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Lyon, Edward G.; Kochevar, R.; Gould, J. – International Journal of Science Education, 2023
Making in schools, where students produce and share physical or virtual objects, has garnered increased global attention for its potential to foster twenty-first century learning in STEM and develop students' inventiveness, creativity, and entrepreneurial thinking. However, there has been limited attention paid to how maker-centred learning…
Descriptors: Undergraduate Students, STEM Education, Self Concept, Individual Development
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Chen, Jyun-Chen; Huang, Yun; Lin, Kuen-Yi; Chang, Yu-Shan; Lin, Hung-Chang; Lin, Chien-Yu; Hsiao, Hsien-Sheng – Journal of Computer Assisted Learning, 2020
This study combined virtual reality (VR) technology, the 6E (Engage, Explore, Explain, Engineer, Enrich, and Evaluate) model, and STEM (Science, Technology, Engineering, and Mathematics) education to develop a hands-on activity aimed at helping students to achieve "learning by doing." The participants were 162 tenth-grade students,…
Descriptors: Hands on Science, Computer Simulation, STEM Education, Experiential Learning
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Sung, Han-Yu; Hwang, Gwo-Jen; Wu, Po-Han; Lin, Dai-Qi – Interactive Learning Environments, 2018
Facilitating students' deep-strategy behaviors and positive learning performances of science inquiry is an important and challenging educational issue. In this study, a contextual science inquiry approach is proposed for developing a 3D experiential game to cope with this problem. To evaluate the impacts of the game on students' science learning…
Descriptors: Foreign Countries, Elementary School Students, Learning Strategies, Elementary School Science
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Marshall, Matthew M.; Carrano, Andres L.; Dannels, Wendy A. – Journal of Deaf Studies and Deaf Education, 2016
Individuals who are deaf and hard-of-hearing (DHH) are underrepresented in science, technology, engineering, and mathematics (STEM) professions, and this may be due in part to their level of preparation in the development and retention of mathematical and problem-solving skills. An approach was developed that incorporates experiential learning and…
Descriptors: Problem Solving, Partial Hearing, Deafness, Experiential Learning
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Zelechoski, Amanda D.; Riggs Romaine, Christina L.; Wolbransky, Melinda – Teaching of Psychology, 2017
Given the recent proliferation of undergraduate psychology and law courses, there is an increased need to empirically evaluate effective methods of teaching psycholegal material. The current study used a between- and within-subject design across four higher education institutions (N = 291 students) to evaluate the effectiveness of incorporating…
Descriptors: Undergraduate Students, Experiential Learning, Learning Activities, Psychology
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Chesimet, M. C.; Githua, B. N.; Ng'eno, J. K. – Journal of Education and Practice, 2016
Mathematics is a subject which seeks to understand patterns that permeate both the world around us and the mind within us. There are many ways of thinking and the kind of thinking one learns in mathematics is an ability to handle abstraction and solve problems that require knowledge of mathematics. Mathematical creativity is essential for…
Descriptors: Experiential Learning, Secondary School Students, Foreign Countries, Creativity
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Chang, Kuo-En; Wu, Lin-Jung; Lai, Shing-Chuang; Sung, Yao-Ting – Interactive Learning Environments, 2016
The purpose of this research is to develop a hands-on spatial geometry learning system to facilitate the learning of geometry. The development of this system was based on Duval's four critical elements of geometric learning: perceptual apprehension, sequential apprehension, operative apprehension, and discursive apprehension. The system offers…
Descriptors: Telecommunications, Handheld Devices, Spatial Ability, Geometry
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Bringula, Rex P.; Basa, Roselle S.; Dela Cruz, Cecilio; Rodrigo, Ma. Mercedes T. – Journal of Educational Computing Research, 2016
This study attempted to determine the influence of prior knowledge in mathematics of students on learner-interface interactions in a learning-by-teaching intelligent tutoring system. One hundred thirty-nine high school students answered a pretest (i.e., the prior knowledge in mathematics) and a posttest. In between the pretest and posttest, they…
Descriptors: Mathematics, Tutoring, Mathematics Instruction, Foreign Countries
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Jabbar, Khalid Bin Abdul; Ong, Alex; Choy, Jeanette; Lim, Lisa – Australasian Journal of Educational Technology, 2013
This study examined the use of authentic experiential-based videos in self-explanation activities on 32 polytechnic students' learning and motivation, using a mixed method quasi-experimental design. The control group analysed a set of six pre-recorded videos of a subject performing the standing broad jump (SBJ). The experimental group captured…
Descriptors: Quasiexperimental Design, Experiential Learning, Video Technology, Intervention