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Showing 1 to 15 of 31 results Save | Export
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Sonja Dieterich; Stefan Rumann; Marc Rodemer – Educational Psychology Review, 2025
Example-based learning is a well-known instructional method for effective cognitive skill acquisition in complex domains. "(Contrasting) erroneous examples" are a promising extension that embed errors in instructional material, potentially fostering not only positive but negative knowledge. However, the mechanisms and conditions for…
Descriptors: Learning Processes, Teaching Methods, Instructional Effectiveness, Models
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Park, Soyoung – Electronic Journal of e-Learning, 2022
Visual scaffolding, a type of scaffolding provided in a visual format, is considered to have potential in web-based learning environments as it naturally includes tacit information, highlights the critical features of tasks and promotes learning through the spatial organization of tasks. However, systematic approaches to visual scaffolding design…
Descriptors: Visual Aids, Scaffolding (Teaching Technique), Instructional Design, Electronic Learning
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Hwang, Gwo-Jen; Chang, Chun-Chun; Chien, Shu-Yun – British Journal of Educational Technology, 2022
Increasing learners' sense of presence is important in professional training, in particular, when aiming to foster their competences of making judgements and solving problems when facing real cases. However, in conventional training programmes, sometimes it is difficult to situate learners in real cases owing to several considerations, such as…
Descriptors: Video Technology, Computer Simulation, Prompting, Authentic Learning
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Yuchen Chen; Xinli Zhang; Lailin Hu – Educational Technology & Society, 2024
In conventional ancient Chinese poetry learning, students tend to be under-motivated and fail to understand many aspects of poetry. As generative artificial intelligence (GAI) has been applied to education, image-GAI (iGAI) provides great opportunities for students to generate visualized images based on their descriptions of poems, and to situate…
Descriptors: Elementary School Students, Grade 5, Poetry, Artificial Intelligence
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Wu, Sally P. W.; Van Veen, Barry; Rau, Martina A. – Journal of Engineering Education, 2020
Background: Recent engineering education research has found improved learning outcomes when instructors engage students actively (e.g., through practice problems) rather than passively (e.g., in lectures). As more instructors shift toward active learning, research needs to identify how different types of activities affect students' cognitive…
Descriptors: Freehand Drawing, Prompting, Cues, Active Learning
Wu, Sally P. W.; Van Veen, Barry; Rau, Martina A. – Grantee Submission, 2020
Background: Recent engineering education research has found improved learning outcomes when instructors engage students actively (e.g., through practice problems) rather than passively (e.g., in lectures). As more instructors shift toward active learning, research needs to identify how different types of activities affect students' cognitive…
Descriptors: Freehand Drawing, Prompting, Cues, Active Learning
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Bouck, Emily C.; Long, Holly; Jakubow, Larissa – Investigations in Mathematics Learning, 2021
Research exists on mathematical interventions to support elementary students experiencing mathematical difficulties, yet little examines the provision of such interventions within an online learning environment. This study explored the online delivery of the virtual-representational-abstract (VRA) instructional sequence, taught via explicit…
Descriptors: Mathematics Instruction, Teaching Methods, Problem Solving, Subtraction
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Russo, James; Minas, Michael; Hewish, Travis; McCosh, Jessie – Mathematics Teacher Education and Development, 2020
Teaching mathematics through problem solving is central to contemporary approaches to mathematics instruction, whilst augmenting problem-solving tasks through enabling and extending prompts ensures that a diverse community of learners are provided with opportunities to be optimally challenged, supporting an inclusive classroom environment.…
Descriptors: Prompting, Cues, Student Empowerment, Student Attitudes
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Cloude, Elizabeth B.; Carpenter, Dan; Dever, Daryn A.; Azevedo, Roger; Lester, James – Journal of Learning Analytics, 2021
Reflection is critical for adolescents' problem solving and learning in game-based learning environments (GBLEs). Yet challenges exist in the literature because most studies lack a theoretical perspective and clear operational definition to inform how and when reflection should be scaffolded during game-based learning. In this paper, we address…
Descriptors: Game Based Learning, Video Games, Learning Analytics, Microbiology
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Kellems, Ryan O.; Cacciatore, Giulia; Hansen, Blake D.; Sabey, Christian V.; Bussey, Heidi C.; Morris, Jared R. – Journal of Special Education Technology, 2021
The purpose of this study was to determine the effectiveness of a video-based instruction packet for teaching math-based vocational skills delivered through augmented reality (AR) to three adults with intellectual disabilities. The dependent variable was the percentage of steps performed correctly to solve each selected type of math problem. The…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Mathematics Skills, Daily Living Skills
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Rosli, Siddiqah; Shahrill, Masitah; Yusof, Jamilah – Journal of Technology and Science Education, 2020
The study was designed to assess the effectiveness of an alternative teaching approach strategy called the Hybrid Strategy. It was intended specifically in minimising the common errors made by students, which were Comprehension and Transformation errors, and aimed at helping students to perceive word problems as a story line to be completed using…
Descriptors: Instructional Effectiveness, Mathematics Instruction, Teaching Methods, Word Problems (Mathematics)
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Klein, Martin; Otto, Bärbel; Fischer, Martin R.; Stark, Robin – Advances in Health Sciences Education, 2019
The present study aims at fostering undergraduate medical students' clinical reasoning by learning from errors. By fostering the acquisition of "negative knowledge" about typical cognitive errors in the medical reasoning process, we support learners in avoiding future erroneous decisions and actions in similar situations. Since learning…
Descriptors: Medical Students, Thinking Skills, Case Method (Teaching Technique), Prompting
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Chapman, Suzannah M.; Ault, Melinda Jones; Spriggs, Amy D.; Bottge, Brian A.; Shepley, Sally B. – Education and Training in Autism and Developmental Disabilities, 2019
A multiple probe across participants design was used to examine the effectiveness of a treatment package to teach students with moderate intellectual disability how to solve simple linear equations. The investigator read realistic scenarios of a problem, used actual items as manipulatives, presented a visual aid of the equation, and used a system…
Descriptors: Mathematics Instruction, Students with Disabilities, Moderate Intellectual Disability, Instructional Effectiveness
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Vogelaar, Bart; Resing, Wilma C. M. – Educational Psychology, 2018
This study examined differences in transfer of analogical reasoning after analogy-problem solving between 40 gifted and 95 average-ability children (aged 9-10 years old), utilising dynamic testing principles. This approach was used in order to examine potential differences between gifted and average-ability children in relation to progression…
Descriptors: Logical Thinking, Problem Solving, Gifted, Children
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Tsai, Fu-Hsing; Hsu, I.-Ying – Journal of Baltic Science Education, 2020
This research aimed to develop a computer detective game for science education to provide students in experiencing real-world problem-solving after learning electricity-related knowledge, and to explore the effects of designing the guidance of process constraints and prompts into this game. To explore the effects of guidance, two different game…
Descriptors: Computer Games, Game Based Learning, Guidance, Problem Solving
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