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Lee, Sungeun; Choi, Bokgiu; Maia, Camilla Cavalcante; Park, Jaewan; Youm, Sang Hoon; Lee, Sangwon – International Journal of Technology and Design Education, 2022
With the growing complexity of design technology and the emergence of intelligent design assistance, architectural studio classes are facing a new pedagogical paradigm. The digital literacy of younger generations and availability of scientific simulation have the potential to transform the traditional master-apprentice model. In our experiment, we…
Descriptors: Teaching Methods, Design, Architectural Education, Technological Literacy
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Meng-Jun Chen; Hsiao-Ching She; Pei-Yi Tsai – Education and Information Technologies, 2024
Despite national curricula and instructional reforms calling for collaborative problem-solving skills (CPS), however, there is an absence of a theory-laden model showing how to effectively construct CPS for science learning. We therefore developed and validated a simulation-based CPS model that exploits its constructs, sequences, and causal…
Descriptors: Computer Simulation, Cooperative Learning, Problem Solving, Educational Change
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Tekin, Murat; Uysal, Ibrahim – International Journal of Curriculum and Instruction, 2023
As a requirement of our era, digital competence and e-learning have become basic competencies. The importance of these concepts has become clearer in medical education, especially with the COVID-19 pandemic. This period also triggered the transformation in education with technology. This study aimed to examine the relationship between medical…
Descriptors: Medical Education, Medical Students, Electronic Learning, Student Attitudes
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Munir, Laine – Journal of Political Science Education, 2023
This teaching note outlines an innovative simulation game realized in response to post-pandemic experiential learning needs. The game introduces a fictional African country experiencing a series of political and financial shocks. Students are assigned membership in social groups and must implement the national policies that would improve outcomes…
Descriptors: Teaching Methods, Instructional Innovation, Political Science, Experiential Learning
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Jen, Tessaly; Morales, Christina; Greenwald, Eric; Montgomery, Ryan; Loper, Suzanna; Barber, Jacqueline – International Journal of Science Education, 2020
The United States' Next Generation Science Standards (NGSS) elevate engineering design to the same stature as scientific inquiry, calling on science teachers to engage students in engineering practices to solve real-world problems. In response, researchers and curriculum developers designed and studied Virtual Engineering Internships (VEIs) to…
Descriptors: Science Education, Standards, Engineering Education, Learner Engagement
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Mutchler, Sue – International Journal of Educational Leadership Preparation, 2011
This paper describes how administrator preparation programs can help future education leaders to value, understand, and use the democratic strategy of deliberative dialogue and action. The purpose of the strategy is to engage in a new way with teachers, parents, and other stakeholders about problems in their local public schools. Follow-up…
Descriptors: Administrator Education, Outcomes of Education, Simulation, Interpersonal Communication
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Carmo, Mafalda, Ed. – Online Submission, 2015
We are delighted to welcome you to the International Conference on Education and New Developments 2015-END 2015, taking place in Porto, Portugal, from 27 to 29 of June. Education, in our contemporary world, is a right since we are born. Every experience has a formative effect on the constitution of the human being, in the way one thinks, feels and…
Descriptors: Foreign Countries, Educational Development, Educational Change, Educational Trends
Squire, Kurt D. – Performance Improvement Quarterly, 2008
Interactive digital media, or video games, are a powerful new medium. They offer immersive experiences in which players solve problems. Players learn more than just facts--ways of seeing and understanding problems so that they "become" different kinds of people. "Serious games" coming from business strategy, advergaming, and entertainment gaming…
Descriptors: Video Games, Models, Educational Change, Interactive Video
Harper, Ronald; And Others – 1973
This manual reviews thirty projects selected by the Oregon Educational Coordinating Council (ECC) as exemplary in method, operation, and development. The projects are organized into 9 broad classifications: large group-small group alternatives, autotutorial programmed instruction, process centered, computer and simulation, on-site/field study,…
Descriptors: Educational Change, Educational Innovation, Group Instruction, Higher Education
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Beaty, Harry N. – Academic Medicine, 1990
The article proposes changes in how the basic sciences in medical education are taught including development of a matrix of instructional goals and objectives, evaluation of each course offering and clerkship in light of the instructional design, and emphasis on problem solving and simulations. Noted are impediments to change such as national…
Descriptors: Curriculum Development, Curriculum Evaluation, Educational Change, Higher Education
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Olds, Henry F. – Computers in the Schools, 1985
Argues that the computer will make a major difference because it places within one total environment that teaches (the school) another total environment that teaches (the computer). A hopeful sign is the growing number of educational computer programs that use the computer effectively as a mind-tool rather than an instructional medium. (BBM)
Descriptors: Adoption (Ideas), Change Strategies, Computer Assisted Instruction, Computer Simulation
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Boehrer, John; Linsky, Marty – New Directions for Teaching and Learning, 1990
This chapter discusses the origins of the case method, looks at the question of what is a case, gives ideas about learning in case teaching, the purposes it can serve in the classroom, the ground rules for case discussion, including the role of questions, and new directions for case teaching. (MLW)
Descriptors: Case Method (Teaching Technique), Case Studies, College Instruction, Decision Making
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Thorson, Esther – 1977
The faculty of Denison University have been making heuristic use of gaming and simulation for several years. In the fall of 1974, the college was awarded nearly $300,000 from the Lilly Endowment to continue and expand that heuristic use. Three years later, forms of simulation are being used by fifty per cent of the Denison faculty, and the college…
Descriptors: Change Strategies, College Curriculum, College Instruction, Curriculum Development
American Educational Research Association, Washington, DC. – 1972
This document is a collection of three papers: (1) "Some Variables Why So Few Black High School Graduates Attend Post-High School Area Vocational Schools," by Max Farning, (2) "The Role of Simulation in Teaching Complex Problem Solving Skills," by Curtis R. Finch and Patrick A. O'Reilly, and (3) "Investigation of the…
Descriptors: Blacks, Curriculum Development, Disadvantaged Youth, Educational Change
Herz, Bruce; And Others – Agricultural Education Magazine, 1988
Consists of seven articles on the use of electronics in vocational agricultural education. Topics include (1) the Ag Ed Network, (2) computer simulations, (3) video simulation, (4) classroom equipment, (4) online information systems, (5) expert systems, and (6) computer networking in California. (CH)
Descriptors: Agricultural Education, Computer Simulation, Computer Uses in Education, Educational Change
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