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Gao, Tingting – Education and Information Technologies, 2023
The purpose of this research is to study the effectiveness of using the specialized interactive environment Revit Architecture for creativity development. The study methodology relies on an empirical approach, including a sample of students from three Chinese colleges (n = 319) divided into two groups based on learning approach. Accordingly, the…
Descriptors: Foreign Countries, College Students, Problem Solving, Creative Thinking
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Søren Hansen; Lykke Brogaard Bertel – Journal of Problem Based Learning in Higher Education, 2023
The increasing complexity of society's sustainability issues requires new educational approaches that facilitate transversal skills and competencies suitable for the 21st century. Students must be equipped with discipline-specific expertise or technical skill; but also competencies to collaborate across disciplines in creating innovative solutions…
Descriptors: Creativity, Educational Environment, Interdisciplinary Approach, Problem Solving
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Wei, Ju-Hui; Chuang, Hsueh-Hua; Smith, Thomas J. – Journal of Creative Behavior, 2022
While inquiry-based pedagogy is expected to prepare students well for their future life and work in the modern world, research indicates that teachers still prefer the more traditional lecture-based teaching practices. To explore better the issues underpinning the adoption of inquiry-based teaching, this study hypothesized that inquiry-based…
Descriptors: Inquiry, Teaching Methods, Problem Solving, Teacher Attitudes
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Cathy Weng; Kifle Kassaw; Melese Astatke; Chichuan Yang – Interactive Learning Environments, 2024
This review examined the impact of online learning environments (OLE) on acquiring transferable skills (TS) through an analysis of 31 papers from the Web of Science database. Significant attention is given to critical thinking and communication skills, with moderate consideration given to creativity, problem-solving, and cooperation skills. Lesser…
Descriptors: Electronic Learning, Educational Environment, Transfer of Training, Skill Development
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Aljarrah, Ayman; Towers, Jo – North American Chapter of the International Group for the Psychology of Mathematics Education, 2021
In this article we show how students' productive struggle on a mathematical task can lead to collective mathematical creativity. We use observable (co)actions and interactions from a video record that features three Grade 6 students in a problem-solving session to document the emergence of collective creativity leading to a solution. We discuss…
Descriptors: Mathematics Instruction, Creativity, Task Analysis, Video Technology
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Anagün, Sengül S. – International Journal of Instruction, 2018
The purpose of this study is to examine the associations between the perceptions of primary school teachers about their proficiencies in terms of 21st century skills and their perceptions in relation to managing constructivist learning environments by means of structural equation modeling (SEM). The sample of the study included the classroom…
Descriptors: Foreign Countries, Teacher Attitudes, Constructivism (Learning), Educational Environment
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Palatnik, Alik; Koichu, Boris – For the Learning of Mathematics, 2019
This study aims to explore a phenomenon of a one-off manifestation of mathematical creativity on the part of a student, against the background of her normative and not especially creative behavior--a flash of creativity. We seek to elaborate on this phenomenon in terms of the 4P (person, press, process and product) model of creativity. Namely,…
Descriptors: Creativity, Mathematics Instruction, Models, Personality Traits
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Fyffe, Loyd Richard; Hay, Ian – Education Sciences, 2021
Values are conceptualized as the standards individuals use to determine the status of events and actions and are considered to influence individuals' behaviours, reasoning, and perceptions. Based on a synthesis of six school-based student values enhancement programs, this paper reports on the development of the Children's Values Questionnaire…
Descriptors: Values, Gender Differences, Age Differences, Test Construction
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Jindal-Snape, Divya; Davies, Dan; Collier, Chris; Howe, Alan; Digby, Rebecca; Hay, Penny – Improving Schools, 2013
This article is based on a systematic review of educational research, policy and professional literature relating to creative environments for learning in schools. Despite the search yielding 210 documents, comparatively few empirical studies were published between 2005 and 2011 that addressed the review objectives. Only 18 studies included in the…
Descriptors: Attendance, Instructional Effectiveness, Educational Research, Educational Environment
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Youmans, Robert J. – Journal of Creative Behavior, 2011
Many studies of design fixation ask designers to work in controlled laboratory or classroom environments, but innovative design work frequently occurs in dynamic, social environments. The two studies reviewed in this paper investigated how three independent variables likely to be present in many design environments affect design fixation. The…
Descriptors: Cognitive Processes, Educational Environment, Creativity, Social Environment
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Levav-Waynberg, Anat; Leikin, Roza – Journal of Mathematical Behavior, 2012
This paper describes changes in students' geometrical knowledge and their creativity associated with implementation of Multiple Solution Tasks (MSTs) in school geometry courses. Three hundred and three students from 14 geometry classes participated in the study, of whom 229 students from 11 classes learned in an experimental environment that…
Descriptors: Experimental Groups, Control Groups, Creativity, Criteria
Ogle, Alexandra – Online Submission, 2013
This action research study served to help students suffering from anxiety or anxiety related issues by using Art as a means of improving focus and fostering self control. The student participants in this study were a group of 25 sophomore and junior high school students, both male and female, ranging between the ages of 15-17. The participants…
Descriptors: Art Education, Self Control, Coping, Anxiety
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Doering, Aaron; Henrickson, Jeni – Journal of Technology and Teacher Education, 2015
Self-directed, inquiry-based learning opportunities focused on transdisciplinary real-world problem solving have been shown to foster creativity in learners. What tools might we provide classroom teachers to scaffold them and their students through this creative process? This study examines an online informal learning environment and the role the…
Descriptors: Creativity, Inquiry, Independent Study, Informal Education
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Neo, Mai; Neo, Tse-Kian – Design and Technology Education, 2013
Research has shown that students have graduated from institutions of higher learning with a lack of creativity and critical-thinking thinking skills. This mismatch in skills has resulted in a nationwide initiative in using technology in the classroom to create a learning environment that would stimulate students' creative and problem-solving…
Descriptors: Creativity, Foreign Countries, Constructivism (Learning), Higher Education
Russo, Lindsey H. – Online Submission, 2013
The learning experiences of young children cannot be conveniently separated into the areas of cognitive, social/emotional and physical development. They are integrated and interdependent. This balance can be achieved through creative, interactive play that supports and scaffolds all developmental and content areas of the curriculum. Despite the…
Descriptors: Play, Creativity, Urban Schools, Longitudinal Studies
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