinterpretation, combinations, and…
Descriptors: Grade 3, Grade 1, Elementary School Students, Puzzles
Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students
Afriansyah, Ekasatya Aldila; Arwadi, Fajar – Mathematics Teaching Research Journal, 2021
There are various misconceptions students have when studied quadrilateral which encourages efforts needed to overcome these misconceptions. This study aims at overcoming misconceptions by designing learning trajectories in the topic of Quadrilateral applying the Realistic Mathematics Education (RME). Design research carried out at one of junior…
Descriptors: Mathematics Education, Geometric Concepts, Misconceptions, Middle School Students
Zirawaga, Victor Samuel; Olusanya, Adeleye Idowu; Maduku, Tinovimbanashe – Journal of Education and Practice, 2017
The use of current and emerging tools in education is becoming a blistering topic among educators and educational institutions. Gaming in education may be viewed as an interference to learning but its role in education is to increase students' motivation and engagement, to enhance visual skills, to improve students' interaction and collaboration…
Descriptors: Educational Games, History Instruction, Program Implementation, Instructional Design
Liao, Guan-Ze; Shih, Yi-Jyun – Designs for Learning, 2013
Sudoku is an intelligence game that has fascinated many people. In addition to offering entertainment, it also attracts players to solve more challenging Sudoku questions. Sudoku novices tend to fail to focus on understanding the operation rules because the grid, words, and numbers of Sudoku are too complicated. The main purpose of this study is…
Descriptors: Games, Elementary School Students, Grade 3, Foreign Countries
Feng, Mingyu, Ed.; Käser, Tanja, Ed.; Talukdar, Partha, Ed. – International Educational Data Mining Society, 2023
The Indian Institute of Science is proud to host the fully in-person sixteenth iteration of the International Conference on Educational Data Mining (EDM) during July 11-14, 2023. EDM is the annual flagship conference of the International Educational Data Mining Society. The theme of this year's conference is "Educational data mining for…
Descriptors: Information Retrieval, Data Analysis, Computer Assisted Testing, Cheating
Ash, Ivan K.; Jee, Benjamin D.; Wiley, Jennifer – Journal of Problem Solving, 2012
Gestalt psychologists proposed two distinct learning mechanisms. Associative learning occurs gradually through the repeated co-occurrence of external stimuli or memories. Insight learning occurs suddenly when people discover new relationships within their prior knowledge as a result of reasoning or problem solving processes that re-organize or…
Descriptors: Intuition, Learning Processes, Metacognition, Associative Learning
Antle, Alissa N. – Behaviour & Information Technology, 2013
In order to better understand how to design hands-on child-computer interaction, we explore how different styles of interaction facilitate children's thinking while they use their hands to manipulate objects. We present an exploratory study of children solving a spatial puzzle task. We investigate how the affordances of physical, graphical…
Descriptors: Thinking Skills, Hands on Science, Cognitive Style, Problem Solving
Peer reviewedSimon, Herbert A. – Cognitive Psychology, 1975
This analysis of solutions to the Tower of Hanoi Problem underscores the importance of subject-by-subject analysis of "What is learned" in understanding human behavior in problem-solving situations, and provides a technique for describing subjects' task performance programs in detail. (Author/BJG)
Descriptors: Cognitive Processes, Individual Differences, Learning Processes, Problem Solving
Peer reviewedAnzai, Yuichiro; Simon, Herbert A. – Psychological Review, 1979
A theory is proposed of the processes which enable a subject to learn while solving a problem. One subject's protocol--including 224 steps and taking 90 minutes--is described. Adequacy of the mechanisms is guaranteed by a computer simulation of the processes in an adaptive production system. (Author/GDC)
Descriptors: Cognitive Processes, Higher Education, Learning Activities, Learning Processes
Mau, Sue; D'Ambrosio, Beatriz – Mathematics Teacher Education and Development, 2003
This article discusses three solutions to the "Tower of Hanoi" problem offered by students in a mathematics content course for prospective elementary school teachers. The course uses standards-based pedagogy and teaching via problem solving. Within this work, we consider the growth supported by collaboration at both the students' level…
Descriptors: Number Systems, Elementary School Teachers, Middle School Teachers, Mathematics

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