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Francesca Borgonovi; Elodie Andrieu – Journal of Adolescence, 2025
Introduction: As technology progresses, individuals will be increasingly expected to solve digital tasks. At the same time, many worry that a high use of connected devices will reduce young people's ability to perform with accuracy long cognitively challenging tasks online. Methods: We examine whether 15-year-old students' ability to accurately…
Descriptors: Internet, Adolescents, Problem Solving, Computer Use
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Julia Mañero; Carlos Escaño – Interactive Learning Environments, 2024
Intercreativity is a phenomenon with significant social, cultural and educational implications in the postdigital era. Its meaning refers to the fact of solving problems and making a collective production. However--in a historical and philosophical context that has led to the rise and importance of knowledge production--intercreativity is a…
Descriptors: Creativity, Cooperative Learning, Problem Solving, Teaching Methods
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Vorob'ev, Evgenii M. – International Journal of Mathematical Education in Science and Technology, 2023
This paper discusses the mathematical and didactical problems of teaching indefinite integral in the context of the ubiquitous availability of online integral calculators. The symbol of indefinite integral introduced by Leibniz, unfortunately, does not contain an indication of the interval on which the antiderivatives should be calculated. This…
Descriptors: Teaching Methods, Mathematics Instruction, Internet, Calculators
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J. Enrique Hinostroza; Andrea Ibieta; Christian Labbé; Carolina Matamala – Pedagogies: An International Journal, 2025
Despite the growing use of the Internet as a source of information for learning, few studies have focused on developing strategies to teach the skills of reflecting on and evaluating the contents and structure of the texts found online. In response to this, we designed and tested a method for teaching reading literacy based on an adaptation of the…
Descriptors: Information Literacy, Internet, Problem Solving, Grade 7
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Kostas Karadakis; Trevor Bopp; Matthew Walker – Sport Management Education Journal, 2025
The esport industry is an ever-evolving field for which students must have industry-specific skills and knowledge if they intend to secure career opportunities. Scholarly curricula and the associated experiential conduits are essential to the acquisition and development of such skills among students. The purpose of this study was to better…
Descriptors: Experiential Learning, Athletics, Electronic Learning, Internet
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Sergio Trilles; Aida Monfort-Muriach; Enrique Cueto-Rubio; Carmen Lopez-Girona; Carlos Granell – IEEE Transactions on Education, 2024
This article discusses the latest developments of the Sucre4Stem tool, as part of the Sucre initiative, which aims to promote interest in computational thinking and programming skills in K-12 students. The tool follows the Internet of Things approach and consists of two prominent components: 1) SucreCore and 2) SucreCode. SucreCore incorporates an…
Descriptors: Elementary Secondary Education, Thinking Skills, Problem Solving, Computation
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Fajarani Fitriasih; Tri Handayani; Hanum Isfaeni – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2025
Technological advances in the era of Learning Society 5.0 encourage the birth of innovation in education. One of them is Internet of Things (IoT) based learning media. This study aims to develop Internet of Things-based learning media with a STEAM approach to biotechnology material to improve problem-solving and collaboration skills in grade IX…
Descriptors: Problem Solving, Cooperative Learning, Skill Development, STEM Education
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JiYeon Hong; Kwihoon Kim – Education and Information Technologies, 2025
The advent of the 4th Industrial Revolution era requires the creation of new value through convergence rather than piecemeal use of technology. In that sense, the convergence of AI's learning ability and IoT connectivity makes it possible to build a more intelligent and automated system. Therefore, AI education in preparation for the era of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Internet, Digital Literacy
Iovannone, Rose; Fontechia, Krystal M.; Cassell, Elizabeth; Clarke, Shelley – Center on Positive Behavioral Interventions and Supports, 2022
This brief provides considerations for conducting and implementing functional behavior assessments (FBA) and behavior intervention plans (BIPs) using virtual technology. There are many situations in which virtual FBA/BIP implementation may be necessary or desired. For example, virtual FBA/BIPs can support students attending schools in areas that…
Descriptors: Functional Behavioral Assessment, Behavior Modification, Intervention, Educational Technology
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Yu-Jen Sie; Kuen-Yi Lin – Journal of Baltic Science Education, 2025
Project-based learning (PBL) plays a critical role in fostering interdisciplinary integration within science, technology, engineering, and mathematics (STEM) education. However, its complexity often hinders students' ability to apply knowledge and solve problems, particularly in environments that lack psychological and cognitive support. This…
Descriptors: Resilience (Psychology), Positive Attitudes, STEM Education, Internet
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Min Tang; Sebastian Hofreiter; Christian H. Werner; Aleksandra Zielinska; Maciej Karwowski – Journal of Creative Behavior, 2025
Recent research suggests that working with generative artificial intelligence (AI), such as ChatGPT, can produce more creative outcomes than humans alone. However, does AI retain its creative edge when humans have access to alternative information sources, such as another human or the internet. We explored this question in a between-group…
Descriptors: Creative Thinking, Man Machine Systems, Interaction, Internet
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Ghudkam, Supachai; Chatwattana, Pinanta; Piriyasurawong, Pallop – Higher Education Studies, 2023
An imagineering learning model using advance organizers with the internet of things was developed to promote creative innovation for learners in the 21st century. It is an innovation initiated by integrating classroom learning and technology that connects with the internet of things. The objectives of this research were (1) to study and synthesize…
Descriptors: Advance Organizers, Models, Imagination, Problem Solving
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Jill Castek; Tyler H. J. Frank – Adult Literacy Education, 2025
This research digest addresses digital health literacies, demonstrating the important role that adult basic education instructors can play in supporting learners to adapt to a changing digital world. This review is structured by first examining the relationship between the internet and health. The report then discusses the digital health…
Descriptors: Adult Education, Adult Educators, Internet, Information Technology
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Parissi, Marioleni; Komis, Vassilis; Dumouchel, Gabriel; Lavidas, Konstantinos; Papadakis, Stamatios – Educational Process: International Journal, 2023
Background/purpose: This study investigates how the teaching intervention and familiarity with the search topic enhance Greek students' behaviour while solving information problems. Materials/methods: Seven university students solved three information problems on the same search topic during an academic semester. After the first and before the…
Descriptors: Undergraduate Students, Information Seeking, Problem Solving, Student Behavior
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Carreira, Susana; Amado, Nélia; Jacinto, Hélia – Education Sciences, 2020
The research on deductive reasoning in mathematics education has been predominantly associated with the study of proof; consequently, there is a lack of studies on logical reasoning per se, especially with young children. Analytical reasoning problems are adequate tasks to engage the solver in deductive reasoning, as they require rule checking and…
Descriptors: Logical Thinking, Thinking Skills, Problem Solving, Mathematical Logic
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