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Fengfeng Ke; Chih-Pu Dai; Luke West; Yanjun Pan; Jiabei Xu – Journal of Educational Computing Research, 2024
Students frequently struggled with the mathematizing process -- forging connections between implicit and explicit mathematical thinking -- when solving a context-rich applied problem. The current research investigated how students interact with and leverage purposively designed "mathematizing" supports when solving applied math problems…
Descriptors: Game Based Learning, Educational Environment, Problem Solving, Mathematics Education
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Machmud, Muhammad Takwin; Wattanachai, Suchat; Samat, Charuni – Educational Technology Research and Development, 2023
This study is focusing on synthesizing the theoretical and designing framework of constructivist gamification environment models to enhance ill-structured problem solving in learning science. The research model used is based on model development (phase 1) proposed by Richey & Klein. This research consists of two phases as follow: (1) to…
Descriptors: Constructivism (Learning), Gamification, Educational Environment, Problem Solving
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David Schroeder – BU Journal of Graduate Studies in Education, 2024
Schools need to develop critical thinkers who are learning collaboratively alongside their peers and teachers. With the support of their community, nonacademic values need to be stressed outside the classroom, where students actively engage in social activities to develop their community and increase the value in their education. Combining these…
Descriptors: Critical Thinking, Community Involvement, Social Development, Cooperative Learning
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Hao Zhang; Shihan Chen; Sen Zheng – Education and Information Technologies, 2025
Based on the instructional interaction principles outlined by Chen and Wang (2016) in third-generation distance learning, this study employs a recursive logical perspective on the evolution of the theory of interaction in distance education. It constructs a structural equation model to measure the mediating utility path of the learner's proactive…
Descriptors: Personality Traits, Assertiveness, Interaction, Distance Education
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Diane Whitehead – Childhood Education, 2024
Our education systems must provide access to quality and equitable educational opportunities so all students can reach their full potential. Increasingly urgent issues, such as environmental threats, economic crises, and the recent global pandemic, have highlighted the need for education systems to be flexible and resilient in times of stress to…
Descriptors: Educational Innovation, Educational Change, Leadership, Educational Improvement
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Celestine E. Akpanoko; Ashwin T. S.; Grayson Cordell; Gautam Biswas – International Educational Data Mining Society, 2024
Open-ended learning environments (OELEs) support constructivist approaches to STEM learning. This promotes student engagement and facilitates a deeper understanding of STEM topics. Despite their benefits, OELEs can present significant challenges for novice learners. Recent studies have revealed the complex relationship between students' affective…
Descriptors: Middle School Students, Emotional Response, Affective Behavior, Educational Environment
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Kristy Hynes; Tracy Gershwin; Jason Robinson; Chrissa Mitchell – Beyond Behavior, 2025
Meaningful student-teacher relationships form a crucial foundation for teachers to deliver effective interventions leading to better outcomes for students with challenging behavior. By implementing simple recommendations for facilitating genuine and intentional interactions with students and regulating their own emotional responses, teachers can…
Descriptors: Teacher Student Relationship, Interaction, Behavior Problems, Student Behavior
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Matilde L. Sánchez-Peña; Anne M. McAlister; Nichole M. Ramirez; Syed Ali Kamal – Journal of Engineering Education, 2025
Background: Evidence exists that some aspects of engineering as a disciplinary culture are problematic for students' mental health and help-seeking attitude (HSAs). In order to promote positive cultural change, it is critical to further characterize those problematic aspects of engineering culture. Purpose: The purpose of this study is to expand…
Descriptors: Mental Health, Help Seeking, Engineering Education, Student Attitudes
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Sancar-Tokmak, Hatice; Dogusoy, Berrin – Interactive Learning Environments, 2023
This qualitative case study aimed to explore how novice instructional designers solved a real-world problem by proposing an instructional design model in Second Life. Twenty-one novice instructional designers who enrolled in a Distance Education course were tasked with proposing an instructional design model to solve the high drop-out rate problem…
Descriptors: Novices, Instructional Design, Computer Games, Problem Solving
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Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
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Tóth, Peter; Pogatsnik, Monika – Hungarian Educational Research Journal, 2023
The task of higher education is twofold: (1) to prepare students to meet the expectations of the labor market; and (2) to create a learning environment and conditions so that as many students can meet the subject requirements as possible, the dropout rate should be the lowest possible. Input and continuous monitoring of students' transversal…
Descriptors: Logical Thinking, Engineering Education, College Students, Educational Environment
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Chun-Chun Chang; Gwo-Jen Hwang – Interactive Learning Environments, 2023
In professional training courses, developing incumbents' professional knowledge and problem-solving skills when facing clinical and urgent situations is a crucial point. In conventional professional training, usually the learning content is delivered in a lecture-based mode using instructional videos with some case studies. In such a training…
Descriptors: Experiential Learning, Computer Simulation, Problem Solving, Competence
Kelly Woodard – ProQuest LLC, 2024
For many learners in the United States, the education system has been dominated by compulsory education that largely ignores the learning that can happen when learners are able to follow their curiosity and explore without significant adult intervention. The research problem was that despite a wide body of literature on the benefits of…
Descriptors: Independent Study, Self Determination, Learning Resources Centers, Learning Experience
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Deepti Reddy Patil; Sridhar Iyer; Sasikumar – ACM Transactions on Computing Education, 2025
Design problems are often ill-structured as the requirements are broadly defined and have multiple correct solutions. Experts solve such problems by applying various cognitive and metacognitive skills before the formal specifications and solution designs are documented. Novices often need help solving ill-structured design problems as they lack…
Descriptors: Educational Environment, Problem Solving, Design, Technology Uses in Education
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Hevner, Alan R.; vom Brocke, Jan – Journal of Information Systems Education, 2023
Design science research (DSR) produces knowledge via the design and evaluation of innovative solutions to real-world problems. DSR provides an improved understanding of how and why the solutions work. While DSR is being widely embraced in many research disciplines, its educational pedagogy so far remains immature with little guidance on how best…
Descriptors: Design, Scientific Research, Problem Solving, Research Skills
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