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Karoline Smucker – ProQuest LLC, 2022
Probabilistic simulations have long served as instructional tools in statistics and probability education. With advances in technology, computer simulation environments where large quantities of data can be collected and analyzed have been suggested as venues for problem solving in contexts involving both known and unknown probability…
Descriptors: Preservice Teacher Education, Preservice Teachers, Mathematics Education, Secondary School Teachers
Rajiv Satsangi; Stephanie D. Sigmon – Remedial and Special Education, 2024
Whole number computations are a critical skill that serves as a foundation upon which higher-order concepts in mathematics are taught to children. To facilitate their instruction, educators often use multiple representations to support a child's cognition. Representations with physical manipulatives are widely studied through a graduated…
Descriptors: Multiplication, Thinking Skills, Elementary School Students, Learning Problems
Lai, Ying-Hsun; Chen, Shih-Yeh; Lai, Chin-Feng; Chang, Yao-Chung; Su, Yu-Sheng – Interactive Learning Environments, 2021
Due to their applications on varied and complex issues, Artificial Intelligence (AI) and Internet of Things (IoT) (collectively, AIoT) have become popular new-generation courses, but the learning of such courses needs to consider actual situations and to analyze complicated problems, making it difficult for students to improve their academic…
Descriptors: Artificial Intelligence, Internet, Computation, Thinking Skills
Ceberio, Mikel; Almudí, José Manuel; Franco, Ángel – Journal of Science Education and Technology, 2016
In recent years, interactive computer simulations have been progressively integrated in the teaching of the sciences and have contributed significant improvements in the teaching-learning process. Practicing problem-solving is a key factor in science and engineering education. The aim of this study was to design simulation-based problem-solving…
Descriptors: Physics, College Science, Science Instruction, Computer Simulation
Ifenthaler, Dirk, Ed.; Isaías, Pedro, Ed.; Sampson, Demetrios G., Ed. – Cognition and Exploratory Learning in the Digital Age, 2022
This volume focuses on the implications of digital technologies for educators and educational decision makers that are not widely represented in the literature. The chapters contained in the volume are based on the presentations at the 2020 edition of the CELDA conference and cover multiple developments in the field such as deploying learning…
Descriptors: Educational Technology, Electronic Learning, Technology Integration, Teaching Methods
Karen L. Evans – ProQuest LLC, 2007
Background: The current mode of stoichiometry instruction employs a passive pedagogy that consists of students reading, listening, watching, and memorizing disembodied facts, procedures, and principles in preparation for future application. But chemistry students are often subsequently unable to apply this stoichiometry knowledge in equilibrium…
Descriptors: Stoichiometry, Science Education, Multimedia Materials, Teaching Methods
Peer reviewedGibbons, Andrew S.; Robertson, Daniel J.; Duffin, Joel R.; Thompson, Ben – Journal of Educational Computing Research, 2001
Reports the results of research on effects of detailed feedback on problem solving within a computer-based simulation. Participants were 54 undergraduate students. Results indicated highest performance was associated with feedback based on an expert model supplemented with provided textual commentary, suggesting that under some circumstances…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Feedback
Kurtz, Barry; O'Neal, Michael – 1998
This paper describes the use of Java to develop a variety of educational materials to supplement both traditional instruction and Internet-based instruction. Efforts have focused on three projects that vary in course level, content, and style of interaction. Unlike the simple Java applets on the Web, these are very sophisticated simulation…
Descriptors: College Instruction, Computer Assisted Instruction, Computer Science, Computer Simulation
Peer reviewedLajoie, Susanne P.; Lavigne, Nancy C.; Guerrera, Claudia; Munsie, Steven D. – Instructional Science, 2001
BioWorld is a computer-based environment for the high school biology curriculum that provides a hospital simulation where students can apply what they have learned to solve problems about diseases. Analyses of student actions and verbal dialogue were conducted to pinpoint within BioWorld that were most conducive to learning and scientific…
Descriptors: Biology, Computer Assisted Instruction, Computer Simulation, Critical Thinking
Peer reviewedJulien, Don – Library Software Review, 1986
Describes adventure games, a genre of computer simulation games that require the use of creative and intuitive approaches similar to those used in online database searching, and suggests that they can be used in training online searchers to develop creative problem solving skills. Reviews of several available adventure games are included. (EJS)
Descriptors: Computer Graphics, Computer Simulation, Databases, Display Systems
Classroom Computer Learning, 1990
Reviewed are two computer software packages: "Super Solvers Midnight Rescue!" a problem-solving program for IBM PCs; and "Interactive Physics," a simulation program for the Macintosh computer. The functions of the package are discussed including strengths and weaknesses and teaching suggestions. (CW)
Descriptors: Computer Simulation, Computer Software, Computer Software Reviews, Computer Uses in Education
Frye, Beth; Frager, Alan M. – Learning & Leading with Technology, 1996
Civilization, Colonization, and SimCity are three CD-ROM simulation programs that provide authentic learning experiences for elementary and secondary level social studies. Benefits include a problem-solving design structure; student-controlled experiential learning; transferrable skills; and improvement of cognitive skills and reading…
Descriptors: Computer Assisted Instruction, Computer Simulation, Computer Software, Elementary Secondary Education
Al-Aubidy, Kasim M. – Journal of Educational Technology, 2005
Advances in computers and multimedia technology have changed traditional methods for learning and skills training. Online learning continues to play a major success of any academic program. Such learning can personalize learning needs for students, it can provide an environment where virtual reality techniques are used to create interactive…
Descriptors: Decision Support Systems, Technology Uses in Education, Online Courses, Learning Modules

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