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Norizan Mat Diah; Syahirul Riza; Suzana Ahmad; Norzilah Musa; Shakirah Hashim – Journal of Education and Learning (EduLearn), 2025
Sudoku is a puzzle that has a unique solution. No matter how many methods are used, the result will always be the same. The player thought that the number of givens or clues, the initial value on the Sudoku puzzles, would significantly determine the difficulty level, which is not necessarily correct. This research uses two search algorithms,…
Descriptors: Puzzles, Artificial Intelligence, Problem Solving, Algorithms
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Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
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Knutsen, Dominique; Brunellière, Angèle – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2023
During dialogue, people reach mutual comprehension through the production of feedback markers such as "yeah" or "okay." The purpose of the current study was to determine if mental load affects feedback production, as there is currently no consensus as to how mental load constrains the way in which dialogue partners reach mutual…
Descriptors: Cognitive Processes, Difficulty Level, Interpersonal Communication, Dialogs (Language)
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Shaw, Neil – Journal of Pedagogical Research, 2023
Attention-based learning tasks of modern classrooms require processing of information in working memory. Not much is known about the cognitive processes operating during these tasks. To gain an understanding of the processes that support cognitive functions like learning, we have monitored the activity of the brain waves emanating from the frontal…
Descriptors: Cognitive Processes, Brain Hemisphere Functions, High School Students, Short Term Memory
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Andrea Bertoni; Andrea Maffia – International Journal of Mathematical Education in Science and Technology, 2024
While the development of creativity, or creative thinking, in mathematics is considered important by many researchers, there are several difficulties in implementing creative tasks, especially before secondary school. Within the original context of a mathematical escape game, this paper reports two episodes exemplifying the difficulties met by…
Descriptors: Game Based Learning, Learner Engagement, Mathematics Education, Creativity
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Porter, Tenelle; Molina, Diego Catalán; Blackwell, Lisa; Roberts, Sylvia; Quirk, Abigail; Duckworth, Angela L.; Trzesniewski, Kali – Journal of Learning Analytics, 2020
Mastery behaviours -- seeking out challenging tasks and continuing to work on them despite difficulties -- are integral to achievement but difficult to measure with precision. The current study reports on the development and validation of the computer-based persistence, effort, resilience, and challenge-seeking (PERC) task in two demographically…
Descriptors: Mastery Learning, Resilience (Psychology), Difficulty Level, Computer Assisted Instruction
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Carruthers, Sarah; Stege, Ulrike – Journal of Problem Solving, 2013
This article is concerned with how computer science, and more exactly computational complexity theory, can inform cognitive science. In particular, we suggest factors to be taken into account when investigating how people deal with computational hardness. This discussion will address the two upper levels of Marr's Level Theory: the computational…
Descriptors: Problem Solving, Computation, Difficulty Level, Computer Science
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MacGregor, James N.; Cunningham, John B. – Journal of Problem Solving, 2009
Insight problem solving is characterized by restructuring. We hypothesized that the difficulty of rebus puzzles could be manipulated by systematically varying the restructurings required to solve them. An experiment using rebus puzzles varied the number of restructurings (one or two) required to solve a problem and the level at which the…
Descriptors: Problem Solving, Numbers, Difficulty Level, Puzzles
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Ash, Ivan K.; Jee, Benjamin D.; Wiley, Jennifer – Journal of Problem Solving, 2012
Gestalt psychologists proposed two distinct learning mechanisms. Associative learning occurs gradually through the repeated co-occurrence of external stimuli or memories. Insight learning occurs suddenly when people discover new relationships within their prior knowledge as a result of reasoning or problem solving processes that re-organize or…
Descriptors: Intuition, Learning Processes, Metacognition, Associative Learning
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Chu, Yun; Li, Zheng; Su, Yong; Pizlo, Zygmunt – Journal of Problem Solving, 2010
Isomorphs of a puzzle called m+m resulted in faster solution times and an easily reproduced solution path in a labeled version of the problem compared to a more difficult binary version. We conjecture that performance is related to a type of heuristic called direction that not only constrains search space in the labeled version, but also…
Descriptors: Heuristics, Problem Solving, Puzzles, Navigation
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Barron, Marlene – Young Children, 1999
Documented strategies preschool children used in completing complex, multipiece puzzles, which included focus on color, design, or shape. Found that all children could benefit and enjoy working on larger puzzles in the classroom and that the activity encouraged social literacy, completing a long-term project, scaffolding, and child development.…
Descriptors: Ability, Classroom Techniques, Developmental Tasks, Difficulty Level
Rogers, Margaret M. – CAPTRENDS, 1983
Six tips for increasing student problem-solving skills are offered in this teacher fact sheet. Puzzles and simulations matched to student mental maturity and general knowledge are recommended as activities for helping students think more flexibly and practice higher order thinking skills. In addition, four suggestions are given for controlling…
Descriptors: Critical Thinking, Decision Making Skills, Difficulty Level, Educational Games
Boker, John R.; Games, Paul A. – 1980
Problem-solving performance and goal-setting behavior were investigated in 156 undergraduates who, on Mehrabian's Achievement Scales, demonstrated either the motive to approach success or the motive to avoid failure. Different expectations of success or failure were induced by fictitious preperformance information. The degree of success or failure…
Descriptors: Achievement Need, Aspiration, Difficulty Level, Expectation
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Dyck, Dennis G.; And Others – Journal of Experimental Social Psychology, 1979
Performance and persistence on the Concealed Figures Test and the Embedded Figures Test decreased: (1) after short-duration failure when subjects were falsely led to attribute failure to task difficulty; and (2) after long-duration failure when subjects were falsely led to attribute failure to lack of ability. (CP)
Descriptors: Attribution Theory, Cognitive Tests, Difficulty Level, Failure