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Hari Kusmanto; Zamzani Zamzani; Maman Suryaman – Journal of Education and Learning (EduLearn), 2024
Academic writing has been a widely substantial course in higher education as it plays a vital role in cultivating students' academic writing skills. Drawing on qualitative descriptive study, this study aims to explore the fundamental requirements for academic writing to base the creation of an effective learning framework. Data consisted of…
Descriptors: Academic Language, Higher Education, Writing Skills, Teaching Methods
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Tina Patel; Sarah Angne Alfaro – International Journal of Designs for Learning, 2022
This design case introduces a design and development process of theories from environmental psychology, humanities, and social sciences as heuristic thinking devices to measure human-centered design solutions. The pedagogical review of the traditional studio design process revealed obstacles as students translated their research and program to the…
Descriptors: Theories, Heuristics, Empathy, Interior Design
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Pessoa, M. V. Pereira – European Journal of Engineering Education, 2023
Real-world design settings can be complex, ill-structured, open and typically uncertain and/or ambiguous about their goals and solution paths. This study contributes to understanding how to work with these types of problems in a course project setting. The main objective of the study is to identify, propose and validate a set of practical…
Descriptors: Guidelines, Teaching Methods, Engineering Education, Active Learning
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Hammett, Amy; Dorsey, Chad – Science Teacher, 2020
To learn with data, students need "data" to explore. This can be deceptive--data-rich experiences typically involve much more than a straightforward science lab. Solving real problems with data means identifying authentic questions that are meaningful to students and provide a foundation for deep inquiry. Such situations often lend…
Descriptors: Data Analysis, Problem Solving, Student Projects, Active Learning
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Fronza, Ilenia; Corral, Luis; Pahl, Claus – Journal of Information Technology Education: Research, 2020
Aim/Purpose: This work aims to introduce and evaluate an instructional strategy that aids end-users with developing their software products during intensive project-based events. Background: End-users produce software in the labor market, and one of the challenges for End-User Software Engineering (EUSE) is the need to create functional software…
Descriptors: Teaching Methods, Computer Software, Computer Science Education, Student Projects
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Hennessey, Eden; Mueller, Julie – Canadian Journal of Education, 2020
As a problem-solving approach, design thinking (DT) emphasizes iterative, user-focused designing. While DT is being readily adopted into education, little is known about how educators integrate DT across curricula. To address this question, we collaborated with a tech-ed industry partner and a focus group of experienced educators to assess…
Descriptors: Design, Thinking Skills, Teaching Methods, Student Projects
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Bonelli, Nadezhda; Nibbs, Anna – Research-publishing.net, 2019
This paper presents an innovative project-based learning activity meant to support language beginner students to develop, via their core curriculum, five enterprise capabilities ("authentic problem-solving;" "innovation and creativity;" "risk-taking;" "taking action;" and "true collaboration"),…
Descriptors: Spanish, Second Language Learning, Second Language Instruction, High School Students
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Kalathaki, Maria – World Journal of Education, 2015
Greek school community emphasizes on the discovery direction of teaching methodology in the school Environmental Education (EE) in order to promote Education for the Sustainable Development (ESD). In ESD school projects the used methodology is experiential teamwork for inquiry based learning. The proposed tool checks whether and how a school…
Descriptors: Teaching Methods, Environmental Education, Evaluation Methods, Discovery Learning
Lin, Chi-Syan; Ma, Jung-Tsan; Kuo, Karen Yi-Chwen; Chou, Chien-Tzu Candace – Journal on School Educational Technology, 2015
The goal of the study is to explore the opportunities and challenges associated with Project-Based Learning strategy in a global context on the aspects of both fostering learning community of practices and nurturing the 21st century skills. For collecting empirical data, the study implements and administers an online international project-based…
Descriptors: Student Projects, Teaching Methods, High School Students, Communities of Practice
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Koh, Joyce Hwee Ling; Herring, Susan C.; Hew, Khe Foon – Internet and Higher Education, 2010
Project-based learning engages students in problem solving through artefact design. However, previous studies of online project-based learning have focused primarily on the dynamics of online collaboration; students' knowledge construction throughout this process has not been examined thoroughly. This case study analyzed the relationship between…
Descriptors: Graduate Students, Student Projects, Computer Mediated Communication, Knowledge Level
Clarke, Suzanne – Educational Research Service, 2009
Project-Based Learning (PBL) connects standards-based content to real-world scenarios through the use of projects to improve student achievement. By engaging students in authentic problems that do not have a predetermined solution, students learn both subject matter and critical 21st-century skills. This "Focus On" addresses what…
Descriptors: Student Projects, Problem Based Learning, Active Learning, Student Motivation
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Bollen, Sharon K. – School Arts, 1974
Art teacher attempted to give color and sparkle to the twenty-five foot long wall in his high school's media center without resorting to the "anonymous mural" class project approach to wall painting. (Author/RK)
Descriptors: Art Products, Artists, Design Crafts, Guidelines
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Tufte, Robert B., Jr. – Technology Teacher, 2005
P.A.C.E.S. stands for Participation, Appearance, Cleanup, Engineering, and Safety. The author has traditionally used design briefs to set the limits on processes and materials to solve a given problem. The design brief brings out all kinds of "out of the box" thinking, with many correct answers to solve the problem. The P.A.C.E.S. rubric ties the…
Descriptors: Scoring Rubrics, Student Projects, Problem Solving, Thinking Skills
Tuttle, Harry Grover – MultiMedia Schools, 1995
Presents guidelines for helping students produce effective multimedia presentations. Topics include modeling presentations from other successful examples; evaluation criteria; solving relevant, real-life problems; purpose statements; identifying the intended audience; preparing storyboards; the use of multimedia resources; interactivity; student…
Descriptors: Audience Awareness, Elementary Secondary Education, Evaluation Criteria, Guidelines
Jansen, Barbara A. – School Library Media Activities Monthly, 1995
Provides guidelines for designing an "authentic project," which is the result of an information search based on a problem-driven task; it is a library research project in which authentic content is integrated with transferable skills in a real-life context. Presents three questions for assessing student performance and learning objectives.…
Descriptors: Academic Achievement, Educational Objectives, Elementary Secondary Education, Evaluation Criteria
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