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Showing 1 to 15 of 16 results Save | Export
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Alabdulaziz, Mansour Saleh – EURASIA Journal of Mathematics, Science and Technology Education, 2022
The aim of the current research is to know the effect of teaching mathematics using the PDEODE teaching strategy supported by the e-learning environment in developing the conceptual understanding and problem-solving skills among the fourth grade of the primary stage. To achieve the research objectives, the experimental approach was in its…
Descriptors: Teaching Methods, Instructional Effectiveness, Electronic Learning, Mathematics Instruction
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Susie Gronseth; Amani Itani; Kathryn Seastrand; Bettina Beech; Marino Bruce; Thamar Solorio; Ioannis Kakadiaris – Journal of Interactive Learning Research, 2025
This study examines the design, implementation, and evaluation of a Digital Educational Escape Room (DEER) titled "Escape from the Doctor's Office," developed to enhance artificial intelligence/machine learning (AI/ML) literacy. Grounded in constructivist pedagogy and behaviorist principles, the DEER was designed using the ADDIE…
Descriptors: Educational Games, Artificial Intelligence, Technological Literacy, Teamwork
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Albano, Giovannina; Arzarello, Ferdinando; Dello Iacono, Umberto – Technology, Knowledge and Learning, 2021
This paper aims to show how the Logic of Game Theory can facilitate the structuring of games for the learning of mathematical concepts, in a way which is cognitively resonant with students' attitudes and epistemologically sound from the mathematical standpoint. We propose a kind of game, based on an inquiry approach to mathematics, called Digital…
Descriptors: Game Based Learning, Active Learning, Inquiry, Electronic Learning
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Fateme Moradi; Zahra Rahimi; Zohreh Nekouee – Tuning Journal for Higher Education, 2023
The prevalence of the COVID-19 pandemic and its consequences, such as the closure of educational centers and the requirement to use virtual education, have all challenged students' learning. Students' mathematical misunderstandings can be regarded as one such challenge. While such problems may also occur in face-to-face training, where teachers…
Descriptors: Engineering Education, Problem Solving, Error Correction, COVID-19
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Cederqvist, A-M. – Education and Information Technologies, 2022
Designing programmed technological solutions (PTS) with programming materials has become a way to contextualise educational content related to PTS and programming. However, studies show that pupils have difficulties conceptualising central phenomena involved in the process, which affects their ability to design PTS. In order to understand these…
Descriptors: Programming, Coding, Computer System Design, Elementary School Students
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Hidajat, Flavia Aurelia – European Journal of Educational Research, 2021
Creative thinking is the highest level of the kind of high order thinking. In observations at the schools in Indonesia, teachers overly equate all levels of achievement of students' creative thinking to obtain higher order thinking skill improvements in mathematics learning. This condition results in an imbalance in learning practices. Therefore,…
Descriptors: Creative Thinking, Thinking Skills, Geometric Concepts, Concept Formation
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Rezat, Sebastian – ZDM: Mathematics Education, 2021
One of the most prevalent features of digital mathematics textbooks, compared to traditional ones, is the provision of automated feedback on students' solutions. Since feedback is regarded as an important factor that influences learning, this is often seen as an affordance of digital mathematics textbooks. While there is a large body of mainly…
Descriptors: Automation, Feedback (Response), Electronic Publishing, Textbooks
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Heliawati, Leny; Afakillah, Idham Ibnu; Pursitasari, Indarini Dwi – International Journal of Instruction, 2021
The purpose of this research is to improve students' understanding and the ability to perform scientific work through creative problem-solving learning with the open-ended experiment approach to the separation of mixtures material using online learning. The study used a quasi-experimental method with the nonequivalent pretest-posttest control…
Descriptors: Creative Thinking, Problem Solving, Experiments, High School Students
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Alabdulaziz, Mansour Saleh; Alhammadi, Ali Abdullah – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This research aimed to measure the effectiveness of using thinking maps through the Edmodo network to develop achievement and mathematical connections skills among middle school students. Background: One of the most important and major problems in education is reduced levels of academic achievement among students generally and in…
Descriptors: Educational Technology, Technology Integration, Social Networks, Electronic Learning
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Shu-Hsuan Chang; Li-Chih Yu; Yen-Kuang Kuo; Yi-Ting Mai; Jen-De Chen – Journal of Baltic Science Education, 2015
Undergraduate science, technology, engineering, and mathematics (STEM) curriculum emphasize project-based learning (PBL) with peer assessment/on-line peer assessment (PA/OPA). Many studies have stressed that students did not improve over two rounds in PBL with OPA studies and PBL with PA have to adopt team mutual cooperation to reap effective…
Descriptors: Total Quality Management, Active Learning, Student Projects, Design
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Mukama, Evode – International Journal for Research in Vocational Education and Training, 2014
This paper depicts a study carried out in Rwanda concerning university students who participated in a contest to produce short documentary films. The purpose of this research is to conceptualize these kinds of technology-based learning projects (TBLPs) through a sociocultural perspective. The methodology included focus-group discussions and field…
Descriptors: Foreign Countries, College Students, Documentaries, Electronic Learning
Mukama, Evode – Online Submission, 2014
This paper depicts a study carried out in Rwanda concerning university students who participated in a contest to produce short documentary films. The purpose of this research is to conceptualize these kinds of technology-based learning projects (TBLPs) through a sociocultural perspective. The methodology included focus group discussions and field…
Descriptors: Foreign Countries, College Students, Documentaries, Electronic Learning
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Verkade, Heather; Lim, Saw Hoon – Journal of the Scholarship of Teaching and Learning, 2015
Optional (non-assessed) learning activities are a learning tool that may help students achieve their desired grade, or help students with lower levels of previous experience in the topic. This study examines the implementation of, and outcomes from, two optional activities, one online and one paper-based. The activities complemented the lectures…
Descriptors: Science Instruction, Teaching Methods, Biomedicine, Learning Activities
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Thorsteinsson, Gisli – Journal on School Educational Technology, 2014
This paper reports a case study series of four related case study lessons, set up as a course using a Virtual Reality Learning Environment (VRLE) to support the students' ideation skills in Innovation Education (IE) in Icelandic conventional classroom. The IE course content and preparation is described. Overall aims, objectives and research…
Descriptors: Information Technology, Case Studies, Online Courses, Educational Innovation
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Halverson, Richard; Wolfenstein, Moses; Williams, Caroline C.; Rockman, Charles – E-Learning, 2009
This article describes how the design of digital learning objects can spark professional learning. The challenge was to build learning objects that would help experienced special education teachers, who had been teaching in math classes, to demonstrate their proficiency in middle and secondary school mathematics on the PRAXIS examination. While…
Descriptors: Secondary School Mathematics, Adult Learning, Adult Students, Special Education Teachers
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