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Buchner, Josef; Rüter, Martina; Kerres, Michael – Research and Practice in Technology Enhanced Learning, 2022
In this study, we investigated whether playing an escape room game after explicit instruction (instruction-first group, N = 20) is more effective to learn about copyright and media law than playing the game before explicit instruction (problem-solving-first group, N = 21). This is an important question as escape room games are complex,…
Descriptors: Educational Games, Instructional Effectiveness, Copyrights, Mass Media
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Cahoy, Daniel R.; Murphy, Tonia Hap – Journal of Legal Studies Education, 2021
When professors teach complex topics like trademarks in a business law or legal environment class, the delivery is often too abstract. Textbooks tend to focus on black-letter basics of trademark law, ignoring strategic considerations. Experienced managers know that the strongest trademarks (legally speaking) do not necessarily sell products. These…
Descriptors: Intellectual Property, Copyrights, Business Administration Education, Legal Education (Professions)
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Roshanak Basty; Jess Kropczynski; Shane Halse – Journal of Information Technology Education: Research, 2025
Aim/Purpose: This study examined the understudied perceptions of higher education instructors on the use of art-based AI generators in digital art, design, and creative-based courses and answered the research questions: (1) how disruptions by generative artificial intelligence (GenAIs) are impacting teaching, and (2) what are the major factors…
Descriptors: College Faculty, Teacher Attitudes, Artificial Intelligence, Art Education
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Jaewon Jung; Seohyun Choi; Mik Fanguy – International Review of Research in Open and Distributed Learning, 2024
The present study analysed digital literacy issues encountered by elementary school teachers in remote classrooms due to COVID-19. The study sought to derive a plan for cultivating teachers' digital literacy to support students' distance education. To this end, focus group interviews were conducted with five elementary school teachers in charge of…
Descriptors: Technological Literacy, Elementary School Teachers, Distance Education, COVID-19
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Rudy Baez; Henry Sanchez; Neril Sandeep; Duli Pllana – International Journal of Research in Education and Science, 2025
Educational institutions around the world have been integrating AI into their educational practices. Many studies and reports highlight both the advantages and disadvantages of this integration. This paper focuses on the positive aspects of AI in education, specifically through the lens of a high school geometry project at a technology-focused…
Descriptors: Creativity, Critical Thinking, High School Students, Urban Schools
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Shannon, Li-Jen; Schneider, Solomon; Bennett, Judith F. – Information Systems Education Journal, 2010
This study examined the status of critical thinking (CT) and reasoning skills in information communication and technology (ICT) for 190 college students in a higher education system. It analyzed how the students performed in CT, reasoning, and internet copyright and ethical issues. A CT assessment was designed to analyze the CT and reasoning…
Descriptors: College Students, Information Technology, Critical Thinking, Abstract Reasoning
McAnear, Anita – Learning & Leading with Technology, 2005
Helping students become information seekers, synthesizers, analyzers, evaluators, innovative thinkers, problem solvers, decision makers, producers of knowledge, communicators, and collaborators is one way to create an environment that minimizes cheating, plagiarism, and copyright violations. In such an environment, you may also be able to take…
Descriptors: Access to Information, Copyrights, Problem Solving, Internet
Mambretti, Catherine – 1998
The maturity of CD-ROM technology now shows a dramatic change in the way librarians and teachers do their jobs. Among their biggest challenges are deciding on equipment requirements and managing the disk collection. This manual is a step-by-step guide to making the most of CD-ROM technology in schools and libraries--from the acquisition of…
Descriptors: Computer Software Development, Computer System Design, Copyrights, Decision Making
Virginia Department of Education, 2006
The Theatre Arts Standards of Learning identify the essential content and skills required in the theatre arts curriculum for the middle school and core high school courses in Virginia's public schools. The standards are designed to be cumulative and progress in complexity by course from the middle school through the secondary level. Throughout…
Descriptors: Public Schools, Theater Arts, Course Content, Methods