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Jessica Oudenampsen; Enny Das; Nicole Blijlevens; Marjolein H. J. van de Pol – Review of Higher Education, 2024
This review systematically synthesizes empirical evidence on learning outcomes of interdisciplinary learning. A meta-synthesis approach was used to synthesize data in two rounds, based on strict (n = 38) versus more lenient (n = 60) operationalizations of interdisciplinary learning. The results revealed a variety of interdisciplinary learning…
Descriptors: Interdisciplinary Approach, Higher Education, Outcomes of Education, Metacognition
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Bridget Looney – Emerald Publishing Limited, 2025
In traditional schooling, language and literacy development are often prioritized at the expense of early engagement with science, social studies, and the arts. Content rich, inquiry-based learning is typically delayed--especially in the early years. "Maker Pedagogy: A Paradigm for Teaching, Learning, and Leading in the Modern School"…
Descriptors: Shared Resources and Services, Inclusion, Interdisciplinary Approach, Cooperative Learning
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Jyun-Chen Chen; Chia-Yu Liu – Journal of Computer Assisted Learning, 2025
Background: Based on the embodied cognition perspective, interdisciplinary hands-on learning combines several disciplines, such as science, technology, engineering and mathematics (STEM), to improve students' capacity to solve real-world problems. Despite the popularity of interdisciplinary hands-on learning, particularly the six-phase 6E model,…
Descriptors: Interdisciplinary Approach, Experiential Learning, STEM Education, Problem Solving
Mary Dell’Erba; Zeke Perez Jr. – Education Commission of the States, 2025
STEAM (science, technology, engineering, arts, and mathematics) education allows students to engage in interdisciplinary learning that fosters innovation, problem-solving skills and creativity. In November 2023, Education Commission of the States received applications from 10 states to participate in a technical assistance network and professional…
Descriptors: STEM Education, Preschool Education, Elementary Education, Communities of Practice
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Piedade Vaz-Rebelo; Vanda Santos; Graça Bidarra – Open Education Studies, 2025
This study was developed in the scope of the Poly-Universe in Teacher Training Education project and explores how to promote interdisciplinary and STEAM approaches in teacher education with Poly-Universe, a game based on materials of different geometric shapes and different colours, that obey certain characteristics that allow for various…
Descriptors: Art Education, STEM Education, Curriculum, Competence
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Naseem, Azra; Ahmad, Sohail; Yousuf, Shahtaj; Ali, Haider; Mian, Asad Iqbal – Technology, Pedagogy and Education, 2023
In 2020 Pakistan's first-ever hackathon on school emergencies was organised, where schools and community stakeholders collaborated to deconstruct problems and develop solutions. The study aimed to investigate participants' motivation for and experiences of the hackathon. Qualitative and quantitative data were collected from hackers, mentors,…
Descriptors: Foreign Countries, Emergency Programs, School Safety, Innovation
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Özbek, Gülnur; Cho, Seokhee – Gifted Education International, 2023
This study aimed to examine project productions of gifted youths with real-life problems in the STEM domain in the Upper-Lower Groups according to their program evaluations. A mixed research design was used. Education program evaluations of 105 gifted youths, who were attending the Project Production and Management Program at Science and Art…
Descriptors: Foreign Countries, STEM Education, Academically Gifted, Program Evaluation
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Søren Hansen; Lykke Brogaard Bertel – Journal of Problem Based Learning in Higher Education, 2023
The increasing complexity of society's sustainability issues requires new educational approaches that facilitate transversal skills and competencies suitable for the 21st century. Students must be equipped with discipline-specific expertise or technical skill; but also competencies to collaborate across disciplines in creating innovative solutions…
Descriptors: Creativity, Educational Environment, Interdisciplinary Approach, Problem Solving
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Floris A. Valentijn; Michael Y. Schakelaar; Maria A. Hegeman; Willemijn D. Schot; Wim J. A. G. Dictus; Sandra Crnko; Toine ten Broeke; Niels Bovenschen – Biochemistry and Molecular Biology Education, 2024
Translational medicine (TM) is an interdisciplinary branch of biomedicine that bridges the gap from bench-to-bedside to improve global health. Fundamental TM skills include interdisciplinary collaboration, communication, critical thinking, and creative problem-solving (4Cs). TM is currently limited in undergraduate biomedical education programs,…
Descriptors: Barriers, Interdisciplinary Approach, Patients, Physicians
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Ying, Albert Liang Tsu – Childhood Education, 2021
Architecture education may be able teach students more about real-life problem-solving than traditional subjects.
Descriptors: Foreign Countries, Architecture, Problem Solving, Creativity
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Ali Nouri – International Journal of Education & the Arts, 2024
Since the 1950s, educational literature has explored the potential of translating art criticism into classroom practices. This eventually led to the emergence of educational criticism as a distinctive form of inquiry in the 1970s. However, despite its potential for exploring educational experiences and evaluating educational programs, educational…
Descriptors: Creativity, Critical Thinking, Problem Solving, Art Criticism
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Zhitian Skylor Zhang; Martina Seemann; Richard Joos; Markus Suren; Helge Fischer; Mathias Hofmann – Journal of Creative Behavior, 2025
Given the increasing emphasis on game-based approaches (GBAs) and the critical importance of cultivating creativity, there is an urgent need for a comprehensive examination of this emerging interdisciplinary field. The present study employs a scoping review methodology to provide an overview of the existing research that utilized GBAs as a means…
Descriptors: Creativity, Teaching Methods, Game Based Learning, Interdisciplinary Approach
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Alexandra Rysulová – NORDSCI, 2023
Game jams, previously unexplored in education, involve interdisciplinary teams developing game prototypes rapidly. These events promote collaboration, diverse game development experiences, and innovative design. This paper examines game jams' educational potential, highlighting their role in cultivating technical prowess and vital soft skills like…
Descriptors: Game Based Learning, Soft Skills, 21st Century Skills, Interdisciplinary Approach
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Root-Bernstein, Michele; Root-Bernstein, Robert – Creativity Research Journal, 2023
Previous statistical studies found that polymathic networks of vocational and avocational interest predominate among Nobel Prize winners, discriminating them from less-successful peers. Here we confirm qualitatively and phenomenologically that this multidisciplinarity is a considered creative strategy. Peers often recognize Nobel laureates as…
Descriptors: Phenomenology, Interdisciplinary Approach, Awards, Creativity
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Graham, Mark A. – Art Education, 2020
The emphasis on science, technology, engineering, and math (STEM) disciplines in schools has caused advocates for art education to propose the addition of the arts to the study of STEM, transforming STEM into STEAM. One method of implementing STEAM is Design Thinking (Henriksen, 2017). STEAM education and Design Thinking are both models for…
Descriptors: STEM Education, Art Education, Problem Solving, Creativity
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