Publication Date
In 2025 | 2 |
Since 2024 | 10 |
Since 2021 (last 5 years) | 24 |
Since 2016 (last 10 years) | 38 |
Since 2006 (last 20 years) | 66 |
Descriptor
Active Learning | 78 |
Educational Technology | 78 |
Problem Solving | 78 |
Teaching Methods | 39 |
Foreign Countries | 27 |
Student Attitudes | 24 |
Cooperative Learning | 20 |
Student Projects | 20 |
Technology Uses in Education | 20 |
Higher Education | 17 |
Mathematics Instruction | 15 |
More ▼ |
Source
Author
Simonson, Michael, Ed. | 3 |
Seepersaud, Deborah, Ed. | 2 |
Adam Barton | 1 |
Ahmed Tlili Ed. | 1 |
Alison Twiner | 1 |
Allen, Deborah E. | 1 |
Alt, Dorit | 1 |
Anderson, Terry | 1 |
Andres, Hayward P. | 1 |
Aronis, Alexis | 1 |
Aslina Saad | 1 |
More ▼ |
Publication Type
Education Level
Audience
Teachers | 8 |
Practitioners | 4 |
Researchers | 2 |
Policymakers | 1 |
Students | 1 |
Location
Thailand | 4 |
Turkey | 3 |
United States | 3 |
Australia | 2 |
Canada | 2 |
China | 2 |
Germany | 2 |
Indonesia | 2 |
Nigeria | 2 |
Russia | 2 |
Saudi Arabia | 2 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
Rosenberg Self Esteem Scale | 1 |
What Works Clearinghouse Rating
Meets WWC Standards with or without Reservations | 1 |
Michael J. Hogan; Adam Barton; Alison Twiner; Cynthia James; Farah Ahmed; Imogen Casebourne; Ian Steed; Pamela Hamilton; Shengpeng Shi; Yi Zhao; Owen M. Harney; Rupert Wegerif – Irish Educational Studies, 2025
Collective Intelligence (CI) is important for groups that seek to address shared problems. CI in human groups can be mediated by educational technologies. The current paper presents a framework to support design thinking in relation to CI educational technologies. Our framework is grounded in an organismic-contextualist developmental perspective…
Descriptors: Intelligence, Educational Technology, Problem Solving, Group Behavior
Chawin Chukusol; Prachyanun Nilsook; Panita Wannapiroon – International Education Studies, 2024
This study focuses on the development and evaluation of a challenge-based hybrid learning approach utilizing a virtual board games platform to enhance international standard student competency. Our research applies educational management theories to challenge-based learning, providing learners with diverse opportunities for engagement,…
Descriptors: Blended Learning, Game Based Learning, Problem Solving, Learner Engagement
Zafarullah Sahito; Shahid Hussain Wassan – SAGE Open, 2024
This study examines and explores the challenges, issues, and problems with their solutions regarding Science, Technology, Engineering, and Mathematics (STEM) education along with the awareness enjoyed by science teachers. The selection of papers for this study was done through systematic literature review techniques. The 11 themes were generated…
Descriptors: STEM Education, Teacher Attitudes, Knowledge Level, Problem Solving
Aslina Saad; Suhaila Zainudin – Interactive Learning Environments, 2024
This study delves into the integration of Project-Based Learning (PBL) and Computational Thinking (CT) to enhance 21st century learning. Through a Narrative Literature Review (NLR), pivotal strategies for effective implementation are identified. These include fostering collaborative pedagogy, employing visualization tools, embracing diverse…
Descriptors: Active Learning, Student Projects, Teaching Methods, Computation
Vishwas Badhe; Ramkumar Rajendran; Jyoti Shaha – International Association for Development of the Information Society, 2024
Collaborative problem-solving (CPS) is a vital 21st-century skill. Ill-structured problems demand effective shared regulation from teams to enhance CPS success. While socially shared metacognitive regulation (SSMR) is crucial in CPS, a deeper understanding of its nature is needed. This study investigates the detailed operationalization of SSMR in…
Descriptors: Metacognition, Problem Solving, 21st Century Skills, Cooperative Learning
Jennifer Newell-Caito; Edward Bernard – Journal of Chemical Education, 2024
Pedagogical research over the past decade has shown that chemistry courses have high failure rates and low accessibility. The implementation of novel active-learning approaches has great potential to offset these trends. Fundamental concepts that serve as "pinch points" are ripe targets for designing innovative, gamified course materials…
Descriptors: Game Based Learning, Educational Technology, Chemistry, Science Education
Júlio César Dutra; Patrícia Schmid Calvão – European Journal of Engineering Education, 2024
