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Riana Wadtan; Thanongsak Sovajassatakul; Kanyarat Sriwisathiyakun – Cogent Education, 2024
Previously, we described a Team-Based Ubiquitous Learning Model on Cloud Platform Model (PITTA Model). In this paper, we aimed to demonstrate the value of this model by compare learning achievement and creative problem-solving ability using the PITTA model of learning, compare between experimental group and control group by The Randomized…
Descriptors: Cooperative Learning, Problem Based Learning, Problem Solving, Academic Achievement
Obaya Valdivia, Adolfo E.; Osornio, Carlos Montaño; Vargas-Rodríguez, Yolanda Marina – Online Submission, 2021
In the resolution of problems in chemical kinetics and catalysis the mathematical models relate the independent variable that is usually time, with the dependent variable which is normally the concentration of a reactant. They conform to linear models, whose parameters such as the ordering to origin and the slope are kinetic parameters, applying…
Descriptors: Problem Based Learning, Problem Solving, Chemistry, Kinetics
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Chen, Ching-Huei; Hung, Hsiu-Ting; Yeh, Hui-Chin – Journal of Computer Assisted Learning, 2021
Learning a foreign language requires interaction with language input while involved in a task. Given that problem-based learning (PBL) offers hands-on application in realistic contexts, and that virtual reality (VR) enables learners to interact with multiple modalities of information, this study examines how the integration of VR technology into…
Descriptors: Problem Based Learning, English for Special Purposes, Second Language Learning, Computer Simulation
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Thanaraj, Ann – World Journal of Education, 2016
The use of virtual simulations in Legal Education as a method for learning is relatively rare despite much theoretical support that exists for the benefits in learning. There is also some apprehension on the use of technology in legal education. Both of these are likely due to the lack of solid evaluations concerning the overall impact in…
Descriptors: Computer Simulation, Legal Education (Professions), Computer Uses in Education, Instructional Effectiveness
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Wu, Bian; Wang, Minhong; Spector, J. Michael; Yang, Stephen J. H. – Educational Technology & Society, 2013
Problem solving has been increasingly used as an important approach to learning especially in ill-structured domains. It is assumed that knowledge can be better consolidated and extended through problem-solving experience. However, many learners do not have the ability to separate general knowledge from specific cases, which inhibits successful…
Descriptors: Foreign Countries, Problem Solving, Problem Based Learning, Concept Mapping
Long, Christian – Learning & Leading with Technology, 2012
Design thinking is about using design to improve the human experience. It combines collaboration, systems thinking, and a balance of creative and analytical habits. It also fuels what the students want for themselves: making an impact on the real world in real time and having adults take their passions seriously. The process essentially comes down…
Descriptors: Feedback (Response), Systems Approach, Design, High School Students
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Cakula, Sarma – Discourse and Communication for Sustainable Education, 2011
Problem-based learning and technology support for students in higher education investigates the new perspectives of education in connection with the change of life paradigm. The present research seeks to find out what study methods and technology support can be used for developing students' creative experience in the context of education for…
Descriptors: Problem Based Learning, Information Technology, Sustainable Development, Creative Activities
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Sandi-Urena, Santiago; Cooper, Melanie M.; Gatlin, Todd A.; Bhattacharyya, Gautam – Chemistry Education Research and Practice, 2011
Most educators and scientists would agree that science laboratory instruction has the potential of developing science practices fundamental to achieving scientific literacy. However, there is scant evidence to support that this potential is realized, particularly in tertiary level education. This paper reports qualitative results from a sequential…
Descriptors: Chemistry, Science Laboratories, Metacognition, Scientific Literacy
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Fabricatore, Carlo; Lopez, Ximena – Electronic Journal of e-Learning, 2012
This study explored the potential of digital games as learning environments to develop mindsets capable of dealing with complexity in the domain of sustainability. Building sustainable futures requires the ability to deal with the complex dynamics that characterize the world in which we live. As central elements in this system, we must develop the…
Descriptors: Foreign Countries, Educational Games, Computer Games, Problem Solving
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Sancho, Pilar; Moreno-Ger, Pablo; Fuentes-Fernandez, Ruben; Fernandez-Manjon, Baltasar – Educational Technology & Society, 2009
In this paper we present a general framework, called NUCLEO, for the application of socio-constructive educational approaches in higher education. The underlying pedagogical approach relies on an adaptation model in order to improve group dynamics, as this has been identified as one of the key features in the success of collaborative learning…
Descriptors: Educational Games, Role Playing, Learning Strategies, Problem Based Learning
Johnson, Doug – Jossey-Bass, An Imprint of Wiley, 2012
This is a must-have resource for all K-12 teachers and administrators who want to really make the best use of available technologies. Written by Doug Johnson, an expert in educational technology, "The Classroom Teacher's Technology Survival Guide" is replete with practical tips teachers can easily use to engage their students and make their…
Descriptors: Educational Strategies, Elementary Secondary Education, Educational Technology, Technology Integration
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Mercier, Julien; Frederiksen, C. H. – Learning and Instruction, 2007
There is a scarcity of research regarding help seeking in the context of computer learning environments providing on-demand help, a context in which help-seeking skills appear critical for learning [Aleven, V., Stahl, E., Schworm, S., Fisher, F., & Wallace, R. (2003). "Help seeking and help design in interactive learning environments." "Review of…
Descriptors: Teaching Methods, Problem Based Learning, Graduate Students, Educational Research
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Lu, Jingyan; Lajoie, Susanne P. – Contemporary Educational Psychology, 2008
This study investigated the collaborative decision-making and communicative discourse of groups of learners engaged in a simulated medical emergency in two conditions. In one condition subgroups used a traditional whiteboard (TW group) to document medical arguments on how to solve a medical emergency. In the other condition subgroups used…
Descriptors: Persuasive Discourse, Cooperative Learning, Decision Making, Educational Technology
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Cote, Debra – Intervention in School and Clinic, 2007
When students are engaged in learning environments that allow for the practice of problem-solving skills, they are able to connect the classroom to the real world. Students with disabilities need to develop the skills of problem solving, and they need to know how to identify a problem, find the answer, and evaluate their choice. This article…
Descriptors: Teaching Methods, Disabilities, Computer Software, Problem Based Learning
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Ertmer, Peggy A.; Glazewski, Krista D.; Jones, Donna; Ottenbreit-Leftwich, Anne; Goktas, Yuksel; Collins, Kelly; Kocaman, Aslihan – Journal of Interactive Learning Research, 2009
Despite the challenges inherent in adopting problem-based learning (PBL) in the middle school classroom, successful PBL teachers are able to find suitable solutions. In this exploratory study we examined the perceptions and practices of five successful middle school PBL teachers regarding the specific difficulties encountered with PBL and the…
Descriptors: Middle Schools, Problem Based Learning, Academic Standards, Learning Processes
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