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Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
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Bugliarello, George – Futurist, 1984
Hyperintelligence--a dramatic extension of the power of the brain--will be made possible by global computer networks. Hyperintelligence will help to create a new and better global society. Other consequences of computer networks are also discussed. (RM)
Descriptors: Communications, Computers, Futures (of Society), Global Approach