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Xiaohong Liu; Jianjun Gu; Jinlei Xu – International Journal of Technology and Design Education, 2024
Creativity and problem-solving are 21st-century skills that students must have to respond to the complex world dominated by technology. Teaching activities integrating Design Thinking (DT) have the potential to cultivate individual skills. As future in-service teachers, pre-service teachers need to understand DT so as to be able to use it in their…
Descriptors: Preservice Teachers, Design, Cognitive Processes, Models
Ndiung, Sabina; Dantes, Nyoman; Ardana, I Made; Marhaeni, A. A. I. N. – International Journal of Instruction, 2019
This study aimed at finding out the effect of Treffinger creative learning model with RME principles on creative thinking skills by controlling numerical ability. This study was conducted to the fifth grade students of elementary schools in Manggarai regency using post-test only control group design of experiment. This study involved 101 fifth…
Descriptors: Models, Creative Thinking, Creativity, Creative Development
Luo, Lingling; Li, Peng; Zhang, Ping – Asian Journal of Education and Training, 2017
In order to test the feasibility of the curriculum system of TRIZ used in humanities and social science majors, this study will test whether it is effective to cultivate students' creativity and to train their ability to solve problems. This study designs the randomly experimental targets in the two control groups for pretest and post-test. This…
Descriptors: Humanities Instruction, Feasibility Studies, Comparative Analysis, Creativity
de Buisonjé, David R.; Ritter, Simone M.; de Bruin, Suze; ter Horst, J. Marie-Louise; Meeldijk, Arne – Creativity Research Journal, 2017
Generating creative ideas in a brainstorm session `is a crucial part of innovation. However, for actual implementation, the most creative ideas must be selected from a pool of ideas. To date, idea selection has remained relatively unexplored and validated instruments to measure idea selection performance are not systematically employed. This study…
Descriptors: Foreign Countries, Creativity, Innovation, Statistical Analysis
Cheng, Shu-Chen; Hwang, Gwo-Jen; Lai, Chiu-Lin – Interactive Learning Environments, 2020
The present study aims to incorporate a group leadership promotion approach into collaborative learning tasks in the hope of developing students' creativity, problem-solving, and critical thinking. In order to evaluate the effectiveness of the proposed approach, we recruited 59 cross-professional students from a university in northern Taiwan, and…
Descriptors: Group Dynamics, Leadership, Cooperative Learning, Thinking Skills
Di Mascio, Rita; Kalyuga, Slava; Sweller, John – Journal of Creative Behavior, 2018
Prior research has used many variants of "be creative" or brainstorm instructions to enhance creativity in a variety of tasks. However, differences in instruction wording may lead to differences in instruction interpretation, and varying the placement of instructions before or after a written problem description may lead to differences…
Descriptors: Problem Solving, Creativity, Brainstorming, Task Analysis
Tambunan, Hardi – International Electronic Journal of Mathematics Education, 2019
The purpose of this study was to find out more effective teaching among problem solving strategy with a scientific approach to students' mathematical abilities in high order thinking skills. This quasi experimental study used non-equivalent pretest-posttest control group design. The experimental group was students who were taught with problem…
Descriptors: Problem Solving, Mathematics Instruction, Mathematical Logic, Thinking Skills
Peteranetz, Markeya S.; Flanigan, Abraham E.; Shell, Duane F.; Soh, Leen-Kiat – IEEE Transactions on Education, 2018
Contribution: This paper provides evidence that computational creativity exercises (CCEs) can increase engineering students' learning in introductory computer science (CS1) courses. Its main contribution is its more rigorous treatment/control group research design that allows testing for causal influences of CCEs on student learning and…
Descriptors: Engineering Education, Evidence Based Practice, Problem Solving, Control Groups
Alias, Norlidah; Siraj, Saedah; Daud, Mohd Khairul Azman Md; Hussin, Zaharah – Turkish Online Journal of Educational Technology - TOJET, 2013
The study examines the effectiveness of Facebook based learning to enhance creativity among Islamic Studies students in the secondary educational setting in Malaysia. It describes the design process by employing the Isman Instructional Design Model. A quantitative study was carried out using experimental method and background survey. The…
Descriptors: Program Effectiveness, Student Attitudes, Instructional Design, Statistical Analysis
Arslan, Suna – Education, 2015
This study seeks an answer to the question "Can Creative Drama programs be benefited from in developing the experiences of noticing educational and psychosocial problems and solving them in relation with the teaching profession?." The importance given to Creative Drama method in educational programs increases day by day. Drama education…
Descriptors: Preservice Teacher Education, Preservice Teachers, Problem Solving, Drama
Chesimet, M. C.; Githua, B. N.; Ng'eno, J. K. – Journal of Education and Practice, 2016
Mathematics is a subject which seeks to understand patterns that permeate both the world around us and the mind within us. There are many ways of thinking and the kind of thinking one learns in mathematics is an ability to handle abstraction and solve problems that require knowledge of mathematics. Mathematical creativity is essential for…
Descriptors: Experiential Learning, Secondary School Students, Foreign Countries, Creativity
AlMutairi, Abdullahi Naser Mohammad – Journal of Education and Practice, 2015
The purpose of this study is to investigate the effect of using brainstorm strategy in developing creative problem solving skills among male students in Saud Al-Kharji School in Kuwait. The sample of the study consisted of (98) male students. The sample was distributed into two classes, the first represents the experimental group totaling (47)…
Descriptors: Foreign Countries, Brainstorming, Problem Solving, Creativity
Hwang, Gwo-Jen; Hung, Chun-Ming; Chen, Nian-Shing – Educational Technology Research and Development, 2014
In this study, a peer assessment-based game development approach is proposed for improving students' learning achievements, motivations and problem-solving skills. An experiment has been conducted to evaluate the effectiveness of the proposed approach in a science course at an elementary school. A total of 167 sixth graders participated in…
Descriptors: Student Motivation, Problem Solving, Academic Achievement, Peer Evaluation
Kress, Darcie K.; Rule, Audrey C. – Journal of STEM Arts, Crafts, and Constructions, 2017
Industry and authors of 21st Century Skill Frameworks are calling for student proficiency in creativity, problem-solving, innovation, collaboration, and communication skills. This project involved 13 fifth grade gifted students in inventing products for a specified audience with a set of given materials, time limit, and topic constraints. The…
Descriptors: Elementary School Students, Grade 5, Creativity, Student Developed Materials
Barak, Moshe – Instructional Science: An International Journal of the Learning Sciences, 2013
This paper presents the outcomes of teaching an inventive problem-solving course in junior high schools in an attempt to deal with the current relative neglect of fostering students' creativity and problem-solving capabilities in traditional schooling. The method involves carrying out systematic manipulation with attributes, functions and…
Descriptors: Problem Solving, Junior High School Students, Heuristics, Creativity
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