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Showing 1 to 15 of 47 results Save | Export
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Machmud, Muhammad Takwin; Wattanachai, Suchat; Samat, Charuni – Educational Technology Research and Development, 2023
This study is focusing on synthesizing the theoretical and designing framework of constructivist gamification environment models to enhance ill-structured problem solving in learning science. The research model used is based on model development (phase 1) proposed by Richey & Klein. This research consists of two phases as follow: (1) to…
Descriptors: Constructivism (Learning), Gamification, Educational Environment, Problem Solving
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Tom Reshef-Israeli; Shulamit Kapon – Online Submission, 2024
As problems become increasingly complex, science educators need to better understand how new knowledge is constructed and applied in heterogeneous team collaborations, and how to teach students to productively engage in these processes. We discuss the emergence of insights in collaborative sensemaking and suggest a model that articulates the…
Descriptors: Comprehension, Constructivism (Learning), Teaching Methods, Learner Engagement
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Pourfarhad, Minoo; Davoudi, Mohammad; Zareian, Gholamreza; Amirian, Seyyed Mohammad Reza – International Journal of Instruction, 2018
The present study was an attempt to investigate the strategies emerging in the translation classes instructed through different approaches, namely behaviourist, cognitive and constructivist. One hundred twenty homogeneous senior students at upper-intermediate level of proficiency studying English Translation in the Iranian context took part in the…
Descriptors: Foreign Countries, Translation, English (Second Language), Second Language Learning
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Gearing, Nicole V.; Hart, Lynn C. – European Journal of STEM Education, 2019
Communicating their thinking in mathematics is challenging for young children. This research studied the change in six-year old students' oral and written solution explanations before and after six problem-based mathematics lessons that focused on developing conceptual understanding of adding or subtracting a 2-digit number and a multiple of ten.…
Descriptors: Mathematics Instruction, Mathematical Logic, Problem Solving, Grade 1
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Ephraim Zulu; Theodore Haupt; Vittorio Tramontin – Problems of Education in the 21st Century, 2018
The aim of the research was to explore the levels of cognitive loading induced by certain tenets of constructivist pedagogy namely self-directed learning complex questions and zone of proximal development. The study also sought to investigate the associations between these constructs and with cognitive loading and complex questions. Data for the…
Descriptors: Foreign Countries, Construction Management, College Students, Independent Study
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Weintrop, David; Holbert, Nathan; Horn, Michael S.; Wilensky, Uri – International Journal of Game-Based Learning, 2016
Video games offer an exciting opportunity for learners to engage in computational thinking in informal contexts. This paper describes a genre of learning environments called constructionist video games that are especially well suited for developing learners' computational thinking skills. These games blend features of conventional video games with…
Descriptors: Video Games, Constructivism (Learning), Computation, Thinking Skills
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Watagodakumbura, Chandana – Journal of Education and Learning, 2017
With the emergence of a wealth of research-based information in the field of educational neuroscience, educators are now able to make more evidence-based decisions in the important area of curriculum design and construction. By viewing from the perspective of educational neuroscience, we can give a more meaningful and lasting purpose of leading to…
Descriptors: Foreign Countries, Curriculum Design, Curriculum Development, Neurosciences
Reichert, Collin; Cervato, Cinzia; Niederhauser, Dale; Larsen, Michael D. – Journal of Geoscience Education, 2015
In this paper we describe student use of a series of connected online problem-solving activities to remediate atmospheric carbon budget misconceptions held by undergraduate university students. In particular, activities were designed to address a common misconception about conservation of mass when students assume a simplistic, direct relationship…
Descriptors: Undergraduate Students, Conservation (Concept), Science Education, Introductory Courses
Gube, Maren; Shore, Bruce M. – Online Submission, 2018
From the 1990s until 2017 the High Ability and Inquiry Research Group (HAIR) at McGill University in Montreal, received C$1.3M in research funds from Canadian, Quebec, and US agencies to support its research and graduate training in education and educational psychology. Their research encompassed two principal areas, Inquiry in Education and…
Descriptors: Foreign Countries, Educational Research, Educational Objectives, Academic Ability
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Ahmed Abdelaziz, Hamdy – Turkish Online Journal of Distance Education, 2013
The objective of this paper was to develop a four dimensions dynamic model for designing instructional activities appropriate to electronic and virtual learning environments. The suggested model is guided by learning principles of cognitivism, constructivism, and connectivism learning theories in order to help online learners to build and acquire…
Descriptors: Benchmarking, Educational Quality, Virtual Classrooms, Models
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Kivunja, Charles – International Journal of Higher Education, 2015
Efficacy of a teaching strategy technically refers to the ability of that strategy to produce a desired or intended learning outcomes. To date, there is little information on the efficacy of social media technologies in academia and it is likely to be some time before their effectiveness is proven. It is therefore legitimate to ask the question,…
Descriptors: Social Networks, Communities of Practice, Teaching Methods, Universities
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Li, Ming-Chaun; Tsai, Chin-Chung – Journal of Science Education and Technology, 2013
The purpose of this study is to review empirical research articles regarding game-based science learning (GBSL) published from 2000 to 2011. Thirty-one articles were identified through the Web of Science and SCOPUS databases. A qualitative content analysis technique was adopted to analyze the research purposes and designs, game design and…
Descriptors: Educational Games, Teaching Methods, Literature Reviews, Science Education
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Reed, Stephen K. – Journal of the Learning Sciences, 2012
Many types of learning require the mapping of information across situations. The proposed organizational framework extends the cognitive study of mappings across problems to include mappings across representations, solutions, and sociocultural contexts. I apply one-to-one, one-to-many, and partial mappings to analyze representative cases that…
Descriptors: Concept Formation, Cognitive Processes, Logical Thinking, Information Transfer
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Scheer, Andrea; Noweski, Christine; Meinel, Christoph – Design and Technology Education, 2012
In an ever changing society of the 21st century, there is a demand to equip students with meta competences going beyond cognitive knowledge. Education, therefore, needs a transition from transferring knowledge to developing individual potentials with the help of constructivist learning. Advantages of constructivist learning, and criteria for its…
Descriptors: Teachers, Teaching Methods, Learning Strategies, Foreign Countries
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Bereiter, Carl; Scardamalia, Marlene – Canadian Journal of Learning and Technology, 2010
Can children genuinely create new knowledge, as opposed to merely carrying out activities that resemble those of mature scientists and innovators? The answer is yes, provided the comparison is not to works of genius but to standards that prevail in ordinary research communities. One important product of knowledge creation is concepts and tools…
Descriptors: Children, Knowledge Level, Concept Formation, Elementary School Students
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