NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 7 results Save | Export
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Zabala-Vargas, Sergio Andres; García-Mora, Lewis; Arciniegas-Hernández, Edgar; Reina-Medrano, Jerson; de Benito-Crosetti, Bárbara; Darder-Mésquida, Antonia – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The development of mathematical skills for future engineers is essential. Game-based learning (GBL) and gamification have been widely used in elementary education, but less applied in higher education. The objective of this article was to evaluate the effect of didactic strategies mediated by games in the teaching of mathematics in first-year…
Descriptors: Didacticism, Game Based Learning, Mathematics Instruction, College Freshmen
Jeff Bender – ProQuest LLC, 2023
At an unrivaled and enduring pace, computing has transformed the world, resulting in demand for a universal fourth foundation beyond reading, writing, and arithmetic: computational thinking (CT). Despite increasingly widespread acceptance of CT as a crucial competency for all, transforming education systems accordingly has proven complex. The…
Descriptors: Addictive Behavior, Game Based Learning, Evaluation Methods, Computation
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Ross, Robert; Hall, Richard – Advances in Engineering Education, 2021
Teaching second year undergraduate digital electronics is a serious business, designed to impart individual technical mastery. In this paper we attempt to embed several key digital logic concepts within an escape room game. We report results of iteratively piloting our game with academic engineering staff and then used them with students showing…
Descriptors: Technology Uses in Education, Problem Solving, Educational Environment, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
de la Peña Esteban, F. David; Lara Torralbo, Juan A.; Lizcano Casas, David; Burgos García, María Concepción – Journal of Computing in Higher Education, 2020
Problem-solving is one of the biggest challenges that students can find in an Engineering degree. Information and communication technologies are of great use in this regard, providing learners with tools that complement their study and facilitate skills acquisition. A good strategy to enhance student motivation towards problem-solving is to use…
Descriptors: Engineering Education, Game Based Learning, Web Based Instruction, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Pedersen, Susan; Oren, Mehmet; Butler-Purry, Karen – Journal of Interactive Learning Research, 2020
The effectiveness of educational games is contingent upon players staying engaged. When players become stuck, the availability of in-game instructional guidance can help them to overcome obstacles and continue to progress. In this study, we examined the impact of different formats for instructional assets designed to support learners as they play…
Descriptors: Educational Games, Video Games, Game Based Learning, Autoinstructional Aids
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Örnekoglu Selçuk, Melis; Emmanouil, Marina; Grizioti, Marianthi; Van Langenhove, Lieva – Designs for Learning, 2022
Design Thinking (DT) is not merely a well-known design methodology but also an entire mindset towards solving complex societal problems in an innovative way. Its popularity in diverse disciplines beyond design, is due to its relation with the development of key 21st-century skills, such as creativity, critical thinking, collaboration and…
Descriptors: Design, Research Methodology, Problem Solving, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Kanika; Chakraverty, Shampa; Chakraborty, Pinaki – Journal of Educational Technology Systems, 2020
Courses on computer programming are included in the curricula of almost all engineering disciplines. We surveyed the research literature and identified the techniques that are commonly used by instructors for teaching these courses. We observed that visual programming and game-based learning can enhance computational thinking and problem-solving…
Descriptors: Teaching Methods, Programming, Computer Science Education, Robotics