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Barr, David; Harrison, John; Conery, Leslie – Learning & Leading with Technology, 2011
In a seminal article published in 2006, Jeanette Wing described computational thinking (CT) as a way of "solving problems, designing systems, and understanding human behavior by drawing on the concepts fundamental to computer science." Wing's article gave rise to an often controversial discussion and debate among computer scientists,…
Descriptors: Educational Objectives, Computer Science, Thinking Skills, Cognitive Processes
Davids, Mogamat Razeen; Chikte, Usuf M. E.; Halperin, Mitchell L. – Advances in Physiology Education, 2011
This article reports on the development and evaluation of a Web-based application that provides instruction and hands-on practice in managing electrolyte and acid-base disorders. Our teaching approach, which focuses on concepts rather than details, encourages quantitative analysis and a logical problem-solving approach. Identifying any dangers to…
Descriptors: Electronic Learning, Internal Medicine, Problem Solving, Internet
Kim, Bokyeong; Park, Hyungsung; Baek, Youngkyun – Computers & Education, 2009
The purpose of this study is to explore the effects of the meta-cognitive strategies on the academic and gaming achievements. Exploring the effects of those achievements on the social problem solving of students is also of interest. For this purpose, the MMORPG [Massively Multiple Online Role Playing Game] "Gersang" was used. The…
Descriptors: Social Problems, Academic Achievement, Learning Strategies, Problem Solving
Eskrootchi, Rogheyeh; Oskrochi, G. Reza – Educational Technology & Society, 2010
Incorporating computer-simulation modelling into project-based learning may be effective but requires careful planning and implementation. Teachers, especially, need pedagogical content knowledge which refers to knowledge about how students learn from materials infused with technology. This study suggests that students learn best by actively…
Descriptors: Males, Females, Science Projects, Student Projects
Peer reviewedSimon, Herbert A.; Reed, Stephen K. – Cognitive Psychology, 1976
A computer simulation model was fitted to human laboratory data for the Missionaries and Cannibals task to explain the effects upon problem performance of giving a hint and the effect of solving problems a second time after a successful solution has been achieved. (Author/DEP)
Descriptors: Computers, Individual Differences, Models, Problem Solving
Peer reviewedReisman, Sorel – Simulation and Games, 1972
Descriptors: Cognitive Processes, Computers, Game Theory, Information Processing
Peer reviewedTaylor, N. W. – Australian Mathematics Teacher, 1975
A model for population growth is described. (SD)
Descriptors: Computers, Instruction, Mathematical Models, Mathematics Education
Peer reviewedHolzman, Thomas G.; And Others – Memory and Cognition, 1976
Discusses a study which investigated whether a computer simulation model could suggest subroutines that were instructable and whether instruction on these subroutines could facilitate subjects' solutions to the problem task. (JM)
Descriptors: Computer Assisted Instruction, Computer Science, Computers, Information Processing
Peer reviewedSchechter, Mordechai – Simulation and Games, 1971
Descriptors: Computer Programs, Computers, Cost Effectiveness, Mathematical Models
Peer reviewedVansteenkiste, G. C. – International Journal of Mathematical Education in Science and Technology, 1975
Descriptors: Computer Oriented Programs, Computers, Design, Higher Education
Peer reviewedCollyer, Charles E. – Teaching of Psychology, 1984
Five ways the computer can be used in psychology courses to teach thinking are described: using the computer to replace things that already work (e.g., a tachistoscope); programing the computer; simulating specialized procedures and situations; providing behavior to be observed and described; and posing problems for analysis and solution. (RM)
Descriptors: Computer Assisted Instruction, Computers, Higher Education, Problem Solving
Peer reviewedDe Geus, Jan; And Others – Journal of the American Society for Information Science, 1982
Describes Nelson and Mitroff's concept of "Bothsides" thinking and a replication of their experiment to determine whether it is possible to promote this type of thinking in decision-making by using an adequate stimulus and, if so, to find out what an adequate stimulus is. A reference list is included. (JL)
Descriptors: Attitude Change, Attitude Measures, Cognitive Processes, Comparative Analysis
Peer reviewedRoberts, Nancy – Mathematics Teacher, 1981
A programing language called DYNAMO, developed especially for writing simulation models, is promoted. Details of six, self-teaching curriculum packages recently developed for simulation-oriented instruction are provided. (MP)
Descriptors: Computers, Mathematical Applications, Mathematical Models, Mathematics Curriculum
Downes, Stephen – Innovate: Journal of Online Education, 2005
Games like "Civilization III," a strategy game that allows players to create civilizations that stand the test of time, are attracting increasing attention in the educational community for their potential to support learning. A recent article in BBC news observed that "using "Civilisation III" to teach students about history showed that it could…
Descriptors: Educational Games, Computers, Problem Solving, History Instruction
Peer reviewedHolmes, P. – Mathematics in School, 1975
Arguing that operations research is not as difficult and forbidding as its reputation implies, and that many problems lend themselves to analysis using common sense, the author provides examples which might be used in a secondary school classroom. (SD)
Descriptors: Computers, Curriculum, Instruction, Mathematical Applications

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