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Pelánek, Radek; Effenberger, Tomáš – Computer Science Education, 2022
Background and Context: Block-based programming is a popular approach to teaching introductory programming. Block-based programming often works in the context of microworlds, where students solve specific puzzles. It is used, for example, within the Hour of Code event, which targets millions of students. Objective: To identify design guidelines…
Descriptors: Programming, Computer Science Education, Puzzles, Problem Solving
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Francesco C. Ugolini; Panagiotis Kakavas – Research on Education and Media, 2024
This study consists of a 17-year (2006-2021) systematic literature review on the effective instructional strategies for developing Computational Thinking (CT) in primary school students (K-5). The aim of this paper is to identify instructional strategies that have been implemented and evaluated by means of a pre- and post-test, with the aim of…
Descriptors: Teaching Methods, Computer Science Education, Kindergarten, Elementary School Students
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Rowe, Elizabeth; Asbell-Clarke, Jodi; Almeda, Mia; Gasca, Santiago; Edwards, Teon; Bardar, Erin; Shute, Valerie; Ventura, Matthew – International Journal of Computer Science Education in Schools, 2021
The Inclusive Assessment of Computational Thinking (CT) designed for accessibility and learner variability was studied in over 50 classes in US schools (grades 3-8). The validation studies of IACT sampled thousands of students to establish IACT's construct and concurrent validity as well as test-retest reliability. IACT items for each CT practice…
Descriptors: Puzzles, Logical Thinking, Thinking Skills, Construct Validity
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Crabtree, John; Zhang, Xihui – Journal of Information Technology Education: Innovations in Practice, 2015
Teaching advanced programming can be a challenge, especially when the students are pursuing different majors with diverse analytical and problem-solving capabilities. The purpose of this paper is to explore the efficacy of using a particular problem as a vehicle for imparting a broad set of programming concepts and problem-solving techniques. We…
Descriptors: Computer Science Education, Programming Languages, Information Technology, Problem Solving
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Kazimoglu, Cagin; Kiernan, Mary; Bacon, Liz; MacKinnon, Lachlan – International Journal of Game-Based Learning, 2011
This paper outlines an innovative game-based approach to learning introductory programming that is grounded in the development of computational thinking at an abstract conceptual level, but also provides a direct contextual relationship between game-play and learning traditional introductory programming. The paper proposes a possible model for,…
Descriptors: Educational Games, Computation, Thinking Skills, Programming
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Parhami, B. – IEEE Transactions on Education, 2009
As in many other fields of science and technology, college students in computer engineering do not come into full contact with the key ideas and challenges of their chosen discipline until the third year of their studies. This situation poses a problem in terms of keeping the students motivated as they labor through their foundational, basic…
Descriptors: Student Motivation, College Freshmen, Engineering Education, Computer Science Education
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Merrick, K. E. – IEEE Transactions on Education, 2010
This correspondence describes an adaptation of puzzle-based learning to teaching an introductory computer programming course. Students from two offerings of the course--with and without the puzzle-based learning--were surveyed over a two-year period. Empirical results show that the synthesis of puzzle-based learning concepts with existing course…
Descriptors: Introductory Courses, Course Content, Computers, Programming
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Parhami, Behrooz – Computer Science Education, 2008
We observe that recruitment efforts aimed at alleviating the shortage of skilled workforce in computer engineering must be augmented with strategies for retaining and motivating the students after they have enrolled in our educational programmes. At the University of California, Santa Barbara, we have taken a first step in this direction by…
Descriptors: First Year Seminars, College Freshmen, Internet, Academic Persistence
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Gunion, Katherine; Milford, Todd; Stege, Ulrike – Journal of Problem Solving, 2009
Recursion is a programming paradigm as well as a problem solving strategy thought to be very challenging to grasp for university students. This article outlines a pilot study, which expands the age range of students exposed to the concept of recursion in computer science through instruction in a series of interesting and engaging activities. In…
Descriptors: Foreign Countries, Programming, Programming Languages, Middle School Students
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Gray, John S. – Journal of Computing in Higher Education, 1994
A detailed analysis and computer-based solution to a puzzle addressing the arrangement of dominoes on a grid is presented. The problem is one used in a college-level data structures or algorithms course. The solution uses backtracking to generate all possible answers. Details of the use of backtracking and techniques for mapping abstract problems…
Descriptors: Algorithms, Computer Assisted Instruction, Computer Science Education, Computer Software