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Takashi Yamashita; Donnette Narine; Runcie C. W. Chidebe; Jenna W. Kramer; Rita Karam; Phyllis A. Cummins; Thomas J. Smith – Grantee Submission, 2024
Background and Objective: Advancing automation technologies are replacing certain occupations such as those involving simple food preparation more than occupations such as those in STEM fields (e.g., engineering, health care). Older workers generally face higher job automation risks in part due to their lower levels of digital skills. A better…
Descriptors: Digital Literacy, STEM Careers, Automation, Older Workers
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Chia-Shin Lin – Journal of Educational Computing Research, 2026
As artificial intelligence (AI) becomes increasingly integrated into higher education, particularly in creative disciplines, the role of AI turns into a co-creative partner. This study investigates the impact of AI-relevant training on media and communication students in Taiwan, focusing on the development of AI literacy, self-efficacy,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Foreign Countries, College Students
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Mussa Saidi Abubakari; Gamal Abdul Nasir Zakaria; Juraidah Musa – Discover Education, 2025
In the contemporary world of digitalisation, comprehensive digital competence (DC) is and should be an integral part of students' repertoire to guarantee not only academic but also professional success. However, the level and requirements for DC may vary within specific educational contexts, especially in culturally oriented institutions. This…
Descriptors: College Students, Digital Literacy, Student Evaluation, Foreign Countries
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Atthaphon Wongla; Pinanta Chatwattana; Pallop Piriyasurawong – Journal of Education and Learning, 2025
The architecture of the computational thinking with gamified using artificial intelligence prompt engineering, or architecture of the CT platform with gamified, is a learning tool intended to promote activity-based learning that focuses on problem-solving by doing. This platform is fabricated with the combination of computational thinking process…
Descriptors: Artificial Intelligence, Gamification, Experiential Learning, Problem Solving
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Nicolas J. Tanchuk – Educational Theory, 2025
Artificial intelligence companies and researchers are currently working to create Artificial Superintelligence (ASI): AI systems that significantly exceed human problem-solving speed, power, and precision across the full range of human solvable problems. Some have claimed that achieving ASI -- for better or worse -- would be the most significant…
Descriptors: Artificial Intelligence, Problem Solving, Accuracy, Digital Literacy
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F. Sehkar Fayda-Kinik – Journal of Learning and Teaching in Digital Age, 2025
In the 21st century, the concept of digital literacy (DL) has become an essential skill set that empowers educators to harness the full potential of technology in the classroom as a crucial element for teaching 21st-century skills (T21C). This study aims to explore pre-service teachers' level of DL and their capabilities of T21C, and whether their…
Descriptors: Preservice Teachers, Student Attitudes, 21st Century Skills, Digital Literacy
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Wonmai Punksungka; Takashi Yamashita; Donnette Narine; Abigail Helsinger; Phyllis A. Cummins; Jenna W. Kramer; Rita Karam – Adult Learning, 2025
The ability to effectively use digital technology and problem-solve are critical skills for maintaining democratic health, particularly as civil society and the modern digital landscape continuously evolve. However, information on whether individuals have the critical problem-solving skills to use digital technology and confidently affect change…
Descriptors: Adults, Digital Literacy, Problem Solving, Self Efficacy
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Hyunkyung Chee; Solmoe Ahn; Jihyun Lee – British Journal of Educational Technology, 2025
This study aims to develop a comprehensive competency framework for artificial intelligence (AI) literacy, delineating essential competencies and sub-competencies. This framework and its potential variations, tailored to different learner groups (by educational level and discipline), can serve as a crucial reference for designing and implementing…
Descriptors: Competence, Digital Literacy, Artificial Intelligence, Technology Uses in Education
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Ajibola Omoniyi Victor; Hamimah Ujir – Journal of Education and Learning (EduLearn), 2025
Information and communication technology (ICT) has become an essential part of the daily lives of tertiary students. However, research into assessing digital competency and its effects on academic performance is still limited. This paper explores students' needs for digital competence, the impact of digital access on academic performance, and the…
Descriptors: Foreign Countries, Undergraduate Students, Digital Literacy, Student Attitudes
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JiYeon Hong; Kwihoon Kim – Education and Information Technologies, 2025
The advent of the 4th Industrial Revolution era requires the creation of new value through convergence rather than piecemeal use of technology. In that sense, the convergence of AI's learning ability and IoT connectivity makes it possible to build a more intelligent and automated system. Therefore, AI education in preparation for the era of…
Descriptors: Artificial Intelligence, Technology Uses in Education, Internet, Digital Literacy
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Xiuling He; Ruijie Zhou; Qiong Fan; Xiong Xiao; Ying Yu; Zhonghua Yan – IEEE Transactions on Learning Technologies, 2025
Rapid technological advancements are reshaping pedagogical expertise development, offering novel pathways to equip educators with 21st-century professional competencies. This study proposes an innovative artificial intelligence (AI)-driven professional development approach and investigates its impact on student teachers' competence development. In…
Descriptors: Student Teachers, Student Teaching, Professional Development, Mentors
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Elfira; Athalla Nauval Bhayangkara; Febiolola Milinia Triana – International Society for Technology, Education, and Science, 2023
This research aims to describes (1) problems in planning and organizing (2) actualization of curriculum planning updates, (3) actualization of curriculum curriculum organization descriptions, (4) "Gethok Tular" word of mouth strategy, (5) description of low self-esteem or low self-esteem strategies. "Andhab Asor". The method…
Descriptors: Problem Solving, Curriculum Development, Educational Planning, Foreign Countries
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Mehmet Basaran; Sermin Metin; Ömer Faruk Vural – Education and Information Technologies, 2024
The growing significance of coding in 21st-century early childhood education extends beyond technical proficiency, encompassing cognitive development, problem-solving, and creativity. Coding is being integrated globally into educational curricula to prepare students for the digital era. This research examines coding's potential impact on cognitive…
Descriptors: Early Childhood Education, Coding, 21st Century Skills, Social Emotional Learning
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Tippawan Meepung – International Education Studies, 2024
This study explores the application of the Project-Based Learning with Gamification Model (PBLGM) through Visual Programming Language (VPL) to enhance digital competencies and problem-solving skills in learners. The PBLGM model integrates project-based learning and gamification techniques using Kodu Game Lab, aiming to develop essential…
Descriptors: Student Projects, Active Learning, Gamification, Foreign Countries
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Maddatuang; Arsad Bahri; Muhammad Ansarullah S. Tabbu – Journal of Baltic Science Education, 2025
Computational thinking and spatial thinking ability play a critical role in enabling students to respond effectively to disasters. However, limited research has examined the impact of digital literacy, disaster education, and cognitive skills in secondary school students. This study aims to assess the impact of digital literacy and disaster…
Descriptors: Digital Literacy, Spatial Ability, Thinking Skills, Natural Disasters
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