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Showing 1 to 15 of 104 results Save | Export
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Charisa De Klerk; Jason Ker-Fox; Laurika Steenekamp – Accounting Education, 2025
Critical thinking has been identified as a very important skill by employers for the employment of graduates. A need exists to develop and assess critical thinking skills in tertiary institutions as employers have noted a gap in these skills among graduates. This skill can be developed, over time, by collaborative learning and given that student…
Descriptors: Accounting, Business Education, Critical Thinking, Cooperative Learning
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Da Tien Nguyen – International Journal of Education in Mathematics, Science and Technology, 2025
This paper reviews the literature on Project-Based Learning (PjBL) as an experiential pedagogical methodology in general education. Using VOSviewer, a bibliometric analysis tool, the review explores the evolution, key themes, and prominent research trends within the PjBL field. The analysis identifies influential publications, authors, and…
Descriptors: Student Projects, Active Learning, Experiential Learning, Interdisciplinary Approach
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André Cabanis – Action Learning: Research and Practice, 2025
This study explores the synergy between Action Learning (AL) and democratic practices within organisations, positioning Action Learning Sets (ALSs) as microcosms of representative democracy. It emphasises the pivotal role of trust-building -- particularly swift trust in virtual settings -- in fostering collaborative environments where democratic…
Descriptors: Experiential Learning, Democratic Values, Democracy, Trust (Psychology)
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Jongho Moon; Teamin Ha; Jenna R. Fisher – Strategies: A Journal for Physical and Sport Educators, 2025
This article aims to advance K-12 health literacy through the integration of technology-enriched participatory methods within skills-based health education. By emphasizing active student engagement, these instructional strategies align with the National Health Education Standards and cultivate critical thinking, problem-solving, and communication…
Descriptors: Health Education, Elementary Secondary Education, Multiple Literacies, Technology Uses in Education
Marley Belot – Online Submission, 2025
Space exploration requires individuals who can think critically, adapt to uncertainty, and learn in cognitively complex environments. This paper examines how Human Systems Engineering (HSE) and cognitive design principles can enhance both astronaut training and STEM education on Earth. The same methodologies that help astronauts manage stress,…
Descriptors: Human Factors Engineering, Cognitive Processes, STEM Education, Aerospace Education
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Nana Yaw B. Agyeman; Venessa Vela Aphane – Journal of Research Initiatives, 2025
The use of interactive learning methods is considered crucial in equipping university students with critical skills. This could successfully deal with, and address issues encountered in real-world contexts. It has been noted that most first-year university students often face challenges adjusting to university life due to their background. The…
Descriptors: Critical Thinking, College Freshmen, Thinking Skills, Skill Development
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Dorothy Duchatelet; Frank Cornelissen; Monique Volman – Journal of Experiential Education, 2024
Background: Experiential learning environments are beneficial for the development of generic learning outcomes, such as critical thinking, communication, and self-regulation. However, research about the variation in experiential learning activities and their benefits is scattered across several bodies of discipline-specific literature. Purpose:…
Descriptors: Experiential Learning, Outcomes of Education, Higher Education, Skill Development
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Yueh-Min Huang; Wei-Sheng Wang; Hsin-Yu Lee; Chia-Ju Lin; Ting-Ting Wu – Journal of Computer Assisted Learning, 2024
Background: Virtual reality (VR) offers significant potential for hands-on learning environments by providing immersive and visually stimulating experiences. Interacting with such environments can bring numerous benefits to learning, including enhanced engagement, knowledge construction, and higher-order thinking. However, many current VR studies…
Descriptors: Computer Simulation, Feedback (Response), Reflection, Experiential Learning
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Autaiwan Sriarun; Sarit Srikao; Nirat Jantharajit – Journal of Education and Learning, 2025
The study creates the development of the Experiential Learning Management Model (ELMM) for early childhood education, rooted in the Reggio Emilia approach. The Reggio Emilia approach, established in the 1960s in northern Italy, emphasizes collaborative learning among children, educators, and parents. This educational philosophy cultivates an…
Descriptors: Early Childhood Education, Experiential Learning, Learning Theories, Problem Solving
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Carolina ?urcanu – Journal of Educational Sciences, 2023
Sustainable development has become an increasingly important topic in recent years as the world has become more aware of the need to protect the present and the future. Sustainable development is concerned with the improvement of life quality for all. Sustainable development is development that meets the needs of the present without denying the…
Descriptors: Sustainable Development, Adult Learning, Informal Education, Adult Education
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Wang, Weitian; Coutras, Constantine; Zhu, Michelle – Smart Learning Environments, 2021
With the increasing employment of robots in multiple areas such as smart manufacturing and intelligent transportation, both undergraduate and graduate students from computing related majors (e.g., computer science and information technology) demonstrated strong interests in learning robotics technology to broaden their career opportunities.…
Descriptors: Computer Science Education, College Students, Situated Learning, Robotics
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Shujun Dong; Ran Zhi; Feng Gan – European Journal of Education, 2025
As educational paradigms continue to evolve in response to technological advancements, there is growing interest in interdisciplinary approaches that bridge the gap between STEM and the arts. One such emerging area is the integration of robotics into art education, which holds the potential to enrich learning experiences and foster a range of…
Descriptors: Technology Integration, Technology Uses in Education, Art Education, Constructivism (Learning)
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Halper, Leah R.; Craft, Caleb A.; Shi, Yang – Journal of College Student Development, 2020
As the cost of attending postsecondary education increases, a growing number of college students seek and obtain employment while attending school (Carnevale, Smith, Melton, & Price, 2015; Davis, 2012). Existing research concerning college student employment typically addresses the same question: Is working during college related to students'…
Descriptors: Student Employment, Reflection, Undergraduate Students, Experiential Learning
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Ouariachi, Tania; Wim, Elving J. L. – Environmental Education Research, 2020
In the last years we have observed a growing interest in the use of gamification approaches for climate change education. While most practices are related to digital gaming, there is a new trend which is still academically unexplored: escape rooms. The main objective of this paper is to serve as an initial exploratory study in this field by…
Descriptors: Games, Problem Solving, Conservation (Environment), Environmental Education
Rusty Dolleman – ProQuest LLC, 2022
Prior Learning Assessment (PLA) is a term for various methods by which universities accredit student experiential learning. One such method is the academic portfolio, a written reflective process in which students demonstrate that their personal or professional learning fulfills university outcomes. Proponents of academic portfolios claim that…
Descriptors: Undergraduate Students, Adult Students, Prior Learning, Student Evaluation
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