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Nachimuthu, K.; Vijayakumari, G. – Journal of Educational Technology, 2011
A game is a set of activities involving one or more players. It has goals, constraints, payoffs, and consequences. A game is rule-guided and artificial in some respects. (Richard Wilson, 2010). According to Garris et al. (2002), define educational game play as "voluntary, nonproductive, and separate from the real world"; and they found…
Descriptors: Educational Games, Learning Activities, Thinking Skills, Skill Development
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Harris, Judith B. – Computers in the Schools, 1995
Discussion of the diffusion of interactive communications innovations focuses on the integration of telecomputing tools into precollege curricula. Topics include the telecomputing teacher as instructional designer; a models approach to instructional design; and telecomputing activity structures, including interpersonal exchanges, information…
Descriptors: Curriculum Development, Information Processing, Instructional Design, Interpersonal Communication
O'Neil, Sharon Lund; Everett, Donna R. – 1988
This course is the fifth of seven in the Information Systems curriculum. The purpose of the course is to build on skills acquired in the earlier courses. It reviews the importance of information to management and the organization and information systems concepts within an office. These components are provided for each task area: behavioral…
Descriptors: Automation, Behavioral Objectives, Business Education, Computer Oriented Programs
Vetter, Donald P.; And Others – 1977
This unit on decision-making and discussion skills is the second of five units in a ninth grade social studies course (course described in SO 010 891). There are two major objectives: (1) given a problem, the student will make value judgments using decision-making skills; and (2) using proper discussion techniques, the student will analyze a…
Descriptors: Cartoons, Communication Skills, Decision Making, Decision Making Skills