This article aims to present our experience with transmedia storytelling in the design of materials selection, integrating two disciplines within an undergraduate mechanical engineering curriculum in Brazil. The students' project involved developing a narrative within the fictional universe of superheroes while exploring material properties using…
Descriptors: Educational Technology, Multimedia Materials, Story Telling, Social Media
Nachamma Sockalingam; Kenneth Lo; Judy Teo; Cheah Chin Wei; Danny Chow Jiun Jiet; Dorien Herremans; Melvin Lee Ming Jun; Oka Kurniawan; Yixiao Wang; Pey Kin Leong – Discover Education, 2025
Singapore University of Technology and Design (SUTD) is embarking on an educational innovation program called SUTD campusX to support its future of education. SUTD campusX aims to innovate new educational models, technology tools, and pedagogies for a new form of learning called "Cyber-Physical Learning", where the concept is that both…
Descriptors: Educational Trends, Educational Innovation, Educational Practices, Teaching Methods
Shockey, Tod; Czerniak, Charlene; Ponnaiyan, Thehazhnan; Javaid, Ahmad; Oluoch, Jared – Journal of Computers in Mathematics and Science Teaching, 2022
We present a case of one teacher's engagement in project-based learning for algebra I students. This teacher was a member of a cohort of mathematics teachers and career technical educators who participated in a two-week intensive summer institute investigating autonomous vehicles. During the academic year, the follow up support for these educators…
Descriptors: Mathematics Teachers, Algebra, Mathematics Instruction, Student Projects
Ching-Yi Chang; Patcharin Panjaburee; Shao-Chen Chang – Interactive Learning Environments, 2024
Educators have recognized the importance of providing a realistic learning environment which helps learners to not only comprehend learning content, but also to link the content to practical problems. Such an environment can hence foster problem-solving skills in nursing training. However, when learners interact in a virtual environment with rich…
Descriptors: Artificial Intelligence, Context Effect, Nursing Education, Technology Integration
Massa Mafi – ProQuest LLC, 2022
This practitioner action research study explored features of NGSS-based pedagogies to improve secondary education student engagement, critical thinking, and collaborative problem-solving. It examined ways that constructivist pedagogies might encourage students to understand science by putting their skills and knowledge into practice as young…
Descriptors: Action Research, Secondary School Teachers, Secondary Education, Learner Engagement
R. Dastbasteh; N. Kouzniak; J. Niezen – Turkish Online Journal of Educational Technology - TOJET, 2024
Simon Fraser University in Vancouver, Canada offers two introductory calculus courses designed for students enrolled in science and engineering programs. Students identified as needing additional support based on their admission grades take the version of the course where students meet weekly for four hours instead of three. A new approach for the…
Descriptors: Peer Teaching, Educational Technology, Calculus, Mathematics Instruction
Haniah, Amanda Ummu; Ngadiso; Setyaningsih, Endang – Indonesian Journal of English Language Teaching and Applied Linguistics, 2021
Project-based Learning is still being a prominent method to be investigated. As the rapid advancement of technology has resulted in a more user-friendly virtual learning environment, this study aimed to investigate the implementation of Online PBL in teaching 4Cs. A total of 33 fifth-semester students, 22 females & 11 males, of a public…
Descriptors: Active Learning, Student Projects, Educational Technology, Technology Uses in Education
Shvarts, Anna; van Helden, Gitte – Mathematical Thinking and Learning: An International Journal, 2023
Educational technologies develop quickly. Which functions of face-to-face education can be substituted by technology for distance learning? One of the risks of online education is the lack of embodied interactions. We investigate what embodied interactive technologies might offer for teaching trigonometry when learning at a distance. In a multiple…
Descriptors: Graphs, Sensory Integration, Psychomotor Skills, Distance Education
Gao, Xuemin; Hew, Khe Foon – Journal of Educational Computing Research, 2022
Computational thinking (CT) has attracted significant interest among many educators around the globe. Despite this growing interest, research on CT and programming education in elementary school remains at an initial stage. Many relevant studies have adopted only one type of method to assess students' CT, which may lead to an incomplete view of…
Descriptors: Thinking Skills, Computation, Flipped Classroom, Elementary School Students