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Barman, Munmi; Jena, Ananta Kumar – International Journal of Developmental Disabilities, 2023
Interactive video-based instruction (IVBI) session was organized in day-care rehabilitation settings to provide training in acquiring new skills related to social skills development for targeted moderate intellectual disability (MID) population. The main objective is to inter-relate the effect of individual and collaborative interactive…
Descriptors: Educational Technology, Interpersonal Competence, Students with Disabilities, Intellectual Disability
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Shyu, Hsin-Yih – 1997
This study investigates the effects of computer-aided videodisc-based anchored instruction on promoting elementary school students' problem-solving skills in Taiwan. Anchored instruction combines theories such as situated cognition, cognitive apprenticeship, cooperative learning, and constructivist theories. With the help of interactive videodisc…
Descriptors: Analysis of Variance, Computer Assisted Instruction, Courseware, Elementary School Students
Harris, Carolyn DeMeyer; And Others – 1989
The project designed and developed a videodisc package that provides both assessment and related instruction programs for job-related mathematics problem solving, using simulations to provide direct access to vocational situations. The materials are intended to meet the needs of youth and young adults with mild mental handicaps in transition from…
Descriptors: Adolescents, Education Work Relationship, High Schools, Instructional Design